reporust_rebootcancel

130,023 Commits over 4,140 Days - 1.31cph!

10 Years Ago
Fixed errors when running out of temp registers in d3d9; disabled far terrain splats for this target unless PVT is active Removed forward path from shaders using the terrain layer
10 Years Ago
General shader cleanup
10 Years Ago
rigged / animated / added sounds for the reactive_target tweaked some flamethrower viewmodel anims
10 Years Ago
Merged from main
10 Years Ago
Merge fixes
10 Years Ago
Fixed nothing showing in common bp Tooltip delay Always show crafting queue Don't deslect blueprints when selecting item
10 Years Ago
kill console command kills immediately without going wounded first (it's just annoying)
10 Years Ago
Fixed potential pooling NRE when leaving play mode in the editor
10 Years Ago
Hide shirt lod fixes + female version
10 Years Ago
BP Unlock button wip
10 Years Ago
Fixed active item not dropping when killed without entering the wounded state first
10 Years Ago
Tween Unlock button hide/show, show price
10 Years Ago
More clothing fixes
10 Years Ago
Updated AO to latest and switched to deferred AO injection to play nice with PBR and go easier on the grass
10 Years Ago
EAC update
10 Years Ago
Fixec thomspon skin icon
10 Years Ago
10 Years Ago
reactive target
10 Years Ago
bugfix
10 Years Ago
dungeons scenes backup sewers models, mats, textures, LODs, ready to place prefabs
10 Years Ago
Fix for a prefab, trainyard update
10 Years Ago
Tween fun
10 Years Ago
Skin picker functionality
10 Years Ago
impact sparks are HDR added bullseye to reactive target bullseye shots do 2x damage and have a special effect
10 Years Ago
can now lower target 1 second delay for pickup
10 Years Ago
Revolver icon skins
10 Years Ago
Reactive target Missing collisions
10 Years Ago
Reactive target icon
10 Years Ago
Disabled microfiber fuzz layer on reactive target (uses fucked up normal encoding that messes with deferred decals)
10 Years Ago
Reactive target uses RendererLOD instead of LODGroup (never use LODGroup for stuff that doesn't walk around) Adjusted reactive target bullseye collider (no hard edges that can cause perpendicular impact effects) Adjusted reactive target physics layers (no player collision on the moving parts)
10 Years Ago
DeferredDecalRenderer command buffer refresh is allocation free Added decal.cache convar (refresh decal system every frame vs. only when marked as dirty)
10 Years Ago
Spawn population tweaks Fixed some stuff spawning midair near rocks
10 Years Ago
Save++
10 Years Ago
Petur's shitbag
10 Years Ago
Manual copy of new HapisIsland (because Plastic apparently hates subtract inception)
9 Years Ago
fixed bullseye missing decals
9 Years Ago
phrases
9 Years Ago
protocol++
9 Years Ago
Merge from prerelease/dungeons_art
9 Years Ago
Trainyard major level design update and dressing improvement
9 Years Ago
Reverted Terrain4 (I assume this was committed accidentally)
9 Years Ago
Default world size is 3000 to assure that everyone hates me
9 Years Ago
merge from dungeon art
9 Years Ago
adding a prefab for 15x15 road junction
9 Years Ago
Added biome tint layer option to Rust/Standard and Rust/Standard (spec)
9 Years Ago
cherry picking road tinting
9 Years Ago
Moved SQLLite to its own library, refactored, unittests Xp library refactoring, cleanup
9 Years Ago
Trail path material tinted by biome Reset rocks biome tinting colours back to normal (rock_blended) Trainyard backup
9 Years Ago
speed up the spear ( stone/wood) attack animation speed.
9 Years Ago
Xp saving awesomeness