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130,033 Commits over 4,140 Days - 1.31cph!

10 Years Ago
Sorting out instances for walls/rubble piles in powerplant Fences and Walls models, LODs, Collisions Ready to place prefabs, folders refactor
10 Years Ago
Fixed runtime shader errors causing invisible objects on Linux (legacy opengl)
10 Years Ago
merge from main
10 Years Ago
merge from pre-release
10 Years Ago
backup
10 Years Ago
powerplant update/backup ready to place prefabs folders refactoring
10 Years Ago
trainyard/canyon/watertreatmentplant/tunnels update/backup ready to place prefabs more folder refactoring
10 Years Ago
Pre-merge
10 Years Ago
Merge from main.
10 Years Ago
Scene improvements.
10 Years Ago
Merge from main
10 Years Ago
Fixed entity vis query ignoring entities with triggers as colliders
10 Years Ago
Merged with /prerelease
10 Years Ago
Level/XP on hud
10 Years Ago
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10 Years Ago
Xp per minute setup mechanic
10 Years Ago
Enabled prefab pool by default
10 Years Ago
...but only on 64bit OSes
10 Years Ago
Fixed external gate doors getting culled when 100+ world units away Tweaked external gate door LOD1 distance
10 Years Ago
Added new optimized shader for rainfall; tweaked worst case rainfall particle count
10 Years Ago
Tweaked SMAA for quality; now works on grass and others
10 Years Ago
Choppa has new shaders; now fades nicely into fog Added fog-aware custom glass shader (very basic atm) Added lower level of detail to rain
10 Years Ago
Xp Hud Shit
10 Years Ago
Missed heli glass material
10 Years Ago
concrete slabs models, LODs, COLs, ready to place prefabs, textures powerplant dressing update
10 Years Ago
blueprint unlocking
10 Years Ago
10 Years Ago
Retired Deployer and DeployGuide scripts Converted all deployables to use the planner entity for deployment Network++
10 Years Ago
Manifest
10 Years Ago
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10 Years Ago
Decay protection points use sockets (faster than physics query and actually reliable)
10 Years Ago
Re-added deployer for locks (until we have something better for them)
10 Years Ago
Merge from main
10 Years Ago
SoundFade tweaks for andre Bail early when trying to StartSound on an AmbienceEmitter that's not active in the heirarchy
10 Years Ago
flamethrower viewmodel prefabs / sounds / special fx
10 Years Ago
Fixed some errors
10 Years Ago
Deleted some source psds
10 Years Ago
Ported over fix for AO overdarkening screen top
10 Years Ago
reduced the amount of wrist deformation when the flamethrower reloads
10 Years Ago
Merge from main
10 Years Ago
brick piles and coal piles models, LODs, COLs, ready to place prefabs, textures powerplant dressing update
10 Years Ago
Added background texture for blog render videos
10 Years Ago
reactive target fbx, lods and materials
10 Years Ago
Matched old playermodel prefab settings. Fixed some negatively scaled bones.
10 Years Ago
Removed hand popping into view on all hatchet vms
10 Years Ago
Skin testing stuff
10 Years Ago
concrete piles models, LODs, COLs, ready to place prefabs, textures powerplant dressing update
10 Years Ago
Added skin variation lookup
10 Years Ago
plaster rendered brick walls variations prefabs powerplant dressing update
10 Years Ago
fixed incorrect material display on brickwall LODs