userPeturcancel
branchrust_reboot/maincancel

693 Commits over 3,623 Days - 0.01cph!

1 Year Ago
Molotov impact burst FX WIP prefab backup
1 Year Ago
Added a light source to an airbourne molotov.
1 Year Ago
Molotov fire trail properly detaches and burns out on impact instead of insta-vanishing. Iterated on the trail.
1 Year Ago
Molotov.deployed fire trail while in the air (a bit ghetto atm) HDR tweak on Molo flames.
1 Year Ago
Molotov ground flame iteration
1 Year Ago
Final'ish ground flame prefab
1 Year Ago
▆▍▆▄ ▍▌▌▇▍▍ ▌▊█▅▋▌
1 Year Ago
▅▌ █▆▅▇▄
1 Year Ago
█▅▅ ▆▅█▄▋ ▇▅▆▉█▇
1 Year Ago
Fixed locomotive ceiling light fixture vanishing when the lights are off.
1 Year Ago
Train exhaust iteration. Fixes clipping and motion. Denser with a more gradual fade.
1 Year Ago
▆▆▄▌▇ █▊▄▊▆▊ ▊▊█▇█▌▉ ▄▌▆ ▅▆▍▊▆▉▅▋▊▄▇ (▌▋▋▇▍▆▆▇▌ █▅ ▄▌▅▊▌▄█ ▅▉▊▊▉▄▄)
2 Years Ago
▄▋▍▌▍ ▅▆▉▌ ▄▄▍▍▋▄▋▊▋▉ ▆▍▄ ▆▊█▄▋▇ & ▆▍▅▌▊▅▅▆▌▉ █▉▉ ▍▆ ▇▆▊█▊ ▊▍▌▆▆▌▋ ▄█▆█▍█▍▇▌▌▅, ▇▌▊ ▋▍▄▆▍▋▄ ▌▌█▋ ▉▄▋ ▆▄▍ ▉▋▇▅▌▉ ▅▉▅▊▊▇▉▄ ▆▊▍▌▄▌▍ ▇▅▋▆▉▌.
2 Years Ago
▉█▆▊▉ ▆▌▄▋▊▆▆▇ ▆▇▄▆-▅█ ▌▌ ▋▄ ▇▇▇ ▌▋▍▅▌▉▆▅▋▆
2 Years Ago
▄▅▉█▄▇▇ ▉▊▆▉ █▊▋▊█▋▉██▋▉▍ ▍▆▋▍ ▅▊ ▇█▇ ▌▄
2 Years Ago
▉▌▌▆▊▉▍ ▄▉▍▌▊ & ▍▆ ▍▌▇▍█▄▉▆ ▋▊ ▅▅▅ ▉█▉ ▄▄ █▄▅▅▇▉ ▍▌▆▅▉▄. (▊▍█▉▇▉▉▍▄▆▅▆ ▄▆▄ ▉▇█▊ ▍▌▋▆▌▅ ▌▉ ▌▍▉ ▌█▋▊▍▅▊▉▅▌)
2 Years Ago
VertexLitBlendedCustom shader soft&near blending not capped at 3.
3 Years Ago
Camper BBQ lighting improvements
3 Years Ago
Supply drop visibility mods & related files.
3 Years Ago
Siren spinner animator supports red siren lights too
3 Years Ago
FX scene backup & airdrop related files.
3 Years Ago
Test river for Bill on Craggy
3 Years Ago
Toned down the overwhelming barrage of water droplets hitting the submarine windshields
3 Years Ago
Fixed surface explosion pinkishness from material not being assigned.
3 Years Ago
Naming consistency fix.
3 Years Ago
Missing file.
3 Years Ago
Fixed pink surface splash
3 Years Ago
▇▄▋▍▋▅▇▇
3 Years Ago
▌▌▄▋▇▇▌ ▌▅▉ ▆▅▅▅▅▍ ▉▉██▉▆▆▅▌▅
3 Years Ago
Blood water fx tweaks. Only renders underwater.
3 Years Ago
Submarine headlight flare & volumetric improvements
3 Years Ago
Reworked lighting in all train tunnel entrance bunker modules to fix wall bleed and other issues
3 Years Ago
Further improvements for the hurt filter
3 Years Ago
Larger, milder noise for the radiation effect until we get the proper noise effect in. Various tweaks to arid & temp biome grading for blue cast mitigation in the shade. Small sky dome tweaks for the above.
3 Years Ago
Hurt overlay vignette fix
3 Years Ago
▌▉▍▄▌▄▅▉█▇ ▆▉█▋▉ ▇▄ ▉▆▇▉_▇▌▇▄▇▊▍▋▇▅▊_▄▉▇▆▉█▊
3 Years Ago
Possible fix for the hurt overlay being excessively blinding at certain facing and lighting conditions
3 Years Ago
Fixed crazy massive bug with the wire tool texture
3 Years Ago
Basic neutral post profile for use in underground areas with the new stack
3 Years Ago
Slightly milder color temp gradiation across biomes
3 Years Ago
Crane LOD distance tweaks.
3 Years Ago
Fixed on/off states for new lightgroups
3 Years Ago
Magnetcrane flare changes
3 Years Ago
Fixed it better with particle play/stop instead of gameobject sillyness
3 Years Ago
Fixed the magnetcrane exhaust bind
3 Years Ago
Magnetcrane: Disabled the always-on reversing light for now
3 Years Ago
▋▊█▇ ▇▋▊▅ ▄▊█▋▇ ▇▉▊▉
3 Years Ago
Applied light prefabs to Crane, and broke its exhaust effect binding Fixed refract mat having a yellow tint Testing 3001 render queue on magnet crane greenhouse glass, might(!) work better PFX scene file
3 Years Ago
PFX scene. Crane Lightgroups & FX prefabs.
3 Years Ago
Hapis: Fixed wrong layer on some cliffs and sloped sewer walls. Removed that one broken road mini-monument that came back from the dead. Fixed wrong offset on gambling wheel chair triggers. Adjusted the NoBuild zone for the eastern lighthouse to encapsulate the parking area as well.