717 Commits over 4,110 Days - 0.01cph!
Removed the obsolete TreeBillboards scene.
Replaced the old, broken main menu background, with a new one.
White text on the menu logo.
Minor layout tweak on main-menu.html
One last menu layout tweak.
Tweaked the crazy strong env reflections, and reworked the hazmat suit.
Tweaked hazmat boots spec.
Fixed menu water, and water.mat foam.
Updated the snow jacket and added variants of it. And some hazmat db stuff.
Added slight sharpening to the post process.
Sweeping changes to the rock spawns, to stop them from looking like giant litterbox turds.
Tweaked coffee can helmet spec.
QA tweaks on a few more clothing pieces.
Improved burlap clothing set icons.
The thompson, rifle, lantern and the viewmodel arms are no longer completely matte.
Some crystal & ice files.
Fixed the speedtree animations (or lack of) - and the thing that was ruining our branch and leaf density.
Small menu fix, and removing temp tree files.
Fixed naked player normal map glitch.
Backing up a truckload of tree files.
Wolves and bears now made of flesh instead of stone.
More files being backed up for the upcoming forest overhaul.
Backing up before I wreck shit.
Changed every non-arctic forest. Added FoliageTrigger PH script. Tweaked sky and spawn handler settings. Probably broke something of Andre's stuff too.
Tree colour tweaks, to match the grass better.
Fixed the bad ambient light and smog.
Sky, lighting and water tweaks. PBR ground texture wip files.
Fixed rocks, to be proper with the new standard shader. Water tweaks. Temp scene backup.
Fixed all the whack tree LODs. More ground texture wips.