branchrust_reboot/maincancel

32,442 Commits over 4,048 Days - 0.33cph!

10 Years Ago
chicken animations all done. Gonna work on the sound effects now.
10 Years Ago
Disabled splat based height offsetting underwater
10 Years Ago
Made bushes cluster more on open fields Increased bush count along forest edges
10 Years Ago
Create the terrain after spawning all landmark and decor (so that dynamic changes applied by decor are already known) Made terrain height offsetting based on splats more extreme
10 Years Ago
Fixed that the procedural map would load BuildingTest.sav, removing all spawned entities in the process
10 Years Ago
Added window bars Replaced placeholder textures on blocks with some different placeholder textures
10 Years Ago
Can build on top of blocks (like floors) Hinged door stability (falls to bits of frame destroyed) Floor placement on supports more permissive Lock is removed properly when door is destroyed
10 Years Ago
Saved ~70 ALU in terrain shader highest quality mode
10 Years Ago
Stability points on all non grounded blocks
10 Years Ago
Fixed UVs on a bunch of placeholder building component meshes Fixed a bunch of pink materials RemoteLog - moved to server prefab (gamesetup is only for the editor)
10 Years Ago
Client - disconnect if exception in networking Protocol++
10 Years Ago
Strip LightLOD from server builds
11 Years Ago
RustBuilder.exe - for the build server. Builds in paralell, catches Unity crashes and automatically retries.
11 Years Ago
chicken running / attack animations; Twerked the chicken walk animations a bit.
11 Years Ago
Cleaned up some of our filthy art folders Fixed various missing / broken materials Deleted UniversalMarmoset as it's broken (plus, I think the b13 shaders are supposed to look more like marmoset anyhow?) Deleted empty folders, outdated prefabs, etc.
zon
11 Years Ago
Merged remote logging.
11 Years Ago
Tweaked wall sockets so you can place walls next to a block/stairs
11 Years Ago
Made LightLOD client-only
11 Years Ago
Added server.worldsize (allowed to be between 2000 and 8000 for now, defaults to 8000) Removed ProceduralSmall level (use server.worldsize)
11 Years Ago
Strip TreeMesh from server builds
11 Years Ago
Merging structural integrity experiment into main
11 Years Ago
Trying again
11 Years Ago
Changes from generate.bat as requested by Andre
11 Years Ago
Added levelSize to Messaages.Approval
11 Years Ago
fixed a few more cases of the footsteps being played multiple times.
11 Years Ago
fixed the bug with the crouch --> run transition creating multiple footstep sounds/effects.
11 Years Ago
fixed a bug with the 3rd person melee animation blend going from stand --> run.
11 Years Ago
Increased shadow bias as far as possible without disconnecting it from walls at sunrise and sunset
11 Years Ago
some chicken anims for walking / eating.
11 Years Ago
Added LightLOD component to lanterns, campfires and furnaces Fixed lantern and cupboard being pink on b13
11 Years Ago
Changed terrain edge falloff distance to absolute world units to get rid of super steep terrain edges with smaller terrain sizes Added the cliff texture to underwater splat mapping Enabled terrain map post-processing Tweaked some decor densities that have been somewhat off due to the weekend changes Disabled terrain generation threading in-editor again (still seems to be unstable from time to time) Protocol++ (network + save)
11 Years Ago
Made Parallel.For work properly with non-power-of-two index ranges Re-enabled threading in-editor (update to b13 if you want to run the terrain generator)
11 Years Ago
emmisive open and closed textures
11 Years Ago
Bad stuff happens if-buildTo doesn't end with a slash
11 Years Ago
3rd chicken skin variation
11 Years Ago
Also copy all the bullshit to the -buildTo folder
11 Years Ago
Removing timestamp from GameManifest
11 Years Ago
Made tree mesh placeholders spawn whenever the loading screen is invisible Made tree prototypes rebuild whenever they are out of sync Made tree mesh placeholder child objects get moved to the correct layer
11 Years Ago
Seperate server build fuckup
11 Years Ago
Fixed -builtTo command line fuckup
11 Years Ago
Splitting server debug build
11 Years Ago
Allow building to specific folder if command line is set Log when official sever is rejected because it's not on the whitelist
11 Years Ago
Fixed pink viewmodel arms on b13
11 Years Ago
Fixed server compile error
11 Years Ago
Fixed that all rocks looked like metal in b13
11 Years Ago
Made my iceberg fix slightly less ghetto
11 Years Ago
Fixed icesheets being pink Ghetto fixed icebergs being super shiny
11 Years Ago
Manually added temporary colliders to the snow trees as they are missing in the speedtree files
11 Years Ago
Made unused components on placeholder tree objects get deleted
11 Years Ago
Merge from tree-batching