139,377 Commits over 4,352 Days - 1.33cph!

17 Minutes Ago
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1 Hour Ago
Merge from main
1 Hour Ago
Merge from hackweek_server_mesh_cull Removes Mesh data from server builds that is only used for client rendering Saves around 620mb of memory at runtime Removes 2.7GB on disk from server builds Any mesh marked as R/W (due to collisions) is still included, as well as some AI animations and a select few animations that are needed on the server
2 Hours Ago
Remove BuildMapServer test method
4 Hours Ago
Regenerate player.skeleton asset, was causing an exception in manifest builds Hopefully explains missing guids in builds
5 Hours Ago
Some improvements to high curtime weapon firing * float=>double for C_BaseAnimating::GetAnimTimeInterval C_BaseCombatCharacter ::GetNextAttack, SetNextAttack, m_flNextAttack CBaseEntity::GetAnimTime, SetAnimTime, m_flAnimTime, m_flOldAnimTime, m_flPrevAnimTime CBaseCombatWeapon::GetWeaponIdleTime, SetWeaponIdleTime
5 Hours Ago
Updating ladder hatch rig fbx
5 Hours Ago
fixed square frame
6 Hours Ago
Fix a NPE crash with network transmission check Change Hammers ???? spawn flag to a more descriptive text Restore gmod_language cvar for dedicated servers * Kinda lame that I have to do this, but in order to not break stuff Apply some validations to shader API
6 Hours Ago
Split the animated parts from the frame, repositioned triangle frame to align with the standard, so animation can be shared.
Today
Use larger cell sizes for the deep sea network group layer so we can reduce the number of cells we need to subscribe to Reduce visibilityRadiusDeepSea from 20 to 10 because the radius is in cells and cell sizes are twice as big now
Today
Adding easter bunny costume cloth asset
Today
Add support for different cell sizes for network group layers
Today
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Today
Optim: save on action alloc when setting up tasks for UpdateSubs_AsyncState Tests: none, trivial change
Today
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Fix ScientistSuitNVGM mask + NRE
Today
Merge: from main
Today
Merge: from updatesubs_optim - Optim: player subscriptions can be updated in parallel (Jobs 3 feature, currently disabled) - New: unit & perf tests for net group updating Tests: unit tests
Today
Update: disable parallel sub updates in Jobs 3 mode - ripped out test code for network grid preallocing Going to enable it once dependent work is done. Tests: unit tests fail (as expected)
Today
remove janky temp sounds
Merge from worldpositiongenerator_optimise_2
More optimisations for WorldPositionGenerator - Move TryAlignToGround to be part of WorldPositionGenerator::TrySample, gets rid of the mutliple reattempts of TrySample - Skip the work in TrySample if we have determined that there can never be a valid position for the given input values
Today
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Today
trim kiosks - 2nd pass masks and materials. improvements to Kiosk E and separated out more interior/exterior
Today
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Today
3p car passenger idle anim exported
Fixed flickering hair cards in hide skirt
Today
More test prefab changes
Today
Limit watch tower placement to every ~20m
Fixed broken egg suit
Today
Adding burst cloth setup for easter bunny suit
Today
Rustige Egg H - Updated model, reducing number of meshes to 3
Today
updated secret labs chair 3p idle anim
Today
set crypt building skin to correct use stone
Today
some progress on the damaged wing
Today
Disable fallback rendering by default
Today
corpse prefab pickup correct item prefabs references
Today
Added `hack_test` option to simulate the potential performance gains from rendering multiple separate meshes with a single render node.
Today
Optim: schedule tasks for batches of networkables, instead of individual ones Helps reduce alloc pressure at high counts(2x more than core count), but it's a very rare occasion (when everyone rushes to connect to a fresh server) Tests: unit tests
Today
Update: skip calling UpdateSubscriptions with 0 networkables Tests: none, trivial change
Today
merge from creative_freebuild_fix
Today
apartment door fixes. mip streaming on textures, set srgb to greyscale
Today
Optim: main thread integrates results from subs gathering tasks while waiting for them to complete Tests: unit tests
Today
Optim: allow main thread to steal one of tasks update subscription tasks Makes single-player path alloc free. Tests: unit tests
Today
Merge from item_mod_radial_menu
Today
merge from /indirect_instancing
Today
rebase on main
Today
manifest apartment doors and other prefabs in static folder updated