704 Commits over 3,776 Days - 0.01cph!
Quickfixed superspec on a bunch of clothing.
Removed some cancer from the menu scene.
Disco flare fix for the testlevel.
Fixed all the whack tree LODs. More ground texture wips.
Fixed rocks, to be proper with the new standard shader. Water tweaks. Temp scene backup.
Sky, lighting and water tweaks. PBR ground texture wip files.
Fixed the bad ambient light and smog.
Tree colour tweaks, to match the grass better.
Changed every non-arctic forest. Added FoliageTrigger PH script. Tweaked sky and spawn handler settings. Probably broke something of Andre's stuff too.
Backing up before I wreck shit.
More files being backed up for the upcoming forest overhaul.
Wolves and bears now made of flesh instead of stone.
Backing up a truckload of tree files.
Fixed naked player normal map glitch.
Small menu fix, and removing temp tree files.
Fixed the speedtree animations (or lack of) - and the thing that was ruining our branch and leaf density.
Some crystal & ice files.
The thompson, rifle, lantern and the viewmodel arms are no longer completely matte.
Improved burlap clothing set icons.
QA tweaks on a few more clothing pieces.
Tweaked coffee can helmet spec.
Sweeping changes to the rock spawns, to stop them from looking like giant litterbox turds.
Added slight sharpening to the post process.
Updated the snow jacket and added variants of it. And some hazmat db stuff.
Fixed menu water, and water.mat foam.
Tweaked hazmat boots spec.