userPeturcancel

5,930 Commits over 2,802 Days - 0.09cph!

12 Months Ago
More buglist & full bake with everything Miltuns enabled sans AI as a debug test
12 Months Ago
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12 Months Ago
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12 Months Ago
Another batch of Hapis fixes
12 Months Ago
Batch 2 of Hapis bugfixes. Added Phone Booth network to Hapis.
12 Months Ago
Hapis buglist part 1
12 Months Ago
Fixed fridge door magically opening and closing by itself in the lighthouses
12 Months Ago
Hapis: Fixed swimming under compound bridge Fixed a bunch of holes and one actual crater 55% less janky waterfall transparency Fixed offshore spawns creeping into the newly expanded coastline Fixed river topos
12 Months Ago
Nixed old floating desert foliage. (New desert cliffs coming soon) Fixed Compound Sentry Gun multispawns Possible fix for MilTun server crash
12 Months Ago
Further defined player spawn parameters so that you don't spawn on secondary islands, or where you need to run far to bypass cliffs
12 Months Ago
Disabled miltuns again for debug
12 Months Ago
Hapis: Fixed a bunch of procedural spawn issues, such as Field/Monument masks being blank
12 Months Ago
Fixed a hole in terrain
12 Months Ago
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12 Months Ago
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12 Months Ago
mf hapis2020_releasefixes
12 Months Ago
Another batch of fixes
12 Months Ago
More fixes. Mine_tnl_entrance trigger forced to exterior mode to prevent premature ambient dimming
12 Months Ago
Various fixes & improvements
12 Months Ago
Ton of accurate, respawning roadsigns added to the new Hapis road network. (Prefab stored for now.)
12 Months Ago
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12 Months Ago
Fixed minor albedo brightness inconsistency between terrain rock splats and mesh rock materials
12 Months Ago
Tossed these into a bundle
12 Months Ago
Baked new road network down into mesh assets & applied to scene.
12 Months Ago
Mergable
12 Months Ago
Forest spawns WIP
12 Months Ago
Final ore spawn topo masking
12 Months Ago
More topos/backup
12 Months Ago
Topo mask backup
12 Months Ago
More list fixes.
12 Months Ago
More fixes
12 Months Ago
Going through the bug list
1 Year Ago
player spawn rules
1 Year Ago
Topo cleanup
1 Year Ago
More topos. Buncha more fixes.
1 Year Ago
More topo masking
1 Year Ago
Topology masks WIP
1 Year Ago
First batch of post-testing fixes
1 Year Ago
Road tunnel PHer colliders, layers, and into content bundle
1 Year Ago
Road tunnel placeholder material fixes.
1 Year Ago
Pre-topomask checkpoint
1 Year Ago
Various fixes
1 Year Ago
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1 Year Ago
Added Bill's material setup script.
1 Year Ago
Missing files
1 Year Ago
1 Year Ago
mf main
1 Year Ago
Remaining stuff for mergability