132,086 Commits over 4,232 Days - 1.30cph!

4 Minutes Ago
Switched deep sea portal buoys to simple client spawned prefabs. Allows us to see them past network range without using global broadcast Also fixes them leaking after a server restart Added buoys alongside the exit portal too
56 Minutes Ago
Fixed big wheel server NRE if the payout happens to be at the moment the deep sea closed Terminal entity was killed before the wheel entity
1 Hour Ago
Fixed long boats not able to teleport to the deep sea Exit portal now needs to be crossed, like the entrance
Today
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pt_boat_turrets -> naval_update
- Flipped puinch (way nicer)
Today
Coconut localization.
pt_boat_turrets -> naval_update
Much better fov punch system - ditch the spring
Today
Coconut texture saturation tweak.
Today
Coconut setup
- Realignment of the right 50cal after merge - Adjustments to the muzzle position - Stop 'hands up' (DONT SHOOT) at the end of reloading
- More merge conflicts - Increased FOV punch
Deep sea portal partial (again)
Today
Allow indirect_instancing.debug to be toggled at runtime
50cal_Animations -> pt_boat_turrets
Today
Fix chandelier chain stretching (it actually never did) by properly instancing the _MainTex_ST property
Today
merge from naval_update
scientist_boat_ai -> naval_update
Compile fix
naval_update -> scientist_boat_ai
pt_boat_turrets -> naval_update
- Remove LOS checks for aggro - Increase PT Boat aggro to 250
Today
Removed default save name from craggy
Today
Revert EditorSettings
Today
Fixed duplicated deep sea markers
pt_boat_turrets -> naval_update
Today
Boat building station can no longer be deployed too far out at sea where boat blocks can't be deployed. Also prevents deploy & edit being available in unbuildable areas. Add SocketMod_TerrainBounds.
Today
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Today
Fix compile error
Today
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Today
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Today
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Today
Reset pos/rot after load
Today
Remove debug log
- Added an FOV punch when attacking - Extra prevention to prevent punching in a bunch of scenarios
Today
Merge from parent
Today
Merge from naval_update
Today
NRE fix for deploy checks. Deploy & edit showif implementation.
Compile fixes
- Add some smoothing to the rear turret
- Fix aiming smoothing of the front gun - Fix seat nre in client
Today
Remove all dock & edit related code
Yesterday
Don't play the client tick if no one is home
Yesterday
Bring back lerping to 0 when you reload rather than a hard set
Yesterday
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
Yesterday
Manually play the boat building station deploy effect
Yesterday
Can't deploy and edit in the deep sea