userPeturcancel

6,904 Commits over 4,383 Days - 0.07cph!

7 Months Ago
Spawn improvements.
7 Months Ago
Fixed all kinds of problems with the mesh variant of the tropical terrain material.
7 Months Ago
Screen shake & volume stuff.
7 Months Ago
Cannon attack
7 Months Ago
Prefab with WIP FX.
7 Months Ago
Ship cannon WIP.
7 Months Ago
FX Progress Cannon AO not sRGB space.
7 Months Ago
Progress
7 Months Ago
Topologies
7 Months Ago
Merge from deep_sea
7 Months Ago
7 Months Ago
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8 Months Ago
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8 Months Ago
8 Months Ago
8 Months Ago
More spawning
8 Months Ago
Spawning
8 Months Ago
Finalized sculpt
8 Months Ago
Underwater fixes.
8 Months Ago
Splatting & sculpting
8 Months Ago
Split refinement.
8 Months Ago
Split procedure.
8 Months Ago
Splitting this sculpt into two different islands, because big.
8 Months Ago
Splatting
8 Months Ago
Island sculpts/cliffs.
8 Months Ago
Fixes
8 Months Ago
Scene backup
8 Months Ago
Sculpts & clifffs. Backup.
8 Months Ago
Backup
8 Months Ago
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8 Months Ago
Tweaks & inst flips.
8 Months Ago
Polish
8 Months Ago
Ground clutter
8 Months Ago
Setup shader params on the terrain mesh.
8 Months Ago
Cleanup & spawn fixes.
8 Months Ago
Spawns
8 Months Ago
Spawns
8 Months Ago
Ground spawns.
8 Months Ago
Removed the blue cast from the clovers on our old grass splat texture.
8 Months Ago
Ground spawn improvements.
8 Months Ago
Fixed clutter spawns.
8 Months Ago
Tropical ground foliage spawntable stuff
8 Months Ago
Manifest
8 Months Ago
Clutter debug