33,227 Commits over 4,109 Days - 0.34cph!
Merged last changeset from save153
Adjusted trigger size in military tunnels to stop them from poking out of terrain
Fixed convar component warnings
Added prevent building volumes around iceberg boats
Slightly reduced decor icesheet decor radius
Added more terrain filters to larger icesheets to prevent overlaps
World Serialization++
Network++
Fixed cave blend4 material shading below level 300
Update to NPC Player Think.
tweaked nailgun animations
setup the nailgun ammo material
Iceberg/icesheet scene2prefab
World Serialization++
Network++
disabled scarecrow/skull pit purchasing :(
skin approval
nailgun nails are slightly more expensive
removed halloween sounds.. I think
Slightly tweaked icesheet coliders to fix feet not touching the ground
Minor water tweaks + downscaled caustics textures
Fixed agressive water flicker in planar terrain when TSSAA is enabled
Attempt at fixing potato mode snow-related shenanigans
Flame turret can no longer be locked (bug fix)
Merge from culling-noprepass (everything's occluder now)
Fixed culling in glcore
Fixed dark viewport in glcore / all platforms
Fixed compilation warnings
viewmodel skinning update for SAR & Eoka
updated the nailgun prefab with Tom's LOD models
Double shotgun worldmodel update, material settings changed
Fixed culling edge case + extra debugging
Sulfur collectable layer fix
Wood collectable layer fix
Item description updates and fixes
Phrases
Fixed server compilation
Updated manifest
▇▉▌▋ ▉▋▍▅ █▇▄ ▉▆▅▆ ▇▄ █▆▅▍▊▍
tweaked a bunch of 3rd person player animations ( shoulders / elbows look more natural )
nailgun no longer damages wood structures
nailgun nails stay in world and are retrievable
added experimentation to workbenches
can use blueprint if in storage container
oil refinery cheaper
searchlight cheaper
medkit cheaper
miner hat cheaper
chainlink cheaper
prison cheaper
double metal cheaper
arrow default
grill cheaper
protocol++
Navmesh Link transition improvements and other misc AI tweaks.
Added male facial hair 02
Fixed male eyebrows on female
Renamed deformHair flags to reflect actual hat/helmet names
Fixed morph cache not dirtying on setup
Fixed material order and made chin geometry look better on facial hair styles 1 and 2, made pubic hair caps look better on non tssaa, tweaked hair strands material and male and female hair styles 2 to look better non tssaa.