userPeturcancel

6,271 Commits over 4,414 Days - 0.06cph!

7 Months Ago
Fixed random Y offset not being enabled on 2
7 Months Ago
Removed some dupes from deepsea_island_tropical1 prefab
7 Months Ago
Mild tweaks on some tropical ocean color and opacity params.
7 Months Ago
Increased ore spawns when ore motherload is rolled on islands. Coconut random rotation and offset (offset code bugged atm)
7 Months Ago
Removed stray tutorial barrel spawner. Moved some ores closer to cliffs and away from ruin spawns.
7 Months Ago
Removed stray tutorial barrel spawner. Moved some ores closer to cliffs and away from ruin spawns.
7 Months Ago
Removed stray MonumentInfo from Ruins_D
7 Months Ago
Moved a trash bag on docks C that was blocking movement annoyingly.
7 Months Ago
Missing file
7 Months Ago
Renamed a mat to be more descriptive instead of Test. Improved it.
7 Months Ago
Fixed deep sea editor flags and dupes.
7 Months Ago
Added meshterrain script to decor boats A & B
7 Months Ago
Baked all heightmaps just in case
7 Months Ago
Bridged/eased more jump puzzles on high seas.
7 Months Ago
tropical2 scene
7 Months Ago
Added rowboat spawns to all docks variants.
7 Months Ago
Compacted ore spawns on 2 Added top ruins on 2 Unsaved splats apparently from 1.
7 Months Ago
Disabled spawn tester
7 Months Ago
Fixed floating ores in 4
7 Months Ago
Finalized 1
7 Months Ago
Coords for ore spawners on 1
7 Months Ago
Bridged jump puzzles for these deep sea ruins.
7 Months Ago
Terrain adjustment for dwellings.
7 Months Ago
Prepping island 1
7 Months Ago
Mat instancing for tropical foliage. (Respecting auto-change)
7 Months Ago
Full spawns on 4
7 Months Ago
Fixed sulfur on 3.
7 Months Ago
Island 4 initial spawner setup and deep sea script.
7 Months Ago
Unsaved
7 Months Ago
Fixed dock spawner on 2. Added spawns to 3.
7 Months Ago
Pre ruin sculpt.
7 Months Ago
Fixed C height offset.
7 Months Ago
Spawn fix
7 Months Ago
Final spawns on tropical2
7 Months Ago
Missing files
7 Months Ago
Added ores chance
7 Months Ago
RC (not s2p'd)
7 Months Ago
Dwelling prefab zero points Heightmap for ruins Scene backup
7 Months Ago
Boat prefabs
7 Months Ago
Docks
7 Months Ago
Large & small boathouse prefabs. Fixed shadow proxy on walkway large stairs.
7 Months Ago
Zero'd coords.
7 Months Ago
2 new ruins.
7 Months Ago
Renaming ruins to ruins_C for clarity. Coconut hydration 60 > 50
7 Months Ago
Bunker cannon tweak & sandbags that match the tropical islands.
7 Months Ago
Fixed Ghostship A having two copies of the lighting prefab on top of each other (?!)
7 Months Ago
FX tweak to better faciliate adjacent wall.
7 Months Ago
Small Engine lighting & FX
7 Months Ago
Merge from ptboat_lightingfx
7 Months Ago
Finalized