693 Commits over 3,623 Days - 0.01cph!
Molotov impact burst FX WIP prefab backup
Added a light source to an airbourne molotov.
Molotov fire trail properly detaches and burns out on impact instead of insta-vanishing.
Iterated on the trail.
Molotov.deployed fire trail while in the air (a bit ghetto atm)
HDR tweak on Molo flames.
Molotov ground flame iteration
Final'ish ground flame prefab
Fixed locomotive ceiling light fixture vanishing when the lights are off.
Train exhaust iteration. Fixes clipping and motion. Denser with a more gradual fade.
▆▆▄▌▇ █▊▄▊▆▊ ▊▊█▇█▌▉ ▄▌▆ ▅▆▍▊▆▉▅▋▊▄▇ (▌▋▋▇▍▆▆▇▌ █▅ ▄▌▅▊▌▄█ ▅▉▊▊▉▄▄)
▄▋▍▌▍ ▅▆▉▌ ▄▄▍▍▋▄▋▊▋▉ ▆▍▄ ▆▊█▄▋▇ & ▆▍▅▌▊▅▅▆▌▉ █▉▉ ▍▆ ▇▆▊█▊ ▊▍▌▆▆▌▋ ▄█▆█▍█▍▇▌▌▅, ▇▌▊ ▋▍▄▆▍▋▄ ▌▌█▋ ▉▄▋ ▆▄▍ ▉▋▇▅▌▉ ▅▉▅▊▊▇▉▄ ▆▊▍▌▄▌▍ ▇▅▋▆▉▌.
▉█▆▊▉ ▆▌▄▋▊▆▆▇ ▆▇▄▆-▅█ ▌▌ ▋▄ ▇▇▇ ▌▋▍▅▌▉▆▅▋▆
▄▅▉█▄▇▇ ▉▊▆▉ █▊▋▊█▋▉██▋▉▍ ▍▆▋▍ ▅▊ ▇█▇ ▌▄
▉▌▌▆▊▉▍ ▄▉▍▌▊ & ▍▆ ▍▌▇▍█▄▉▆ ▋▊ ▅▅▅ ▉█▉ ▄▄ █▄▅▅▇▉ ▍▌▆▅▉▄. (▊▍█▉▇▉▉▍▄▆▅▆ ▄▆▄ ▉▇█▊ ▍▌▋▆▌▅ ▌▉ ▌▍▉ ▌█▋▊▍▅▊▉▅▌)
VertexLitBlendedCustom shader soft&near blending not capped at 3.
Camper BBQ lighting improvements
Supply drop visibility mods & related files.
Siren spinner animator supports red siren lights too
FX scene backup & airdrop related files.
Test river for Bill on Craggy
Toned down the overwhelming barrage of water droplets hitting the submarine windshields
Fixed surface explosion pinkishness from material not being assigned.
Fixed pink surface splash
▌▌▄▋▇▇▌ ▌▅▉ ▆▅▅▅▅▍ ▉▉██▉▆▆▅▌▅
Blood water fx tweaks.
Only renders underwater.
Submarine headlight flare & volumetric improvements
Reworked lighting in all train tunnel entrance bunker modules to fix wall bleed and other issues
Further improvements for the hurt filter
Larger, milder noise for the radiation effect until we get the proper noise effect in.
Various tweaks to arid & temp biome grading for blue cast mitigation in the shade.
Small sky dome tweaks for the above.
Hurt overlay vignette fix
▌▉▍▄▌▄▅▉█▇ ▆▉█▋▉ ▇▄ ▉▆▇▉_▇▌▇▄▇▊▍▋▇▅▊_▄▉▇▆▉█▊
Possible fix for the hurt overlay being excessively blinding at certain facing and lighting conditions
Fixed crazy massive bug with the wire tool texture
Basic neutral post profile for use in underground areas with the new stack
Slightly milder color temp gradiation across biomes
Crane LOD distance tweaks.
Fixed on/off states for new lightgroups
Magnetcrane flare changes
Fixed it better with particle play/stop instead of gameobject sillyness
Fixed the magnetcrane exhaust bind
Magnetcrane: Disabled the always-on reversing light for now
Applied light prefabs to Crane, and broke its exhaust effect binding
Fixed refract mat having a yellow tint
Testing 3001 render queue on magnet crane greenhouse glass, might(!) work better
PFX scene file
PFX scene.
Crane Lightgroups & FX prefabs.
Hapis:
Fixed wrong layer on some cliffs and sloped sewer walls.
Removed that one broken road mini-monument that came back from the dead.
Fixed wrong offset on gambling wheel chair triggers.
Adjusted the NoBuild zone for the eastern lighthouse to encapsulate the parking area as well.