userPeturcancel

6,621 Commits over 4,202 Days - 0.07cph!

9 Months Ago
Kettle steam & LOD.
9 Months Ago
Cooking FX positions/scales for all types of meats. Reworked cooking smoke so that it exhausts the oven regardless of FX prefab orientation. Set horizon occlusion on some meats.
9 Months Ago
Cooking FX improvements.
9 Months Ago
Can't remember what I changed in this prefab, but it must have been good.
9 Months Ago
Tweaks to CookingTable lighting to stop bleed onto the top shelf where food being cooked is now shown.
9 Months Ago
Fixed the bees occasionally burping fire. Fixed smoke being rigid. Bee resolution increased a bit.
9 Months Ago
Impact with debug gizmo. Converted 10 of the blunt damage (half) into slash damage because glass shards.
9 Months Ago
Breaks on contact instead of bouncing off walls with a timer.
9 Months Ago
Grenade impact FX
9 Months Ago
LOD tweaks
9 Months Ago
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9 Months Ago
Reworked deployed and worldmodel so that it looks like the viewmodel.
9 Months Ago
Refined the honey SSS parameters to fix it sometimes glowing too hard in certain lighting conditions.
9 Months Ago
merge from bee_grenade2
9 Months Ago
Assigned the grenade impact to bee-grenade-explode (placeholder)
9 Months Ago
Made the 3p held grenade not so small.
9 Months Ago
3p held visual consistency fix.
9 Months Ago
Fixed bee grenade worldmodel having two LOD scripts and some distance weirdness. Now only uses 3 LOD states instead of 5.
9 Months Ago
Material tweaks.
9 Months Ago
Merge from bee_grenade2
9 Months Ago
VM Bees. Various mat tweaks.
9 Months Ago
Merge from bee_grenade
9 Months Ago
Material tweakaroos and some related files.
9 Months Ago
Merge from bee_grenade
9 Months Ago
Merge from hopper (new instance of human gib files)
9 Months Ago
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9 Months Ago
Bound new SSS profile to natural beehive.
9 Months Ago
Small texture optimization on the natural beehive. Gave it a bespoke SSS profile, for a more delicious honey look.
9 Months Ago
Texture optimization.
9 Months Ago
Bespoke bee patterns for the beehive - instead of just using the open air swarm.
9 Months Ago
Beeswarm FX with notes.
9 Months Ago
Beehive texture size / mat setting optimization.
9 Months Ago
Beeswarm progress.
9 Months Ago
Bee atlas files.
9 Months Ago
More polish. Smoke wisp single sided for better lighting response.
9 Months Ago
Minor FX polish.
9 Months Ago
Fixes.
9 Months Ago
Small tweaks.
9 Months Ago
Render queue tweak for odd viewing angles.
9 Months Ago
Fixed the bottle ripple accidentally being a fluorescent yellow.
9 Months Ago
Adjusted IO table LOD distances. (LOD1 no longer kicking in when you're almost touching it)
9 Months Ago
Optimized IO table texture settings and sizes. Fixed AO on it not being linear (too dark)
9 Months Ago
Finalized cooking workbench lighting&fx
9 Months Ago
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9 Months Ago
Cooking table progress
9 Months Ago
Added some polygons to the cooking workbench liquid bottle that was looking a little PS2.
9 Months Ago
Emissive texture tweaks.
9 Months Ago
Cooking Workbench FX & Lighting WIP.
9 Months Ago
Cherrypicked fireflickerfix.
9 Months Ago
Merge from fireflickerfix