branchrust_reboot/maincancel

34,603 Commits over 4,444 Days - 0.32cph!

9 Years Ago
Fixed icon rendering Nuked deprecated keyword in rust.global Added light intensity scale callback param to CaptureScreenshot
9 Years Ago
Rebuilt rust global
9 Years Ago
Make sure the wrap lighting fallback only runs on subsurface profiles
9 Years Ago
Ajusted LightEx intensity to match new brdf scale to fix low intensity torch, campfire, etc
9 Years Ago
pushing the gun trap prefab guide update
9 Years Ago
meta
9 Years Ago
Fixed flashlight intensities to match new scale
9 Years Ago
Fixed night light intensity Fixed caustics at night
9 Years Ago
Fixed light intensities for prefabs: neutral dungeon lighting, ceiling light, search light, light barrel station
9 Years Ago
manifest phrases icons
9 Years Ago
debug for skin issues
9 Years Ago
more skin debug
9 Years Ago
Fixed icon render skin shading Changed skin materials default tint to not albino
9 Years Ago
Fixed roadsigns material
9 Years Ago
Fixed lantern glass refract shader
9 Years Ago
skin apply potential fix
9 Years Ago
Fixed player preview transparency
9 Years Ago
updated steam skin icons
9 Years Ago
steam item schema
9 Years Ago
Fixed skin tones too dark compared to previous + tweaked spec maps for reduced saturation
9 Years Ago
Fixed exceptions
9 Years Ago
Replaced skin color scale with skin material base color brightness
9 Years Ago
Fixed miner hat lighting
9 Years Ago
Reduced LOD popping on weapons
9 Years Ago
Fixed lit emissive smoke vertex lighting; e.g. heli lit smoke
9 Years Ago
Added rust/std particle for consistently lit particles + opaque/cutout deferred path Fixed wood and cloth flecks impact particle materials
9 Years Ago
Added useVertexNormal and doubleSided lighting option Reduced albedo on rotor materials for heli and cargo plane + enabled normal and double sided
9 Years Ago
More rotor material tweaks
9 Years Ago
Disabled secondary light spec highlights on water surfaces
9 Years Ago
Fixed skin ss scatter not working Updated core generic shader
9 Years Ago
Experiment: Meshes in their own asset bundle, viewmodels back to main content bundle
9 Years Ago
Fixing readable flag on driftwood clutter meshes
9 Years Ago
Improved vertex lighting correction + touched relevant shaders Tweaked rotor materials and plane trail to proper values
9 Years Ago
Added Tools/Find/Asset Memory Usage
9 Years Ago
Bundle fuckshit
9 Years Ago
Include item info in ToString() of world items
9 Years Ago
Bundle test
9 Years Ago
Tweaked skin specs to mitigate head/body seam
9 Years Ago
Presumably fixed ammo wooden box skin
9 Years Ago
aimcones slightly tighter because they're now aimcones and not aimsquares rocketlauncher can fire 50 rockets before breaking instead of 18-22
9 Years Ago
missing files
9 Years Ago
fixed positioning of the map so it sits better in the player's hands
9 Years Ago
Fixed repair being free on some objects that only cost a very small amount of resources (for instance reinforced window bars, RUST-1692)
9 Years Ago
Fix for glossiness slider in workshop not working on roadsign armour
9 Years Ago
Strip NavMeshObstacle component from client prefabs Added IServerComponent / IClientComponent to a bunch of scripts, removed those scripts from PrefabPreProcess clientsideOnlyTypes / serversideOnlyTypes
9 Years Ago
Fixed effects.bloom disabling the effect instead of switching between low and high quality
9 Years Ago
Disabling itemskins no longer stops skin downloading, only the expensive skin apply, so the item icons always exist for the inventory
9 Years Ago
Merge from save145
9 Years Ago
Restored light fume particle effect material
9 Years Ago