140,133 Commits over 4,352 Days - 1.34cph!

Just Now
▇▊▇▊▌▉ ▌▄▋▇ ▍▍▉▉▍▄█▄▇▄█▌▇▆▍▉▆▋█▉▄▉
23 Minutes Ago
▌▇▊█▇▊▇ ▉▊▄ ▅▅▌▄▆ █▄█▆▊▇▊▅▍▌ ▍█▅▅▋▋▇█ ▅▆ ▌▊▋▇▆ ▊▆▊▋ ▌▄▊▆ ▌▉█▆▅▄▍▆▅▋▊█▆▆▇▌▆▌▋▋ ▋▇▋▆▅▄▄▄▍█ ▄▋▇▅▆ ▊▇█▅▇▅ ▄▋▌▅▍▍▇ ▌▌█▍▇ ▌██▋▅▅▄ ▄▍ ▆▋▋▌▄
44 Minutes Ago
new_console-ui -> main
45 Minutes Ago
Fix rich text (again)
48 Minutes Ago
new_console-ui -> main
48 Minutes Ago
Ensure command list properly works when clicking on a convar
1 Hour Ago
new_console-ui -> main
1 Hour Ago
Remove the gap in the autocomplete button
1 Hour Ago
- Setup script execution order for developer tools/console/error - Setup after TMP has initialized (seems to cause less issues on initial check) - Cleanup into a single file
1 Hour Ago
Replace changed settings assets with main
1 Hour Ago
Ensure error ui starts up early enough in script execution order
1 Hour Ago
Replace Clear args dispatch with cpu clear for instance arguments
1 Hour Ago
Stupid unity alpha calculations
1 Hour Ago
Ensure legacy error ui does the same thing
1 Hour Ago
Ensure new error ui doesnt render if erroroverlay is false.
1 Hour Ago
Merge from armored_ladder_hatch
1 Hour Ago
Adjusted position of square hatch to match the regular hatch
1 Hour Ago
Merge from ladder_hatch_offset_fix
2 Hours Ago
Merge from main
2 Hours Ago
Wick spawn FX.
2 Hours Ago
Merge from divesite_e_crate_adjustments
2 Hours Ago
Merge from easter2026_dlc
2 Hours Ago
Merge from coloured_buttons
2 Hours Ago
Merge from shield_recoil_fix
2 Hours Ago
Fixed shields causing recoil to the attacking player when hit with ranged weapons, should only happen for melee hits
4 Hours Ago
Merge from main
4 Hours Ago
Fix geoclip InitBuffers function Disable heightmap mips Disable collision test code with ifdefs
5 Hours Ago
big button colour values changed to be more white in the tintable areas to prevent other colours being too dark.
6 Hours Ago
Merge from fog_map_edge_fix
6 Hours Ago
Possibly fixed small strip of pixels that get revealed on the far edge of the map when fog of war is active
main -> new_console-ui
- Build errors with a string builder - Append new line between message and stack trace
Can now ctrl scroll to increase/decrease scale without having to always change the convar
Add admin clientvar 'ESPCanvas.ShowVoip' to show icons on players who are currently communicating over in-game voice. Works like 'ShowHealth', only in effect whilst spectating
Wire up Global.consoleScale to the new console font scale
Today
Added a button to clear the current attachment
main -> new_console-ui
Today
Switch entity thinking to doubles * CBaseEntity.ThinkSet, SetNextThink, GetNextThink, GetLastThink, SetLastThink Switch HUD animations to double curtime Switch suit chargers to doubles Switch ENT:ExpressionFinished to use doubles for timing Fixed NPC turning overshooting CAI_Component.GetLastThink float to double
Today
Hopefully stop everything breaking in primitive mode
Today
merge from new_console-ui
Today
Fixed gamemode restricted items not showing up as red in the item tab
preserve_unitask -> main
Preserve unitask from IL2CPP stripping
generate_commands_2 -> main
Codegen
Today
Tech tree is now centered instead of always sticking to the top left when scrolling
Fix the handful of compile errors we got. Tiny considering we generated such a large amount of descriptions
Add descriptions to the rest of the scripts in the codebase. Totals around 1,525 generated clientvar/servervar descriptions
Today
merge from waterwheel_deployable
Today
Add check for waterflow being blocked by buildings/deployables/etc...