6,867 Commits over 4,353 Days - 0.07cph!
Fixed the ceiling light top bleed
Fixed secondary light being a different color
Removed distance flare (not used for player spawned stuff)
Slightly lowered LOD cull distances as they were carried from some static lights.
Small polish on light/shadow settings.
Scene backup.
Editor script fix.
Optimized the crap outta the chandlier drawcalls.
+related mesh and mat files.
Progress backup
More splat files & palette stuff.
Progress & terrain files.
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Small tweak on fairy point.
Fixed all remaining ghost bulbs I think.
Cabinet casts a cookie'd spotlight forward.
+ Related files.
Fixed ID fuckery causing overbright bulbs.
Made the hanging bulb wire less emissive.
Emission toggle on glass material.
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Searchlight static updates.
Relevant monument scenes S2P.
Various changes to fix the LaserLight colours.
Merge from fogmethod1:
- Use old weather chance odds.
- Fixed fog having a wind value.
- Fixed overcast & rainheavy having too high a wind value.
- Slightly cooled the jungle haze color.
Toned jungle yellowing (anti-blue) down 4%
Fixed foggy weather having wind.
Jungle haze intensity tweaks. Lowered a tad.
Fixed twilight transition being too abrupt & related color gradient stuff.
Slightly less blue cast in the jungle.
Compressed jungle haze down a bit closer to the ground overall.
Fixed storm volumetric cloud vs billboard cloud terrain brightness levels again.
Slightly improved cloud shape definition.
Very minor tweak to underground after the shading formula fix.
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