33,601 Commits over 4,140 Days - 0.34cph!
Effect recycling optimizations (greatly improved frame rate under continuous gunfire)
Viewmodel transform caching (more optimizations for sustained gunfire)
heavy plate armor no longer provides insane radiation protection
fixed m249 animation glitch when deploying / firing gun ( at low FPS )
skin approval
pumpkin has 1 season
profiling
potential fix for errant explosive rockets from helicopter
Fixed footsteps SFX not audible till near player (RUST-1595)
Removed broken glass cube from craggy's
Fixed spinner wheel canvas material (RUST-1588); patched shader to use black/clear as default
spinner functionality
protocol++
manifest
phrases
Actual patched StandardWithDecal shader to use black/clear as default
can very, very rarely find supply signals in green military crates
workshop item icons + Rust.Workshop Build
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cave_puzzle_b prevent building hull required an update
Upping death pit damage output to ensure people in full armor die
Workbench tier 1; fbx/prefab/textures/materials/gibs
fixed a bug with the wrong f/x being played when silencer attached
Fixed all throwable weapons referencing the aim point inside the bow prefab (!)
fixed spinner placement hovering
Fixed viewmodel Z scale of 0.7 causing iron sight offset (bow + crossbow)
Presumably fixed vending machines sometimes breaking when placed in doorways (RUST-1574)
Fix missing silencer attach audioclip ref
fix for NRE when applying sign update after sign was destroyed
added small refinery to both harbors
Fixed editor-only black or glowing water artifacts at certain resolutions
Removed redundant potential hw mip generation on some render textures
Render texture script api call changes for forward compatibility
fixed spinner wheel occlusion
fix for map drawing not loading properly
Foliage wind anim support for mesh batching
Bolt rifle world model re-creation
Fixed OnSendNetworkUpdate not being called when an entity has no subscribers (for EntityFlag_Toggle, RUST-1567)
Enabled entity pooling on furnaces, campfires and light sources
Enabled pooling for decorative entities (rugs etc)
Shelves use DecorDeployable and support pooling
Enabled entity pooling for sleeping bags
Enabled entity pooling for tool cupboards
Added fuzz mask option to cloth shaders
lowered cost of netting
stuck objects/decals on spinner actually spin
Double barrel shotgun world model re-creation