131,855 Commits over 4,232 Days - 1.30cph!

16 Minutes Ago
tweaked heart balloon text position
34 Minutes Ago
Cleaned out baked digital counter from the textures.
35 Minutes Ago
made metallic version of single balloon that doesnt use SSS
57 Minutes Ago
Fixed zipline editor NRE caused by floating city 4
1 Hour Ago
Krieg Hazmat pose
1 Hour Ago
merge from naval_update
1 Hour Ago
removed redundant w_blueprint prefab
1 Hour Ago
removed old textures/mats to avoid confusion
1 Hour Ago
updated anims to fix clipping issues
1 Hour Ago
Add serialization for lastEditLocalPos and lastEditLocalRot. Should allow copy pasted boats to dock & edit without fucking up. Also gonna need it for future changes. Protobuf gen.
1 Hour Ago
Added map marker to show the deep sea exit, when in the deep sea (placeholder styling)
2 Hours Ago
Boat planner - Set up viewmodel - Set up dropped worldmodel - prefab updates
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Kick hazmat repose
3 Hours Ago
merge from boat_building
3 Hours Ago
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3 Hours Ago
Sunglasses repose
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
▊▊▊▇▄▅ / ▍▊▍▌▄ █▇▉▅ ▍█▍▌ ▄▋▊▍ ▊▉▆▄▋ ▍▄▋▍ ▆▇▍
3 Hours Ago
Hide boat building UI if there's a finished boat.
3 Hours Ago
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3 Hours Ago
Added tactical gloves
3 Hours Ago
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4 Hours Ago
naval_update -> scientist_boat_ai
4 Hours Ago
Anyone authd to the wheel ca now demolish blocks (usual rules apply)
4 Hours Ago
Add head animation support to the cannon - Support local offset - Setup with default 50 cal reload animation for now
4 Hours Ago
Restored TwitchdropsTransformGroupManager
4 Hours Ago
merge from main
4 Hours Ago
merge from skinviewer_tacticalgloves
4 Hours Ago
Fixing skinning for 50 cal left mesh
4 Hours Ago
Frontier Hazmat repose
4 Hours Ago
Added tactical gloves skin viewer model
4 Hours Ago
Updated skin viewer road sign gloves model (fixes the missing back faces)
4 Hours Ago
Deleted old folder (cant do it in a single commit because plastic)
4 Hours Ago
Moved all the skin viewer custom meshes into the skin viewer folder
4 Hours Ago
Enable repair on cannons
5 Hours Ago
Check if boat can be edited before dock and edit
5 Hours Ago
turretsv2 -> naval_update 🎉
5 Hours Ago
Compile fixes for shared aiming method
5 Hours Ago
- Fix snapshot states not being replicated properly - Fixed ai inconsistent aiming angles Ready to merge
5 Hours Ago
5 Hours Ago
LCD related stuff & lighting
5 Hours Ago
christmas wall- and ceilingpaper updates
5 Hours Ago
Merge from naval_update
5 Hours Ago
Adding wick virtial position anim clip
5 Hours Ago
Block accidental admin kills on floating cities and islands
5 Hours Ago
Added tactical gloves to the skin viewer (will need a new posed mesh)
5 Hours Ago
Lerp to 0,0 properly on reload (mostly affects the front turret)