7,577 Commits over 3,623 Days - 0.09cph!
LODgroup consistency progress/backup
Worldmodel LOD consistency WIP
Fixed toolgun worldmodel materials all being in the wrong order
All weapon worldmodels into the testmap
Fixed python worldmodel LOD3 being offset
Added fluorescent sound buzz when enabled.
Flare color fix that got messed up in a Unity crash.
Forgot to add the flare to the on state.
On/off functions
Temp file cleanup
WeaponRack lighting rework.
Temp prefab with gunrack lighting setup
Optimized wallracklight textures
New flare type
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PFX scene backup (River source FX)
Some IsDynamic fixes and LOD improvements.
Better movement behaviour on the exhaust
Applied FX & lighting to the main prefab.
Iterations.
Tug exhaust FX
Lighting prefab tweaks
Tugboat lighting&volume prefab.
Scene backup
Exterior lighting & exhaust WIP
WakeDisturbance iteration
Rhib polish pass.
Fixed water disturbance mask being all whack and massive.
More boat conversions & FX simplifications.
Simplified small boat fx down to 2 emitters, from 17(!).
Fixed all remaining issues spotted with the torch. LOD emissive flickering, conditional 1P hiding, shadow glitching and more I'm forgetting.
diver torch functions in 3rd person
Melee weapon adaptation WIP
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Viewmodel on/off function
New flare FX & related files.
Torch texture size optimization
Glass material tweaks
Reworked inner bulb and outer glass with new shader features
Progress & some stuff for Diogo