123,399 Commits over 4,171 Days - 1.23cph!
Fixed missing skinned collider of some clothes
Cleaning out old player model/skin assets
fixed shelves being able to be placed inside one another
fix for freelook while ADS
arrow heads fbx with textures, materials and prefabs
resized ao for arrow heads
grenade throws more reliable
throwing grenades is much quicker (less delays between actions)
beancan grenades are more reliable ( less dud chance )
Improved asian skin tones
beancan deploy duration fix
bandages and syringes stackable to 3 and 2 respectively
Various splat mapping improvements
River source prefab adds decor topology
Forest rock clutter and bushes
Rougher grass, less lawny
Subtracting
13980 (temp powerline fix)
Switched back to post-based SSAO
Don't idle kick admins/developers
changed the f1 grenade / beancan so you can throw them as soon as you press fire (without waiting for the entire deploy anim to finish)
some more grenade throw tweaks
Removed some terrain adjustments from underwater rocks
grenade deploy delay tweaks
Only idle kick if the server is full
Custom map clutter topology (auto-baked for now)
Added "Apply Vertex Alpha" toggle to Rust/Standard; option to multiply vertex alpha into pixel alpha
Brought back env refl occlusion and horizon fade (deferred mode) in rust/standard shader set; touched relevant shaders
Reduces seams in player model lods
Custom maps keep hand-painted cliff topology, add auto-baked to it
Additional rock spawns for forests
Terrain normal map for shading calculations excludes rocks (fixes dark lighting artifacts)
Merge from save116 (new procedural generation, custom map updates, dungeon improvements)
Prefab auto-updates (Tools/Prepare Prefabs)
Fix for argument out of range exception in road generation on certain seeds
Rock cull distance tweaks
Censoring breasts cuz people having their heads blown off is okay but a woman's nipples aren't
Fixed player model double heirachy
Alpha-blend/fade surfaces using Rust/Standard shader set now get proper scattering contribution (mostly for decals)
Reduced roadsign armour clipping, altered some other clothing meshes too to reduce clipping with items worn over them
Fixed ragdoll editor
Rebuilt ragdolls
Fixed ragdoll stretch weirdness
Fixed player model being visible while ragdoll is
Fixed resource spawn clustering sometimes not working
Hemp is slightly bigger (easier to find)
Resource spawn rule tweaks