userPeturcancel
branchrust_reboot/maincancel

705 Commits over 3,929 Days - 0.01cph!

3 Years Ago
Some last minute polish: A few splat nudges to fix occasional troublesome autospawn here and there Fixed a sewer entrance where you'd annoyingly get your movement halted by the concrete curb underneath.
3 Years Ago
Hapis: Fixed that stubborn Site A sewer terrain violation issue once and for all.
3 Years Ago
Small Hapis bug fixes: Lake boundary clipping slightly into Oxum subterrain. Clutter spawns on a few terrain holes. One missing ladder volume.
3 Years Ago
Expanded one terrain alpha hole to maybe fix a semi-potato quality issue.
3 Years Ago
Fixed HapisRoadsSplit not having read/write
3 Years Ago
Refactored the Hapis road network mesh: Fixes collisions once and for all. No sinking through anywhere. Smoother driving. 100x better terrain adherence.
3 Years Ago
One more spawn fix.
3 Years Ago
Fixed a floating box spawner Jakob found.
3 Years Ago
Made rock_formation_small read/writable, since a lower LOD mesh inside of it is sometimes used as a colmesh where the dedicated _COL was too inaccurate.
3 Years Ago
Reinforced fix for gliff gap #16
3 Years Ago
Hotfixed newly discovered cliff gap #25.
3 Years Ago
Fixed molotov_w 3rd person model always burning up close up when held. Pushed LODs on it slightly outward.
3 Years Ago
Molotov impact burst FX WIP prefab backup
3 Years Ago
Added a light source to an airbourne molotov.
3 Years Ago
Molotov fire trail properly detaches and burns out on impact instead of insta-vanishing. Iterated on the trail.
3 Years Ago
Molotov.deployed fire trail while in the air (a bit ghetto atm) HDR tweak on Molo flames.
3 Years Ago
Molotov ground flame iteration
3 Years Ago
Final'ish ground flame prefab
3 Years Ago
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3 Years Ago
Fixed locomotive ceiling light fixture vanishing when the lights are off.
3 Years Ago
Train exhaust iteration. Fixes clipping and motion. Denser with a more gradual fade.
3 Years Ago
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▉▌▌▆▊▉▍ ▄▉▍▌▊ & ▍▆ ▍▌▇▍█▄▉▆ ▋▊ ▅▅▅ ▉█▉ ▄▄ █▄▅▅▇▉ ▍▌▆▅▉▄. (▊▍█▉▇▉▉▍▄▆▅▆ ▄▆▄ ▉▇█▊ ▍▌▋▆▌▅ ▌▉ ▌▍▉ ▌█▋▊▍▅▊▉▅▌)
3 Years Ago
VertexLitBlendedCustom shader soft&near blending not capped at 3.
4 Years Ago
Camper BBQ lighting improvements
4 Years Ago
Supply drop visibility mods & related files.
4 Years Ago
Siren spinner animator supports red siren lights too
4 Years Ago
FX scene backup & airdrop related files.
4 Years Ago
Test river for Bill on Craggy
4 Years Ago
Toned down the overwhelming barrage of water droplets hitting the submarine windshields
4 Years Ago
Fixed surface explosion pinkishness from material not being assigned.
4 Years Ago
Naming consistency fix.
4 Years Ago
Missing file.
4 Years Ago
Fixed pink surface splash
4 Years Ago
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4 Years Ago
Blood water fx tweaks. Only renders underwater.
4 Years Ago
Submarine headlight flare & volumetric improvements
4 Years Ago
Reworked lighting in all train tunnel entrance bunker modules to fix wall bleed and other issues
4 Years Ago
Further improvements for the hurt filter
4 Years Ago
Larger, milder noise for the radiation effect until we get the proper noise effect in. Various tweaks to arid & temp biome grading for blue cast mitigation in the shade. Small sky dome tweaks for the above.
4 Years Ago
Hurt overlay vignette fix
4 Years Ago
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4 Years Ago
Possible fix for the hurt overlay being excessively blinding at certain facing and lighting conditions
4 Years Ago
Fixed crazy massive bug with the wire tool texture