33,227 Commits over 4,109 Days - 0.34cph!
old benches can now experiment
nre fix
Upgraded temporal anti-aliasing to PostProcessStackV2
prefab error fix for hammer & rock vm
added correct materials to male_facial_hairstyle_02 material swapper
Temporal AA now default (convar reset)
Player preview now uses temporal AA
crossbow/bow no longer have stance recoil
skin approval
Fixed post process stack v2 modifying player defines
Forcing project settings update/reset
Forcing target 3.0 on TAA's CopyStd.shader
Fixed male facial hair 2 not replacing both materials
Fixed hair not deforming back when removing hats
Fixed NRE caused by post process stack v2
Moved most postprocess stack shaders back to original folder to allow local builds
▄▉▉▄▉ ▊▆▍▋ ▋▌▌▅▅ ▌▊▅▅▉ ▊▇ ▊▋▉▊▍▇.▉▇▋▉
Second attempt at a black sludge fix
Fixed water shore flickering when TSSAA is enabled
Allow changing to nav_disable at runtime to stop all AI ticking.
Forgotten UnityEngine.Profiling
AntiHack.Log only prints to server console on debuglevel 2 or higher
Fixed beard sometimes not showing
Commented world model check in GetFootPlacement (gc alloc)
viewmodel prefab update - removed 'apply root motion' from animators
Fixed recurrent GC alloc in TSSAA
Admire animations - adding to DB
Fixed recurrent GC alloc in SelectedBlueprint.Update
Downscaled a few textures
Fixed morph cache mesh overallocation
Added debug.morphCacheMem to display morph cache memory footprint
First pass on moving custom terrain navmesh source to Dynamic Navmesh.
▆▋▉█▉ ▌▆▍▆ ▌▇▄▇ ▍▉█▍, ▆▍ ▊▆▅ ▊▄▆ ▉█▊▇ ▄▉▍ ▊▌▊▇▍ ▄▉▄ ▅▅▅▇▌▅█▅ ▉▋ █▄▅▆ ▆▅▅▉ ▅▄█▉
tree redux pt1 - falling trees
explosions damage trees
radiusdamage calls OnAttacked instead of Hurt
protocol++
Workbench can no longer be locked (bug fix)
Added explicit specular control to hair shader
Fixed hair motion vectors
Fixed temporal-aa related hair ghosting in player preview
Double check that we have valid heightmap meta before running async terrain mesh generation.
Fixed player motion blur popping when swapping LODs
fixed foot flipping around like pinball flippers when player was on stairs
Beenie hat now deforms hair
Fixed deferred decal gbuffer normal decoding
Cave reverb tweaks
Fix occasional attempt to unload music clips that aren't loaded yet
Fix repeated phys impact sounds when objects get stuck inside something
Failsafe for rare stuck bush rustle
Fix song shuffling not kicking in before first piece of music plays
Lazy deferred decal draw queue/order