userPeturcancel

7,577 Commits over 3,623 Days - 0.09cph!

8 Months Ago
Remaining rockets updated to external FX prefab. Fixed offset on HV/Incen projectile models.
8 Months Ago
rocket_basic projectile updated
8 Months Ago
Rocket projectile lights set to LightEx instead of Shuriken, because cheaper in this case.
9 Months Ago
Shader files.
9 Months Ago
Smoke files.
9 Months Ago
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9 Months Ago
Baseline
9 Months Ago
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9 Months Ago
Moved some visual stuff from the projectile to the launcher attack, where it makes more sense. Manually painted in some motion vectors to fix backblast float effect.
9 Months Ago
General rocket trail FX
9 Months Ago
Rocket trail replacements WIP
9 Months Ago
Merge from main
9 Months Ago
F15 flare FX
9 Months Ago
Atlas for flares. Scene backup.
9 Months Ago
Contrail & flare progress backup
9 Months Ago
Optimized F15 texture sizes. Cheap F15 afterburner FX.
9 Months Ago
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9 Months Ago
Texture files. UV fixes. Scene backup.
9 Months Ago
AH Gunner: Disabled the 3 mouse icons. Probably unnecessary to constantly remind you that LMB is fire.
9 Months Ago
Dynamic ribbon stuff
9 Months Ago
Mesh candidate. Scene backup.
9 Months Ago
Fixed AH compass strip material issues. Fixed godrays post conflict. Few more gunner UI tweaks.
9 Months Ago
Further display clarity improvements.
9 Months Ago
Analog TV filter resolution increase for better large-screen clarity.
9 Months Ago
Rocket crosshairs and text indicators aren't the wrong kind of HDR yellow anymore.
9 Months Ago
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9 Months Ago
Fixed the gunner compass being fubar
9 Months Ago
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9 Months Ago
Fixed ClearAlpha being all whack on the gunner cam
9 Months Ago
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9 Months Ago
Rocket over-distance FX
9 Months Ago
Animated rig thing for making moving projectile FX.
9 Months Ago
Launcher firing sequence
9 Months Ago
More working files (6P atlases) Separated temps from finals.
9 Months Ago
Naming consistency, texture size optimization, and nixed a few files that aren't needed anymore.
9 Months Ago
Mergable nuke w/ necessary shader fixes.
9 Months Ago
Merge from main
9 Months Ago
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9 Months Ago
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9 Months Ago
Consistency fixes for post smoke.
9 Months Ago
Cloud termination atlas WIP
9 Months Ago
Converted all the stuff to the new shader vertex stream format Lingering post-explosion mushroom cloud WIP
9 Months Ago
Material fixes.
9 Months Ago
9 Months Ago
6P orientation debug ball is motion blended.
9 Months Ago
More 6P smoke iteration/studying
9 Months Ago
Merge from shader-fix-2
9 Months Ago
6P transmission debug
9 Months Ago
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