127,944 Commits over 4,109 Days - 1.30cph!
Backup before maybe ruining the terrain.
Fix reverb falloff on gunshots not updating before the sound starts playing & optimize reverb/highpass falloff scripts
Impact sound volume tweaks
Fix missing sounds on a few in-world objects
Make sure looping sounds continue playing when their gameobject is disabled and re-enabled
Updated Rock Normal and overlay maps.
Arrows are cheaper and you get 2 per crafting session
2 shotgun shells per crafting session
Fixing end corners spawning into adjascent pillars/walls
fixed the scaling on the water footsteps
Time of Day update to 3.0.1
Added aerial density and fog color to climate blending
Updated some image effect shader syntax
merge from building_skins2 - ~skins dirt accumulation and other fixes
More skin variations
Fixed bluehair syndrome
Fixed some arms on some viewmodels using the wrong material
Time of Day update to 3.0.1f2
Re-enabled ambience sounds by default (gulp)
Twig skin tier LODs and setup in prefabs
Improved normal encoding for transmissive surfs
Improved semi-auto terrain mesh blend; now independent control over distance and steepness blends, height masked, follows mesh normal, etc..
Fixed always hitting temp register issues at every corner by refactoring terrain shader code
Added proper atlas set names to override splat selection; also fixed overrides
Wood skin tier LODs and setup in prefabs
improved the 3rd person animations when player holds a rock
Stone skin tier LODs and setup in prefabs
Wood tier wall block LOD distance tweaks
Cleaning up unnessecary construction renderer scripts alerting the console
~~ Fixing missing meshes errors for the previous 3 skins
Fix hilarious doppler effect issue on speeding deer footsteps
First pass at beartrap sounds
Metal skin tier LODs and setup in prefabs
Added refresh to tree mesh script context menu
Added offset to tree mesh
Added timings to all prefab refresh options
* added new torso and head fbxs
* added the new prefab
* replaced the player 1 skin textures to match the new mesh uvs
* updated the playerskin 1 material
* deleted old playerskin1 textures
Altered playerskin1 material to use new materials. Seems that by auto-default it selects skin number 2 rather than 1? Probs not a biggie.
Will be updating the rest of meshes now.
PrefabAttributes/breaking everything
Top Tier skin tier LODs and setup in prefabs
~~ Some distance tweaking
merge from main and stuff
merge from building_skins2 - All the lod stuff
Missing construction renderer ~
metal tier distance tweaks
hands and feet prefabs + fbxs