reporust_rebootcancel

121,611 Commits over 4,048 Days - 1.25cph!

11 Years Ago
Added modified nature/terrain/bumpSpec with blend layer masking for Petur's experiments
11 Years Ago
Fixed bugs with google analytics, debug overlay
11 Years Ago
Don't report errors containing "Pluton"
11 Years Ago
Added developer overlay tools
11 Years Ago
Send a debug console message when killed to show reason
11 Years Ago
Fixed crafting not cancelling when dying
11 Years Ago
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11 Years Ago
Fixed error in the menu background scene
11 Years Ago
Make the steamworks dll test a warning instead of an error
11 Years Ago
Define NOTHISPTR to 32bit windows builds for steamworks_net
11 Years Ago
sound effects for the medical syringe
11 Years Ago
medical syringe prefabs
11 Years Ago
improved medical syringe animations
11 Years Ago
New C class tree species. Trees back on the resource layer. Better LOD distances for all trees.
11 Years Ago
Testing a gut feeling - does including the builtin shaders knock 30 minutes from our build times
11 Years Ago
Testing u5b7
11 Years Ago
Updated RustNative Protocol++ (network + save)
11 Years Ago
Created wm bota bag prefab
11 Years Ago
added world bota bag model to reboot
11 Years Ago
Updated bow & arrow icons
11 Years Ago
Added first pass bota bag player anim
11 Years Ago
Water level should now update properly on server
11 Years Ago
Tools/Update Clothes Models checks for prefabs without colliders Fixed burlap shirt not having a collider Made attack traces more accurate (wip)
11 Years Ago
Fixed missing footsteps when moving right
11 Years Ago
Remove player from sleeper list when killed Throw warning when got sleeper that isn't sleeping Fix GoogleAnalytics not working
11 Years Ago
Fresh TreesST.
11 Years Ago
Deleted TreesST.
11 Years Ago
protocol++ (prefab names changed, incompatible between playforms)
11 Years Ago
Maybe fixing trees.
11 Years Ago
Some tree files.
11 Years Ago
Fixed being able to place building blocks through walls
11 Years Ago
Made players walk and sprint slower backwards than forwards Slightly nerfed jumping on slopes (last ground speed = max air speed) Fixed that the landing head bob was being played when leaving water
11 Years Ago
Fixed door not having level skin textures (placeholders) Fixed lock dissapearing when upgrading/downgrading a door
11 Years Ago
Debug info for player wakeup bug
11 Years Ago
Removed missing trees from testlevel (fixes editor crashing) Don't bother with steam auth if in editor Rnamed Animator to AnimatorEx (fixes warning)
11 Years Ago
Added player flinch anims
11 Years Ago
changed the sound distances on several of the sound effects (footsteps / bullet impacts/ etc..). Set all viewmodel sounds to 2D
11 Years Ago
Fixed jump-climb exploit
11 Years Ago
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11 Years Ago
Time of Day update to 2.3.0 prerelease 3
11 Years Ago
Made god rays utilize depth values again (Petur... stahp)
11 Years Ago
Giving directional fog another chance at life, now that we have fogged water reflections.
11 Years Ago
Less crazy god-rays during night time.
11 Years Ago
Tree mats
11 Years Ago
Fixed some clipping and seam issues on the Hazmat jacket. Added Small Stash models, mats, and prefab.
11 Years Ago
Slight tree mat and LOD fixes.
11 Years Ago
Various forest prefab changes.
11 Years Ago
Cleaned up obsolete tree files.
11 Years Ago
A metric ton of forest/tree changes. Still WIP, but the most glaring forest issues should be fixed. Lots of ST optimizations as well. Note: Only running a single variant per tree species, for the time being.
11 Years Ago
some more medical syringe animations.. Having trouble kicking this drug habit..