userPeturcancel

6,310 Commits over 4,444 Days - 0.06cph!

6 Months Ago
Impact splat colours vertex driven, so that we don't need a ton of mats.
6 Months Ago
Paintball FX files Work scene backup
6 Months Ago
Replaced deep sea Gatorade® with Ocean Water. (Not final)
6 Months Ago
Day extension for march.
6 Months Ago
Revert TOD change for branch placement.
6 Months Ago
Shifted some curves around to make the new TOD cycle 80 minutes instead of 60. Night time stays at approximately the same 10.
6 Months Ago
Merge from /tropicalocean/ Deep Sea ocean iteration, and post tweaks.
6 Months Ago
Lighting transition.
6 Months Ago
Merge in error spam scene fix.
6 Months Ago
Underrwater breath bubble improvements. No longer fixed above your head no matter how you move.
6 Months Ago
Deep sea ocean color tweaks.
6 Months Ago
Fixed ocean fogging radically changing when approaching the ocean surface. Various more deep sea ocean tweaks.
6 Months Ago
Reverted missing imposter fix on a couple of palm variants. Both tropical and desert. (It was intentional) Undeleted their materials.
6 Months Ago
Merge from naval_update
6 Months Ago
Reworked Tropical1 island so that its seabed no longer sits deeper than the other islands. No longer clips through the base plane, with under-world foliage looking all hacky and bad.
6 Months Ago
Merge from naval_update
6 Months Ago
Final'ish, sans shore fog code fix.
6 Months Ago
Ocean WIP.
6 Months Ago
Migrated deep sea ocean params to new env properties section.
6 Months Ago
Cherrypicked deep sea ocean feature to test branch.
6 Months Ago
Progress
6 Months Ago
Iterating on various tropical env params. Slight absorption tweak on clear clouds (lighter)
7 Months Ago
Various above surface tropical water improvements. Tropical post tweaks and deep blue amp test.
7 Months Ago
Fixed puddle splat issue.
7 Months Ago
Fixed autospawn issues on island 1.
7 Months Ago
Flicker fix for ruins.
7 Months Ago
Reworked DeepSea buoys to adhere to Flavien's different states. Made them long distance visible.
7 Months Ago
Emission texture & mat for the deep sea buoy.
7 Months Ago
Reworked static ocean buoy so that it doesn't use a shadowed point light with no shadow LOD.
7 Months Ago
Reworked the now broken oil rig flame. Cheaper. Better. Hopefully pointing the wrong way like the old one.
7 Months Ago
Ruins B crate spawn fixes.
7 Months Ago
Fixed some ore floaters on 2 and 3.
7 Months Ago
Fixed a couple of overlapping spawns on 4. S2P
8 Months Ago
Fixed unwanted candle streaks when looking down on the birthday cake viewmodel.
8 Months Ago
Added oil barrels to docks.
8 Months Ago
Fixed scientist NRE on docks.
8 Months Ago
Fixed a couple of dupe spawns on island 3
8 Months Ago
S2P'd all islands.
8 Months Ago
Adjusted random Y max on coconut spawners.
8 Months Ago
Fixed random Y offset not being enabled on 2
8 Months Ago
Removed some dupes from deepsea_island_tropical1 prefab
8 Months Ago
Mild tweaks on some tropical ocean color and opacity params.
8 Months Ago
Increased ore spawns when ore motherload is rolled on islands. Coconut random rotation and offset (offset code bugged atm)
8 Months Ago
Removed stray tutorial barrel spawner. Moved some ores closer to cliffs and away from ruin spawns.
8 Months Ago
Removed stray tutorial barrel spawner. Moved some ores closer to cliffs and away from ruin spawns.
8 Months Ago
Removed stray MonumentInfo from Ruins_D
8 Months Ago
Moved a trash bag on docks C that was blocking movement annoyingly.
8 Months Ago
Missing file
8 Months Ago
Renamed a mat to be more descriptive instead of Test. Improved it.
8 Months Ago
Fixed deep sea editor flags and dupes.