userPeturcancel
branchrust_reboot/maincancel

688 Commits over 4,353 Days - 0.01cph!

4 Years Ago
Cherrypicked Caboose window fix.
4 Years Ago
Maybe fixed the new Tuna Can Lantern candle flame being 3 feet tall in the build(???)
4 Years Ago
Merge from VFX (Hobos, Candles, Tuna Can Light, BBQ, Molotov ground fire now soft blended.)
4 Years Ago
Added back the missing window plane
4 Years Ago
merge from Caboose
4 Years Ago
Merge from VFX. (Refreshes both Jacko lanterns, Tuna Can Lamps and Skull Fire Pit)
4 Years Ago
Nudged the campfire main light hue a few degrees towards yellow.
4 Years Ago
Hapis: Priority InsideTerrain violation fixes.
4 Years Ago
Use the campfire as a guide mesh for the cursed cauldron like we used to, because of rotational faff.
4 Years Ago
Fixed/Updated Cursed Cauldron static variant.
4 Years Ago
Merge from VFX (Small furnace)
4 Years Ago
Merge from vfx (Cursed Cauldron)
4 Years Ago
Fixed a world space orientation issue on the large furnace flames.
4 Years Ago
Merge from VFX (New Fireplace, Large Furnace, Campfire lighting & FX)
4 Years Ago
Fixed a ladder volume that had gone AWOL. Fixed 3 traffic cones that were terrain diving. Fixed 3 loot boxes that would sometimes spawn kinda janky looking.
4 Years Ago
Some last minute polish: A few splat nudges to fix occasional troublesome autospawn here and there Fixed a sewer entrance where you'd annoyingly get your movement halted by the concrete curb underneath.
4 Years Ago
Hapis: Fixed that stubborn Site A sewer terrain violation issue once and for all.
4 Years Ago
Small Hapis bug fixes: Lake boundary clipping slightly into Oxum subterrain. Clutter spawns on a few terrain holes. One missing ladder volume.
4 Years Ago
Expanded one terrain alpha hole to maybe fix a semi-potato quality issue.
4 Years Ago
Fixed HapisRoadsSplit not having read/write
4 Years Ago
Refactored the Hapis road network mesh: Fixes collisions once and for all. No sinking through anywhere. Smoother driving. 100x better terrain adherence.
4 Years Ago
One more spawn fix.
4 Years Ago
Fixed a floating box spawner Jakob found.
4 Years Ago
Made rock_formation_small read/writable, since a lower LOD mesh inside of it is sometimes used as a colmesh where the dedicated _COL was too inaccurate.
4 Years Ago
Reinforced fix for gliff gap #16
4 Years Ago
Hotfixed newly discovered cliff gap #25.
4 Years Ago
Fixed molotov_w 3rd person model always burning up close up when held. Pushed LODs on it slightly outward.
4 Years Ago
Molotov impact burst FX WIP prefab backup
4 Years Ago
Added a light source to an airbourne molotov.
4 Years Ago
Molotov fire trail properly detaches and burns out on impact instead of insta-vanishing. Iterated on the trail.
4 Years Ago
Molotov.deployed fire trail while in the air (a bit ghetto atm) HDR tweak on Molo flames.
4 Years Ago
Molotov ground flame iteration
4 Years Ago
Final'ish ground flame prefab
4 Years Ago
Fixed locomotive ceiling light fixture vanishing when the lights are off.
4 Years Ago
Train exhaust iteration. Fixes clipping and motion. Denser with a more gradual fade.
4 Years Ago
VertexLitBlendedCustom shader soft&near blending not capped at 3.
5 Years Ago
Camper BBQ lighting improvements
5 Years Ago
Supply drop visibility mods & related files.
5 Years Ago
Siren spinner animator supports red siren lights too
5 Years Ago
FX scene backup & airdrop related files.
5 Years Ago
Test river for Bill on Craggy
5 Years Ago
Toned down the overwhelming barrage of water droplets hitting the submarine windshields
5 Years Ago
Fixed surface explosion pinkishness from material not being assigned.
5 Years Ago
Naming consistency fix.
5 Years Ago
Missing file.
5 Years Ago
Fixed pink surface splash
5 Years Ago
Blood water fx tweaks. Only renders underwater.
5 Years Ago
Submarine headlight flare & volumetric improvements
5 Years Ago
Reworked lighting in all train tunnel entrance bunker modules to fix wall bleed and other issues
5 Years Ago
Further improvements for the hurt filter