142,787 Commits over 4,383 Days - 1.36cph!

6 Minutes Ago
matched the hunting bow, crossbow, db shotgun, flame thrower, hmlmg, l96, legacy bow, lr300, smg, long sword and krieg shotgun holster positions to match main
7 Minutes Ago
Updating shorts skinning
8 Minutes Ago
Fix an nre with country phrases Fix conenct modal nt showing ping
15 Minutes Ago
set useFlatBackCharm on viewmodels that need it
24 Minutes Ago
Switched active input handling to new input system only
26 Minutes Ago
Updated input system package to 1.19 Dunno why the package manager is recommending 1.11.2 as the last version Fixes no domain reload breaking InputSystemUIInputModule
29 Minutes Ago
setup flatback variants for some other larger charms
32 Minutes Ago
Add ping display to connection and session modal
43 Minutes Ago
Cherry pick anim inspector
47 Minutes Ago
Misc folder cleanup
48 Minutes Ago
- Add translation layer for each of the server browser names - Remove a bunch of excess name conversion stuff - Add to server browser
51 Minutes Ago
Fix IK not applying weights, adjust ammo visibility during loading, disable IK transition at the end of loading.
1 Hour Ago
merge from main
1 Hour Ago
prototype upgrade textures
1 Hour Ago
Replaced all the old input system calls to use the new input sytem API (113 files)
1 Hour Ago
Merge from workbench_upgrades
1 Hour Ago
Added some helpers to standardize mouse scroll and mouse axis deltas as they need to be multiplied by a magic number to feel exactly the same as before
1 Hour Ago
Entities can now block item moves client side before checking with server. Override for workbench, check client-side for deployables blocking slots too, show error toast if can't insert upgrade because of this.
1 Hour Ago
BC simulation space delta accounts for root motion strength and MaxOriginDelta as well, also corrected issue with simulation delta accumulation which would only present at high framerates
1 Hour Ago
Setup clearance for io tablle
2 Hours Ago
early playground layout
2 Hours Ago
Updated binoculars following refresh merge
2 Hours Ago
matched the ak's, blowpipe, blunderbus, bolt rifle and compound bow holster position to main
2 Hours Ago
merge from clearance
3 Hours Ago
Tidy up upgrade icon display in workbench vital now we've got human-made icons
3 Hours Ago
Merge from hierachy_optim
3 Hours Ago
Context menu to cache visual position. Remove ServerCull from visual point transform hierachy. Setup realmedremove, strip the whole visual point hierachy for client+server
3 Hours Ago
NeedsKeyboard cleanup
3 Hours Ago
Updated NeedsKeyboard to work with the new input system
3 Hours Ago
Reapplying meta file changes
4 Hours Ago
Auto update keys.cfg file to use the new names Updated keys_default.cfg
4 Hours Ago
Changed to using the shadow strength directly as the shadow caching flag
4 Hours Ago
Potential fix for "stop can only be called on active agent on navmesh" spawm
4 Hours Ago
Potential fix for ghostship scientists endless recursion
4 Hours Ago
CodeGen for adding back Shadow Caching ConVars
4 Hours Ago
exported edited 3p jump anims
4 Hours Ago
FpStandaloneInputModule now inherits InputSystemUIInputModule UI is working
4 Hours Ago
merge from weapon_refresh_salvaged_cleaver
4 Hours Ago
merge from radtown_gate_pink_fix
4 Hours Ago
Updating gloves skinning
4 Hours Ago
Merge from main
4 Hours Ago
Added a conversion table so old binds config still work, as some keys have been renamed (ex: return -> enter, leftcontrol -> leftctrl...) Some refactoring
4 Hours Ago
Rewrite MitigateSphereCapsuleCommands to run both capsule/sphere commands in parallel - gamephysics/antihack consistency tests pass
4 Hours Ago
Wetsuit female fixes
4 Hours Ago
Merge from workbench_upgrades
4 Hours Ago
Merge from main
4 Hours Ago
Merge from nvidia_options_fix
4 Hours Ago
Added the Rust.DLSS namespace back to the DisableIfDlssNotSupported script to fix a compile error
5 Hours Ago
Merge from main
5 Hours Ago
Anim bug fix and general polish pass