branchrust_reboot/maincancel

34,551 Commits over 4,232 Days - 0.34cph!

8 Years Ago
Fixed regression that sometimes made explosives invisible when attached to doors
8 Years Ago
TimedExplosive no longer attach to the entity pivot position when hitting other TimedExplosive
8 Years Ago
Fixed some skin materials going dark in shadow Fixed hair using bent normal for indirect diffuse
8 Years Ago
ch47 bugfixes added extra seats to ch47 light toggle works with vehicles again skin approval
8 Years Ago
hollowed out the chinook's collision mesh ( server )
8 Years Ago
merge into main
8 Years Ago
Updated Savas Koth loot tables - Chainsaw, fire arrows, nailgun and flamethrower Added Sedan and CH47 spawns to Savas Koth
8 Years Ago
Fixed some items never spawning in Savas Koth loot tables
8 Years Ago
Added DepthMask component to mask out water at smaller scales (e.g. boat deck)
8 Years Ago
Fixed DepthMask server compile error Fixed potential edit-mode NRE in WindZoneEx
8 Years Ago
Fixed IsFinite(outDistanceForSort) error spam around water
8 Years Ago
Fixed all fx prefabs with invalid sorting fudge values
8 Years Ago
Toned downn chromatic dispersion values in water materials
8 Years Ago
Added debug.stall
8 Years Ago
Added network extrapolation smoothing Increased default network extrapolation time
8 Years Ago
CraggyIsland updates
8 Years Ago
Fixed projectile particle systems no longer playing after being pooled
8 Years Ago
Run FileSystem_Warmup on dedicated servers
8 Years Ago
Devs can craft all workshop skins if "unlock all items" is set in the editor Added some item schema debug convars (autoschema, loadschema, printschema)
8 Years Ago
Imposter is IClientComponent
8 Years Ago
Don't spawn bradley while still loading
8 Years Ago
merge into main
8 Years Ago
compile fix attempt
8 Years Ago
compile fix
8 Years Ago
spazzy look dir fix attempt
8 Years Ago
Horse meat
8 Years Ago
Minor flame turret exploit fix Fixed flame turret mismatch deploy / ground watch layers
8 Years Ago
Phrases
8 Years Ago
updated generic sitting pose to avoid hands clipping
8 Years Ago
blueprint read sound abides by master sound settings
8 Years Ago
Updated Steamworks
8 Years Ago
Improved temporal anti-aliasing NaN handling Added additive projector shader Added scroll to projector shaders
8 Years Ago
rowboat pushing improved rowboat can be righted when in water attempted to fix rockets etc detonating inside moving vehicles fixed odd alt-look behavior in vehicles rowboat has increased buoyancy with velocity
8 Years Ago
Map Tweaks
8 Years Ago
Added two-layer caustics projector shader
8 Years Ago
slightly different boat wake
8 Years Ago
Added debug toggle to core/foliage shader and debug view option for vnormals, vtangents, vcolor
8 Years Ago
compile fix rowboat caustics
8 Years Ago
Fixed core/foliage debug view color space
8 Years Ago
Fixed that network interpolation velocity smoothing wasn't working correctly Interpolate rotations with slerp instead of lerp Fixed vis.lerp ghosting (and some ddraw ghosting in general)
8 Years Ago
Network extrapolation also uses slerp instead of lerp for rotations
8 Years Ago
Fixed player view direction going fubar with extrapolation (still some problems, should probably be disabled altogether for players due to delta updates)
8 Years Ago
boat profiling
8 Years Ago
Simpler water depth mask handling, more generic; updated rowboat prefab Added and enabled instancing support on depth mask material Nuked WaterDepthMask component
8 Years Ago
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8 Years Ago
Refresh Map Markers
8 Years Ago
Updated native dlls from Rust.Native (now on github, being built by jenkins) Included pdb's for native dlls (!!)
8 Years Ago
Boat engine files (all)
8 Years Ago
fixed vehicle chassis not displaying correct material
8 Years Ago
Missed meta files