branchrust_reboot/maincancel

32,442 Commits over 4,048 Days - 0.33cph!

10 Years Ago
Fixed my scale issue, it was my error from this morning. Pivot error was throwing the scale out ingame =/.
10 Years Ago
Lighthouse fixing, scale and uv issues still to fix.
10 Years Ago
Physics layer adjustments for less client and server lag
10 Years Ago
Server performance enhancements Added gamemanifest check in SelfCheck
10 Years Ago
Removed colliders from animal skins (animal root object should handle collision)
10 Years Ago
Small lighthouse fbx fix.
10 Years Ago
Lighthouse monument check in, lots of files...this might break something/everything =/ so sorry early on.
10 Years Ago
Fixed block damage overlay performance Fixed block damage overlay z-fighting Fixed block health bar not reaching to the end Tweaked the placement guide to not z fight so much
10 Years Ago
code adjustment - load/save server only
10 Years Ago
Fixed campfire looking like metal
10 Years Ago
Storage boxes now save
10 Years Ago
Fixed DS compiling Added a rigidbody to animals (testing a theory) Put building rendering on their own layer (for profiling) Optimized player update and added profiling (average saving 4ms a frame depending on server conditions) Increased max timestep (testing a theory)
10 Years Ago
Tweaked quality settings
10 Years Ago
Fixed some mesh import settings that would create unnamed materials on library recreation
10 Years Ago
Time of Day update to 2.3.2
10 Years Ago
Fixed trying to build osx twice
10 Years Ago
Profiling shit
10 Years Ago
Now on u5b14 Fixed build server
10 Years Ago
Debug building
10 Years Ago
Adding speedtree to `always include shaders`
10 Years Ago
Fixed invisible trees Tweaked dedicated server timings
10 Years Ago
Subtracting satalite dish commit (to retain compatibility with current version - will readd it later)
10 Years Ago
Fix for occupied loot bug
10 Years Ago
adjusted the chicken LOD so the transitions happen smoother lowered the chicken sounds so you don't hear them halfway across China.
10 Years Ago
Adding satellite dish game files and prefab
10 Years Ago
fixed the chicken anim controller to use the Speed variable
10 Years Ago
Fixed background blur
10 Years Ago
Made decor and grass refresh context menu force a refresh even if a patch wasn't shifted
10 Years Ago
Adding missing pillar icon
10 Years Ago
Fixed underwater color grading looking neon blue in the arid biome
10 Years Ago
Updated game manifest
10 Years Ago
Added chicken to the spawn handler
10 Years Ago
Fixed building walls horizontally out of the side of other walls Made some quick icons for the building parts Added speed param to chicken_anims (unused by the controller right now but animals use this) In editor spawn with a foundation plan
10 Years Ago
Tweaked maximum rock slopes
10 Years Ago
Fixed rock_08 loving to be placed beneath the terrain
10 Years Ago
Coderart-tweaked dirt texture to play nice with color mapping
10 Years Ago
Made the default server seed get generated from a unique device identifier
10 Years Ago
Allowed water streams to form in the arctic biome again Tweaked water level in the arid biome Smoothened island outline shape falloff Added separate conditional cliff texturing to beaches to allow for nice cliffs towards the ocean in the future
10 Years Ago
Fixed compile error due to missing root bone in chicken skin Fixed generatemanifest/prefabupdate changing prefabs without changes prefabupdate now 70x faster grabbed latest phrases
10 Years Ago
Fixed terrain slope calculation being slightly off on diagonal polygons
10 Years Ago
Fixed a crystal material being pink
10 Years Ago
Made the generated savegame name more failsafe Disabled server autosave in-editor for less stuttering while testing
10 Years Ago
Removed chicken/temp.mb (?)
10 Years Ago
fixed the footsteps playing multiple times
10 Years Ago
Changed default world size to 4000 Changed default world seed to 0 (i.e. generate a random seed) Gave beaches a bit more slope to counter water z-fighting and reduce the average beach width Tweaked decor rocks Protocol++ (network + save)
10 Years Ago
added an "chicken_skin" prefab with all the components set up (copied how the other animals were set up) added sound fx for the chicken added particle fx for the chicken (feathers flying around when flapping) added a script to change animal skins
10 Years Ago
Updated image effects to b13 Made sharpening toggle with AA
10 Years Ago
Moved water image effects to their own child object (like radiation)
10 Years Ago
updated manifest & phrases
10 Years Ago
New storage crate in code - Can be locked Player ensures to stop looting upon death or disconnection