userPeturcancel

7,534 Commits over 3,592 Days - 0.09cph!

9 Months Ago
Layout grouped in an optional skin name text field under the weapon name.
9 Months Ago
WeaponRackInfo UI polish & localization tokens
9 Months Ago
Fixed pixelation flicker glitch on WeaponRackLight
9 Months Ago
Flashbang, F1, Beancan & 40mm underwater boom size adjustments.
9 Months Ago
S/M/L explosion FX variants for the underwater portion as well.
9 Months Ago
Rotor wash underwater render fix.
9 Months Ago
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9 Months Ago
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9 Months Ago
Hatch burnout one-shot
9 Months Ago
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9 Months Ago
Exhaust & damage states WIP
9 Months Ago
V2 lighting prefab
9 Months Ago
9 Months Ago
Large/med/small surface prefabs.
9 Months Ago
Small/medium surface
9 Months Ago
Cleaned away the black haloing around the ripple fx texture atlas. Scene backup & related mats.
9 Months Ago
Ferry terminal: Tweaked that one underground hallway shadow, and shifted some lights around in front of the entrance where the spotlight has been baked down into the ground. Ferry S2P
9 Months Ago
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9 Months Ago
1/2 low hanging fruit visual facelift
9 Months Ago
Fixed moonpool surface not really rendering at all.
9 Months Ago
Swamp & lake material fixes
9 Months Ago
Fixed rivers almost being still. Normals & speed better match river source FX.
9 Months Ago
Fixed tug navigation (red/green) lights turning off when standing on the side of the boat and facing a certain way.
9 Months Ago
Reapplied AK drip.
9 Months Ago
Rowboat bow splash FX iteration.
9 Months Ago
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9 Months Ago
Minor emissive and material hue tweaks to better match the screens.
9 Months Ago
Tug-specific sonar sweep visuals to better match the other screen.
9 Months Ago
Added disabled damage prefab to the Tugboat (not code supported yet)
9 Months Ago
Added a functional dashboard headlight indicator light to the Tugboat, because cute.
9 Months Ago
Tug damage prefab with light/medium/severe states
9 Months Ago
Fixed underwater rain again.
9 Months Ago
Fixed Tugboat caustics projecting into nothing, not being set up for its size.
9 Months Ago
Water droplet material is underwater masked.
9 Months Ago
Fixed tugboat radar flickering
9 Months Ago
Fixed snowing underwater.
9 Months Ago
Cherrypick fix Beaufort 5 being too vibrant, and other water color tweaks.
9 Months Ago
Underwater fog slightly darker.
9 Months Ago
Nudged water SSS down a little. Fixed beaufort level 5 water accidentally being brighter than the others.
9 Months Ago
Fixed rain rendering underwater.
9 Months Ago
Fixed subsurface falloff gradiation between beaufort states
9 Months Ago
Water & beaufort parameters. (Waves unchanged)
9 Months Ago
Ocean refraction tweaks +caustics adjustments to match.
9 Months Ago
Slight caustics speed/depth/scale/brightness tweaks, because they were barely noticable.
9 Months Ago
underwater.prefab iteration & fixed time scaling issue
9 Months Ago
Bone retargeted breathing FX out of the back area when underwater
9 Months Ago
Suit breathing fx prefab