140,897 Commits over 4,352 Days - 1.35cph!

6 Minutes Ago
Clamp uv for min/max height sampling
14 Minutes Ago
Fix prefab id
31 Minutes Ago
Updated armoured hatch anims to prevent wall clipping
34 Minutes Ago
Fix new scientists not playing movement animation in demos after the demo was paused
47 Minutes Ago
Update manifest
1 Hour Ago
Create new version of the mortar prefab based on ballista
1 Hour Ago
Possible Client_OnCassetteInserted NRE while spectating fix
1 Hour Ago
merge from main
1 Hour Ago
Rename mortar.entity -> mortar2.entity
1 Hour Ago
Rename MortarEntity.cs -> MortarEntityOld.cs
1 Hour Ago
Fix HasFlags()
1 Hour Ago
Codegen
1 Hour Ago
Fix GetActiveItem() after merge
1 Hour Ago
merge from mortar -> mortar_prototype
1 Hour Ago
merge from main -> mortar_prototype
2 Hours Ago
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2 Hours Ago
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2 Hours Ago
Re-multiply SWEP slot positions by 100 again * This is part of a hack that was removed, but mods are expecting this behavior now, so we restore the *100 part Update default spawnlists * Added Tool Gun world model to Garry's Mod spawnlist * Updated CS:S spawnlists - merged characters and weapons to "Counter-Strike" spawnlist Updated spawnicons * Added spawnicons for most CS:S props, rerendered weapon icons to be brighter New CS:S spawnlist to include ALL props from CS:S * Old "Map Props" spawnlist removed, add 2 new ones that contain all the models, one with the more useful ones, one with the less useful ones Merge PR to update default spawnlists Sort Browse => Games/Addons in spawnmenu using lowercase text * Fixes some models, such as W_AlyxGun appearing out of order Update 2 more spawnicons
3 Hours Ago
merge from main -> fix_server_browser_compression/http_client
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
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3 Hours Ago
merge from fix_server_browser_compression -> main
3 Hours Ago
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3 Hours Ago
Fixed RW on FX meshes.
3 Hours Ago
apartment rugs
4 Hours Ago
merge from safezone_lootbag_fix
4 Hours Ago
fix typo
4 Hours Ago
merge from overfishing
4 Hours Ago
Fix dropped loot bags from destroyed containers not being lootable when in safe zone Applied the recent fix for showing a toast when trying to loot corpses in safe zones to player remains too Slightly adjusted the toast phrase Committed ridablehorse because it keeps showing up 🐎
4 Hours Ago
Shutter frame audio fixes
5 Hours Ago
Codegen
5 Hours Ago
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5 Hours Ago
merge from automated_testing
5 Hours Ago
Check isValid instead
5 Hours Ago
Compile fix
5 Hours Ago
merge from main
5 Hours Ago
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5 Hours Ago
merge from techtree_multi_unlock
5 Hours Ago
Hardcode the multi unlock delay to 0.1s, was agreed to be a good speed, no need to have it convared
6 Hours Ago
merge from waterwheel_deployable
6 Hours Ago
support for manual use water particles with water height adapt
6 Hours Ago
merge from main
Today
merge from automated_testing
Today
Make ProtectionProperties.IsImmortal available serverside
Today
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Apartment complex b progress / windows polish and roof
Today
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Today
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Today
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