704 Commits over 3,776 Days - 0.01cph!
Hapis: Fixed that stubborn Site A sewer terrain violation issue once and for all.
Small Hapis bug fixes:
Lake boundary clipping slightly into Oxum subterrain.
Clutter spawns on a few terrain holes.
One missing ladder volume.
Expanded one terrain alpha hole to maybe fix a semi-potato quality issue.
Fixed HapisRoadsSplit not having read/write
Refactored the Hapis road network mesh:
Fixes collisions once and for all. No sinking through anywhere. Smoother driving.
100x better terrain adherence.
Fixed a floating box spawner Jakob found.
Made rock_formation_small read/writable, since a lower LOD mesh inside of it is sometimes used as a colmesh where the dedicated _COL was too inaccurate.
Reinforced fix for gliff gap #16
Hotfixed newly discovered cliff gap #25.
Fixed molotov_w 3rd person model always burning up close up when held.
Pushed LODs on it slightly outward.
Molotov impact burst FX WIP prefab backup
Added a light source to an airbourne molotov.
Molotov fire trail properly detaches and burns out on impact instead of insta-vanishing.
Iterated on the trail.
Molotov.deployed fire trail while in the air (a bit ghetto atm)
HDR tweak on Molo flames.
Molotov ground flame iteration
Final'ish ground flame prefab
Fixed locomotive ceiling light fixture vanishing when the lights are off.
Train exhaust iteration. Fixes clipping and motion. Denser with a more gradual fade.
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VertexLitBlendedCustom shader soft&near blending not capped at 3.
Camper BBQ lighting improvements
Supply drop visibility mods & related files.
Siren spinner animator supports red siren lights too
FX scene backup & airdrop related files.
Test river for Bill on Craggy
Toned down the overwhelming barrage of water droplets hitting the submarine windshields
Fixed surface explosion pinkishness from material not being assigned.
Fixed pink surface splash
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Blood water fx tweaks.
Only renders underwater.
Submarine headlight flare & volumetric improvements
Reworked lighting in all train tunnel entrance bunker modules to fix wall bleed and other issues
Further improvements for the hurt filter
Larger, milder noise for the radiation effect until we get the proper noise effect in.
Various tweaks to arid & temp biome grading for blue cast mitigation in the shade.
Small sky dome tweaks for the above.
Hurt overlay vignette fix
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Possible fix for the hurt overlay being excessively blinding at certain facing and lighting conditions
Fixed crazy massive bug with the wire tool texture
Basic neutral post profile for use in underground areas with the new stack