userPeturcancel

6,722 Commits over 4,263 Days - 0.07cph!

9 Months Ago
Conveyor performance optimization: - Indicator light activity cull distance changed from 20 to 10. - Changed EntityFlag_Toggle to just Play/Pause instead of toggling the entire game objects on and off.
9 Months Ago
Ceiling light facelift. _nobracket variant of the model, so that it doesn't look bolted to mid-air. Volumetrics vs refraction interference fix.
9 Months Ago
Simplelight facelift. (Also the glass no longer magically glows in the dark like it's radioactive, sorry!) Battery FX fix.
9 Months Ago
Simplelight polish WIP.
9 Months Ago
▊▄▋▋▌█ ▉▊▉█
9 Months Ago
Removed all animation from the electric furnace lighting, because it's not a flickering fire.
9 Months Ago
Exhaust tweak.
9 Months Ago
Various polish & fixes.
9 Months Ago
Added an optional secondary light to EmissionBlink (behind a default off bool) Adjusted the seismic sensor to use it, so that it can emit bounce.
9 Months Ago
Adjusted siren light material timings to match the light rotation timings. Shadow settings configured for upcoming building block shadow proxy changes. Other polish.
9 Months Ago
Seismic detector: Fixed blinker emission script. Blue sirenlight: Fixed light defaulting on after moving out and into cull range again. Red sirenlight: Fixed shadow glitch.. maybe. Electric heater: Heat shimmer outline improvement. Electric furnace: Fixed LightEx making the cookie light too strong. Small generator: Pulsed the exhaust because 1 cyl engine.
9 Months Ago
Various polish. Red/blue siren light SSS profiles.
9 Months Ago
Test setup
9 Months Ago
Updated battery arcs. Large battery also has visual state arcs like the medium one.
9 Months Ago
Tesla coil prefab fix. Removed that entire siren light hierarchy from the tesla coil (lol?)
9 Months Ago
Merge fix 2/2
9 Months Ago
Merge fix 1/2
9 Months Ago
Switched these back to green power lights.
9 Months Ago
Merge from main
9 Months Ago
Culling volumes for lights. Lighting LOD & bleed optimization.
9 Months Ago
Looping iteration.
9 Months Ago
Godrays from the top of the ziggurat. Flare texture tweaks. Lighting update.
9 Months Ago
Prepped prefab for cull volumes.
9 Months Ago
Added night eye FX to crocs, wolves (disabled until code) Moved tiger protection file to the right folder. Adjusted night eye color on the different species to be a little different.
9 Months Ago
Moved bear protection file to the right folder too.
9 Months Ago
Moved the croc protection file to the correct folder.
9 Months Ago
Clean fix
9 Months Ago
▋▇▌ ▍▅ ▍▋▋▄▍█▋
9 Months Ago
Lighting progress
9 Months Ago
MIP stream disable on a buncha bradley/mlrs/codelock static stuff.
9 Months Ago
Ziggurat lighting prefab WIP
9 Months Ago
Fixed terminals casting a light when not in use.
9 Months Ago
Fixed terminals casting a light when not in use.
9 Months Ago
Redid the large furnace lighting optimizations and flicker fix
9 Months Ago
MIP tweaks & texture size optimizations
9 Months Ago
Tested turning off MIP streaming on the base atlas.
10 Months Ago
Subtle hue difference in the eye reflection of a panther vs a tiger.
10 Months Ago
Jungle river overrides.
10 Months Ago
Enabled GPU instancing.
10 Months Ago
First pass of jungle color grade (not applied, needs a script amendment) Also first pass of jungle climate settings (probably gonna need an elevation multiplier for aerial density)
10 Months Ago
Attack VFX (Not using IK script for now because script bug.)
10 Months Ago
Moved to /effects
10 Months Ago
Trail ready for mirrored orientation.
10 Months Ago
Fresnel opacity.
10 Months Ago
Even more orientation fixes.
10 Months Ago
Orientation fix.
10 Months Ago
WIP (some temp stuff)
10 Months Ago
Midair visibility WIP. Texture optimiziation. Slash instead of blunt dmg.
10 Months Ago
▅▄▆▆▅█▆ █▋▅ ▍▆ █▅█▍▅▉