reporust_rebootcancel

130,035 Commits over 4,140 Days - 1.31cph!

10 Years Ago
Fixed cupboard gibs errors
10 Years Ago
EntityTransformNetworking check for changed positions
10 Years Ago
Allocation-free overlap physics queries SocketMod_EntityCheck uses entity vis class GamePhysics.Trace no longer tries to early-reject with a raycast (since TraceAll is now allocation-free) Better trigger handling in AntiHack
10 Years Ago
Concrete wall fence textures and material
10 Years Ago
Closer to being unsucked.
10 Years Ago
improved the bear rigging/skin weighting (it deforms a bit better now when going into ragdoll)
10 Years Ago
Build item icons to correct folder (!)
10 Years Ago
Southern sector.
10 Years Ago
Missed files.
10 Years Ago
Pre-merge.
10 Years Ago
part 2
10 Years Ago
Merge from main.
10 Years Ago
Merge from physics_updates
10 Years Ago
Fix for RUST-557
10 Years Ago
ProjectVersion
10 Years Ago
Merge from main
10 Years Ago
Misc UI work
10 Years Ago
Fixed issue that prevented server savegames from loading in the editor
10 Years Ago
Fixed potential stability refresh close-to-infinite loop when loading old savegames
10 Years Ago
Merge from stability-serialization
10 Years Ago
Progress
10 Years Ago
Select the itemdef when selecting node in tech tree
10 Years Ago
Moved unlockxp/unlocklevel to blueprint (from itemdef) Show unlockxp on items in tech tree
10 Years Ago
Reduced Sky Dome reflections to 512 to save 144 MB of vram; reflectionProbes use 3 copies for some reason
10 Years Ago
Merge from main
10 Years Ago
Added floor frame socket type Removed pillar and block sockets from floor frame building block
10 Years Ago
Merge from main
10 Years Ago
Merge from prerelease Network++ Manifest
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Added floor frame shell protection Balanced floor frame health (now identical to floors) Fixed floor frame insert layers (collider has to be on construction layer) Floor frame inserts can now be rotated by looking at different frame sides Floor frames themselves can no longer be rotated
10 Years Ago
Concrete fence walls models/LODs/Cols Rubble piles models/LODs/Cols Rubble piles textures & mat
10 Years Ago
Fixed floor frame overlapping exploit
10 Years Ago
Dungeons fence dressing pass Scene2Prefab
10 Years Ago
Roof and foundation conditional model scripts Neighbour socket type and entity link
10 Years Ago
Updated building prefabs to the new conditional model system
10 Years Ago
Merge from main
10 Years Ago
Fixed initial conditional model state
10 Years Ago
Roof conditional model improvements and fixes
10 Years Ago
Removing cui.test
10 Years Ago
In player load, only set username if it's not null (for mods)
10 Years Ago
Merge from main
10 Years Ago
Roof conditional model adjustments
10 Years Ago
If we detect a crash on startup, mark steam content as corrupt
10 Years Ago
Native library update
10 Years Ago
10 Years Ago
Concrete trim textures Brick wall b textures
10 Years Ago
merge from main
10 Years Ago
Native updates, Protocol++
10 Years Ago
Fixed potential signage NRE when database was deleted