133,170 Commits over 4,262 Days - 1.30cph!

3 Minutes Ago
Merge from lr_canvas_rework
7 Minutes Ago
Hooked up low ammo and burst indicators
15 Minutes Ago
First loot pass on AI PTBoat and RHIB. Still ass but its way more organised than before
23 Minutes Ago
Remove icons that generated in the main folder
39 Minutes Ago
Compile fixes - moved FOV stuff from SERVER to CLIENT
41 Minutes Ago
naval_update -> mountedturrets_fixes
43 Minutes Ago
Show a toast when trying to reload a turret without any 5.56 in your inventory
1 Hour Ago
Search range changes: Pt boat -> 300 RHIB -> 200
1 Hour Ago
Lerp fov in and out when reloading the turret
2 Hours Ago
Wrap is invisible check in a server block
2 Hours Ago
Tweaked FOV multiplers
2 Hours Ago
Add extra targetting system to mounted weapon AI: - Allows turet AI to target the same target as the boat provided they dont have one - Same distance checks as standard target pickup
2 Hours Ago
Reduce the camera fov a little bit when mounted to the rear turret, to fix the mesh clipping in the camera
3 Hours Ago
Added PTboat mounted turret dry fire effect
3 Hours Ago
ai_boats_fixes -> naval_update
4 Hours Ago
Gloves leather, Dracula Mask, prisoner hood, jumpsuit waterwell repose
4 Hours Ago
Reduce vine material displacement strength
4 Hours Ago
cannon balance, cannon bunker loot
4 Hours Ago
First pass on overhauling the space LR readout to work with regular renderers and not canvases as canvas world space rendering completely breaks down at world edges and in the deep sea Baked out a texture for the LCD font, made a material and quad per digit
4 Hours Ago
Updated test list to include all the latest naval entities Exclude all boat building blocks from raiding tests (boat building blocks do not take damage from rockets)
4 Hours Ago
Compile fixes (2)
4 Hours Ago
Compile fixes
4 Hours Ago
Fix turret aiming freeze: server rotation loop never executed in client-authority mode Server movement logic was incorrectly disabled when _clientAuthority = true, preventing _worldYaw/_worldPitch lerp, clamping, pivot rotation, and snapshot updates. Fixed by: - Making server apply rotation unconditionally in Update() - Corrected HasServerAuthority to always true for rotation authority - Clamping turret-space yaw/pitch at SetTargetAngles - Ensuring server snapshot updates execute consistently - Client authority now only supplies target angles — server still owns movement Eliminates turret freezing, desync, and clamping bypass issues.
5 Hours Ago
Rebase on /main
5 Hours Ago
add some more debug info to TransformMemory
5 Hours Ago
Merge from naval_update
5 Hours Ago
Scientists mounted on pt boat turrets cannot target invisible players
5 Hours Ago
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5 Hours Ago
Removed a dupped check in OnTick
5 Hours Ago
Wrap the bag parenting logic behind a convar that's on by default just in case (debug.bag_respawn_parenting) as it's a little risky
5 Hours Ago
Fixed scientist boats turning their engine on and off repeatedly when ai.move is false
5 Hours Ago
Don't error log about out of bounds if mission has no rewards, just return
5 Hours Ago
When respawning on a sleeping bag that is parented to a player boat, parent the player to the boat immediately on spawning instead of waiting for the parenting volume to pick it up Hopefully fixes cases of getting stuck clipping when spawning close to a solid object while the boat is in motion
6 Hours Ago
Cloth sash LODs
6 Hours Ago
Fix Lua errors in Sandbox derived gamemodes without spawnmenu Better match viewmodel hands for male11 and male12 player models Fix main menu Lua errors when start that one map Reenable net message buffer limiters So `net.BytesLeft()` would work as expected. This was tried in 2019 but was undone for some reason. In my testing it works. Minor Lua cleanups to do with net.Receive arguments Apply some random-ish patches from LuaJIT repo Added render.IsTakingScreenshot Make Entity:SetLightingOriginEntity use model illum position Reimplement kickid from scratch The original implementation is kinda whack. Hopefully this new one fixes whatever issues people are having with it producing weird kick reasons (if the problem is even kickid to begin with) As a bonus kickid "STEAM_0:0:0" "reason" format now works too (previously STEAM_0 format did not work as a single argument)
6 Hours Ago
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6 Hours Ago
Sail canvas collider now ignores player movement, prevents players geting stuck Switch the boat planner material to Rust Standard/Cloth, fixes wacky motion blur
Fixed ScientistSuitNaval
Today
main -> naval_update
Today
merge from naval_update/deep_sea/toast_fix
Today
merge from main
Today
merge from space_station_weapon_skin
Today
merge from LadderMove_AndTreeMove
Today
merge from naval_update
Today
merge from birthday2025
Today
Added space station building skin store page Fixed the building skin names phrase fuckery, added new tokens used exclusively in the store
Fix y offset not working
commit annoying always changing .mats
Today
added muzzle point to LR300 slot so it shows up in turrets
Today
Added LR space station to the weapons category