127,271 Commits over 4,109 Days - 1.29cph!
Reapplied changeset 8383 but different
Changed terrain paint overlay to multiplicative so that it's visible on snow
Changed climate blending to use calculated sunrise and sunset hours and the sun zenith angle
Fixed TOD_Sky.SunriseTime and TOD_Sky.SunsetTime being off by 12 hours
Moved metal skin lods to atlas texture, prefabs updated
Improved sunrise / sunset time analysis
Tweaked climate blending angle
Improved monument spawn filter checking
Moved stone skin lods to atlas texture, prefabs updated
Better Crafting - part 1 http://files.facepunch.com/garry/2015/May/27/2015-05-27_14-48-02.png
handcuffed holdtype meta files
Moved wood skin lods to atlas texture, prefabs updated
Crafting queue http://files.facepunch.com/garry/2015/May/27/2015-05-27_17-19-43.jpg
Increased road and river width
Changed a bunch of stuff about how roads and rivers are generated
When placing a roadside object fails try again as soon as possible (instead of waiting for the next node)
Only connect powerline poles if 3 or more can be connected in a row
Added big-ass high voltage powerlines
Fixed early singleton initialization in standalone builds
first pass at reloading sounds
Reimport shaders on build if needed
Added anisotropy and parallax graphics UI options
Drastically reduced terrain and terrain-blend shader variant count; simplified shader LOD options
Added graphics UI logic for anisotropy and parallax
Skipping some complex code during SHADER_TARGET_SURFACE_ANALYSIS
Moved twig skin lods to atlas texture, prefabs updated
Added LODs to some pieces that didnt have any to maximize the impact
Better shader error detection
Added alpha cutoff range; alpha cutoff now visible in material inspector again
Forgot to submit graphics tweaks UI prefab
Added Incendiary ammo types!
Added incendiary rocket
Added explosive ammo
fixed seeing reload options menu when clipsize was 0
Lots of prefab rebuilding or refactoring
New roads WIP
Various improvements for the road and river terrain adjustments
Added collider to high voltage pole
finished all of the 3rd person handcuff animations.
tweaked some jump animations
Don't allow road slopes that would break the current Guinness world record