133,466 Commits over 4,262 Days - 1.30cph!

26 Minutes Ago
Fix palm tree trunk displacement Fix wind attenuation issues with displacement causing jittering
1 Hour Ago
merge from space_station_weapon_skin
1 Hour Ago
Corrected material merge fuckery
1 Hour Ago
merge from space_station_weapon_skin
1 Hour Ago
Cherrypick 139255
1 Hour Ago
merge from spacestation_storepages
1 Hour Ago
Added space station building skin store media
2 Hours Ago
Magnet crane can now sleep Seems to take a couple of tries to actually settle once a player dismounts Had to add some box colliders to replace the wheels otherwise the crane would sink into the ground once the wheels were disabled The one magnet crane on the map was taking 0.28ms each fixed update even when not in use and was the slowest part of the fixed update, now takes 0.06ms once sleeping
2 Hours Ago
Merge from farm_plant_respawn_fix
4 Hours Ago
Fix mesh create errors, change from vertCount to vertLOD index for choosing lowest LOD vertex count
5 Hours Ago
Frankenstein monster 1&2 repose
5 Hours Ago
Further fixes to make sleeping bags work with steam nicknams
6 Hours Ago
Fix bags dropped when new scientist corpse despawns having blank name instead of "scientist"
Today
Replace getComponent by TryGetComponent to avoid alloc in editor and be a bit faster
Today
Fix killing new scientists not updating num scientists killed statistic, and same for new animals
Today
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Today
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Today
Fix new scientists having visible healthbar unlike old ones
Today
Some minor changes from TF2 SDK * net_graph lerp * debug builds related change * vgui buildmode fix Update SSE math from TF2 SDK * Just a preventative measure against improper usage of LoadAlignedSIMD Some more TF2 SDK changes * TextImage::GetText fix * scaled physics and saverestore fix * dynamic shadow poke-thru fix Fix some crashy issues Rework internals of Player.Kick and game.KickID * They are now consistent with each other. Replace " with ', trim the command to 511 chars, apply newline at the end. Fix an issue with CBasePlayer::Kick
Today
add subtype to darts, revert attempt to change amount text component to RustText
Today
Bespoke skinviewer lighting rig for the space LR-300
Today
Added Space LR-300 store page media Updated description
Today
Egg suit reposed
Today
made wallpaper holdtype override controller and 3p wallpaper anims
Today
merge from deepsea_island_shorewetness_fix
Today
fix shore wetness on deep sea islands
Today
merge from main
Today
Merge from temp_mesh_instanced_particles_fix
Today
merge from naval_update
Today
Codegen (ResetStaticFields stuff)
Today
merge from deepsea_physicsbounds
Today
deepsea.enabled false now restores the previous physics bounds (0,0,0 - 5000,4000,5000)
Today
- reset scale to 0.7 (caused issues at 1 when scopes were applied unfortunately) - re-positioned ironsights due to scale reversion - sped up deploy to match lr300 deploy timing (fixes weird lerps when going straight into ADS)
Today
Fix odd cannonball loaded position, move it to the back of the barrel.
Today
Stop reload sounds when dismounting the cannon, fix cannon barrel impact sounds.
Today
merge from terrain_potato_remove_everywhere (fixes incorrect terrain blending on cliffs and other props on deep sea islands at shader level 1)
Today
bug fixes
Today
remove terrain potato mode on all shaders that had it on shader level 1 (fixes incorrect blending on cliffs on deep sea islands, etc)
Today
merge from deepsea_portalloading_fix
RHIB and PT boat loot pass 3
Today
Fixed the same race condition issue with ActiveIslands ActiveGhostShips ActiveFloatingCities and ActiveRHIBS Was causing potential issues with deep sea missions
Today
Fixed deep sea loading racing condition Portals could be loaded before the deep sea manager even existed, causing the manager to never get his portal refs Fixes players teleported back to the shore when leaving the deep sea
Today
update icons with new
Merge from remove_client_mission_state_requests
Remove client requests for updating mission states due to concering profiler data Server still sends updated states when we go to talk to a mission provider, but only for that mission provider rather than all (so player still sees correct dialogue options for selecting missions) Server still updated states for all mission providers after accepting a mission, but because player will have a mission currently active it will return much earlier in the function that checks if we can accept each mission
Today
fix balloon error log in main menu
PT Boat and RHIB loot pass 2 Fixed pt boat/rhib sometimes spawning without things in their crate
Today
- Default pos when entering deep sea is the exit portal center, instead of the center of the deep sea - Cleanup to avoid confusion - Added portal state in deepsea.printstate
Today
invalidating cached BaseEntity for TriggerParent OnTransformParentChanged - fixes boats not parenting you again after editing them
Today
merge from deepsea_portal_weather_fixes