userPeturcancel

6,567 Commits over 4,202 Days - 0.07cph!

9 Months Ago
Merge from main
9 Months Ago
Molotov stuff for the orientation fix.
9 Months Ago
Final conversion.
9 Months Ago
Progress backup
9 Months Ago
Split the meat processing FX into two; human corpse and other flesh.
9 Months Ago
Corpse ingestion FX & gib files.
9 Months Ago
Hopper suction + related mat/textures. Added texture scroll to VertexLit Blended Custom
9 Months Ago
Light setup for Hopper + related mats & meshes.
9 Months Ago
Optimized hopper textures. Removed that 2k emission texture that was just black. Removed the on/off text from the lights because that's not what they will indicate anymore.
9 Months Ago
Profiles
9 Months Ago
More profile WIP.
9 Months Ago
More cloud setup. Radius shrunk from 6mil to 60k to get the horizons & sunsets better.
9 Months Ago
Cloud configuration
9 Months Ago
Merge from main.
9 Months Ago
Merge from main
9 Months Ago
Less horizontal frustum shift on the torch holder fire vertical billboard.
9 Months Ago
Fixed fire FX flickering off for a split second every few seconds in the Campfire, Furnaces and Fireplace. (Unity particle system change?)
9 Months Ago
Final tweak on the deployed siege explosion effects, to make them behave properly on ground placement.
9 Months Ago
Deployed explosive lit state.
9 Months Ago
Deployed canister explosion WIP. Uses own prefab instead of sharing with catapult ammo.
9 Months Ago
Updated lit state FX.
9 Months Ago
Flame explosion for deployed cata ammo.
9 Months Ago
Piercer pen FX rotated to the new system. Debug gizmo disabled. Shifted it forward 0.05 for extreme angles.
9 Months Ago
Siegetower col effect.
9 Months Ago
Ballista collision iteration. Catapult collision.
9 Months Ago
Ballista collision impact fx.
9 Months Ago
Sped up cata ammo fire a bit.
9 Months Ago
Fixed some impact gibs getting stuck in walls.
9 Months Ago
Fixed missing LOD scripts.
9 Months Ago
Tweaked screen shake on explosive catapult shot.
9 Months Ago
Fixed some minor catapult FX issues. Cleaned up temp files.
9 Months Ago
Updated wood & metal shield impacts.
9 Months Ago
Incendiary catapult projectile has its own larger fireball spawn. Spawn fewer of them.
9 Months Ago
Flame arrow less stretchy during the middle of the mini crossbow reload animation.
9 Months Ago
Fixed fireball smoke lingering on after fire extinguishes.
9 Months Ago
Normal flame arrow impact updated to be in line with the new flame catapult & ballista flame burst impacts.
9 Months Ago
Fixed fire arrows spawning the old fireballs, and deleted all those hidden beancan grenade meshes from the flame arrow fire (lol?)
9 Months Ago
Piercer flip bugged (with gizmo) for Ian.
9 Months Ago
Orientation almost working
9 Months Ago
Added a orientation debug gizmo for Ian.
9 Months Ago
Workaround for that one weird floating gib ghost.
9 Months Ago
Shake tweak on large boulder.
9 Months Ago
Setup FX and screen shake profiles for medium and small catapult boulders.
9 Months Ago
Shifted renderqueue on smoke_whispy by 1, to fix FX elements sometimes not sorting through the refractive glass.
9 Months Ago
Small damage effect ram head fixes.
9 Months Ago
Applied a refactored rotation-agnostic version of the non-blinding arrow flame to the mini crossbow, so that it can do its spinny gymnastics.
9 Months Ago
Updated flame arrow FX for hunting/compound/legacy and crossbow, for improved aiming visibility
9 Months Ago
Flame movement test rig