6,793 Commits over 4,294 Days - 0.07cph!
Fixed the ceiling light top bleed
Fixed secondary light being a different color
Removed distance flare (not used for player spawned stuff)
Slightly lowered LOD cull distances as they were carried from some static lights.
Small polish on light/shadow settings.
Scene backup.
Editor script fix.
Optimized the crap outta the chandlier drawcalls.
+related mesh and mat files.
Progress backup
More splat files & palette stuff.
Progress & terrain files.
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Small tweak on fairy point.
Fixed all remaining ghost bulbs I think.
Cabinet casts a cookie'd spotlight forward.
+ Related files.
Fixed ID fuckery causing overbright bulbs.
Made the hanging bulb wire less emissive.
Emission toggle on glass material.
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Searchlight static updates.
Relevant monument scenes S2P.
Various changes to fix the LaserLight colours.
Merge from fogmethod1:
- Use old weather chance odds.
- Fixed fog having a wind value.
- Fixed overcast & rainheavy having too high a wind value.
- Slightly cooled the jungle haze color.