130,554 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Disabled impostor shadows (testing shadow job crash)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtractive merge of PlayerModel changes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtracted PlayerModel AI changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                temp fix for scientist visibility
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a constantly pathing A* scientist on the deck for testing.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved NPC orientation when on the Cargo Ship.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Improved AI Line of Sight when on the Cargo Ship.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Rid of some things not needed
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Mistake on the build display name
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Visual tweaks to the HUD; altered colours, changed positions, and edited UI element images.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix for On load crafting, resolution issue, and Implemented setting the pinned recipe form the crafting menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Copy the StreamingAssets on Jenkins
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] fix to a missing reference in the pinned recipe element
 
                
                
                
                
                
             
         
        
            
            
            
                
                Berry bush black, red and blue variants
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Display some debug info for CI to find out where the asset bundles are going.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Merge from WorldCache branch to get maps loading fully from file on console.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Berry bush texture and material tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Merge texture crunch code + remove caching of warmup assets in AssetBundleBackend as the order of assets doesn't always match the order of asset names unfortunately.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] See if this fixed the PS4 Streaming Assets
 
                
                
                
                
                
             
         
        
            
            
            
                
                More tweaks to AI related to Cargo Ship.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Ignore -buildTo on assetbundles builds
 
                
                
                
                
                
             
         
        
            
            
            
                
                More AI tweaks at Cargo Ship.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted scientist speed a bit on Cargo Ship.
Adjusted scientist waypoints a bit on Cargo Ship.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Switched over to test AI for scientists on Cargo Ship.
Commented out debug vis for scientist LOS.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] crunched textures, compressed animations, a few other fixes for the demo build.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed path following of A* paths for Scientists on Cargo Ship.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][WIP] Implemented system for UI to consume input. Switched UI code to trigger on Button Up rather then button down. Fix for looting corpse
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Set some compile options if builds are release/debug
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Remove jenkinsConfig
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] some more build fixes; apply correct defines for a build. Force warmup bundle asset names to lower case, not sure if this is required to will test again and possibly remove.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Try the notifications
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [UI] Added new in-game Radial Menu display to match mock-up. Added required functionality for it to work. Modified "PieMenu.cs" to work with new HUD elements.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Client side ragdoll objects are parented correctly (fixes physics drag effect)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Modified texture resize to not modify topology textures - also added more stats about textures changed
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Apply Package Settings ON PS4/Xboxone regardless of jenkins build
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Added missing client scenes to Bootstrap for PieMenu.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11][UI] The give item page of the debug menu now uses consoleinputmodule events now and can switch category via triggers.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                [D11] Temp fix to stop player respawning at bottom of ocean on CraggyIsland