127,855 Commits over 4,109 Days - 1.30cph!
Updated ProjectSettings to u5p2
Change sign text dialog
Fixed chat opening when renaming sleeping bag
Other sign sizes
Fixed admin giving console text
Replaced TerrainColorMap with TerrainAlphaMap (color to be calculated from biome map)
Fixed TerrainMeta edit mode errors on terrains that don't have all components
merge from changeset 6753
Removed TerrainColorSet from a couple of rock prefabs (no longer required)
Removed TerrainColorSet from some prefab scenes (no longer required)
Stone breakables anmd prefab implementations
Merged /main/deploytosocket to main
Initialize terrain alpha map with 1 if no texture to load was found
Water normal map fiddling
Prefab preprocess, try to strip unneeded gameobjects
Making ConstructionGrade a PrefabAttribute
Dump memory object information if available
Fixed terrain bakes in LegacyLevel
Added missing TerrainColor component to LegacyLevel
Ninja-committing because Petur hasn't answered for 15 minutes and is probably dead
Reapplied fixes from commit 6783
Updated skinning on head2
fixed bow being held in the WRONG hand
fixed the mecanim having hundreds of unnecessary state transitions.
Disabling graph in FPs graph (because it hurts FPS, badly)
Fixed trees not spawning
Made FPS less guessy
Fixed player model LOD warnings
Tweaked building LODs
updated the animal skins to use the PBR shader
consuming plays appropriate sound effects
can only eat every 2 seconds + predicted locally
max caloric regen restricted to 60 hp + 40hp * comfort
fix bug introduced with prediction
slightly lowered SSAO effects
consuming plays appropriate sound effects
can only eat every 2 seconds - prevents food spam mid combat (temp fix)
max caloric regen restricted to 60 hp + 40hp * comfort
shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting)
pressing sprint when autosprinting will disable it
Nerfed salvaged hammer - Had old melee values in it with a range of 1.8, also made more expensive
balanced stone pickaxe
bandages cheaper
nerfed pump shotgun (used to do 300 damage per shot, Wowzers)
Fixed OSX/GL shader compilation errors; fixed parallax
Completed switch to 2x4 terrain control on legacy shader set
Added particle accum layer to terrain blend shader; deprecated base layer AO
Log terrain map allocation sizes
Fixed a gazillion missing materials on autospawn rock prefabs, cave_small and river source