130,498 Commits over 4,140 Days - 1.31cph!
Slightly less overwhelming bush spawns on Savas. Added a new food crate loot type. Turned one Savas compound into a food town. Built manifest.
F4 = screenshot (saves one with hud and one without)
F9 = big screenshot (5x the size of normal screenshot but water and ssao doesn't render)
Added graphics.dof_aper, graphics.dof_blur
Tweaked eye materials
reduce the idle gesture frequency.
Missing loot asset file. Savas cliff topology. (No floating trees and bushes)
Increased loot spawn rate on Savas.
Fixed barrels spawning on top of each other. Removed _dm Savas version completely. (for now, it was never properly playable)
Fixed buildings not dropping gibs
Increased Savas silo loot respawn rate.
Screenshots location fix
Log colours
Extra Logging
Added an overlay bleeding test normal map.
Fixed removeowner talking about moderators
Fixed clothing not showing when player first enters pvs
Cleaning away usage of Awake, Start, OnEnable in entities
Cleaned up LODGrid.Instance testing
Offset loading when opening steam inventory
Fixed standalone hangar reverb zone being a solid collider (preventing people from entering it)
Added ParticleSystemLOD (set up on the large furnace as an example)
Fixed smoke particles immediately disappearing when the large furnace is toggled off
Renamed LODCull to MeshCull, LODObject to MeshLOD and LODContainer to RendererLOD
Fixed attachment networking fuckupz
Do warmup in coroutine so game stays responsive (kinda)
Shader variants wamup
Added particle quality slider to F2 menu
Fixed ALT head rotation offset fuckup
Don't bother warming up effects in editor, we cool
Added ParticleSystemContainer utility component (added to large furnace as an example)
Increased brightness of nights with full moon
added lod settings to the large furnace particles.
Fixed arrow damage being lower than intended
Medical loot tables. Manifest. Savas now has healing stations in all corners. Fixed missing barrels required to get on top of the monument dome.
Savas signs for confused noobs.
Added particle LOD's to small furnace
Editted Large furnace FBX so LOD2,3 don't block the fire FX
Tweaked large furnace particle LOD distances.
Got killed by some guy called Chewbacca on London Dev Hapis. Some people are just unfriendly.
Furnace performance optimization. Added flicker to the furnace light.
fixed some issues with the player's eyes facing wrong direction during some animations
breath doesn't show up in the pitch black now.
Fixed quarry particle effect performance issues and added particle LODs
Fixed stone hatchet "missing effect" warnings
Toned down stone hatchet screen shake (in line with metal hatchet)
Lodded campfire particles.
Fixed rock effects folder having the wrong name
Fixed missing stone pickaxe effects