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714 Commits over 4,049 Days - 0.01cph!

4 Years Ago
Batch 2 of Hapis bugfixes. Added Phone Booth network to Hapis.
4 Years Ago
Hapis buglist part 1
4 Years Ago
Fixed fridge door magically opening and closing by itself in the lighthouses
4 Years Ago
Hapis: Fixed swimming under compound bridge Fixed a bunch of holes and one actual crater 55% less janky waterfall transparency Fixed offshore spawns creeping into the newly expanded coastline Fixed river topos
4 Years Ago
Nixed old floating desert foliage. (New desert cliffs coming soon) Fixed Compound Sentry Gun multispawns Possible fix for MilTun server crash
4 Years Ago
Further defined player spawn parameters so that you don't spawn on secondary islands, or where you need to run far to bypass cliffs
4 Years Ago
Disabled miltuns again for debug
4 Years Ago
Hapis: Fixed a bunch of procedural spawn issues, such as Field/Monument masks being blank
4 Years Ago
Fixed a hole in terrain
4 Years Ago
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4 Years Ago
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4 Years Ago
mf hapis2020_releasefixes
4 Years Ago
Ton of accurate, respawning roadsigns added to the new Hapis road network. (Prefab stored for now.)
4 Years Ago
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4 Years Ago
Fixed minor albedo brightness inconsistency between terrain rock splats and mesh rock materials
4 Years Ago
Tossed these into a bundle
4 Years Ago
Baked new road network down into mesh assets & applied to scene.
5 Years Ago
Climate weather chance params.
5 Years Ago
merge from weather2
5 Years Ago
Fog V2
5 Years Ago
Missing files
5 Years Ago
RainFoggy/RainClear reworked into RainHeavy/RainMild
5 Years Ago
Better snowfall
5 Years Ago
Removed noise generator from old snow for perf.
5 Years Ago
Nixed X offset on snow emission
5 Years Ago
PFX scene backup
5 Years Ago
Stormy snow variant
5 Years Ago
Rain impact improvements.
5 Years Ago
More voluptous mild snowfall. Snowflakes stop rotating on impact. Lightning cloud highlight texture set to high quality. Fog multiplier in climate.prefab
5 Years Ago
More profile stuff
5 Years Ago
Weather profiles (WIP) Tweaked base sky twilight cloud color to be slightly less orange Sun mesh brightness up a bit for fog compatibility
5 Years Ago
Stormy rain offset through walls bug fix.
5 Years Ago
Tweaks to night cloud & fog density. Disabled two of the tiny billboarded clouds because their density is most whack in certain scenarios.
5 Years Ago
Better stormy rain. Slight emission offset to compensate for horizontal movements
5 Years Ago
Stormy rain params. Stripped noise generation out of rain for emitter perf.
5 Years Ago
Rain tweaks
5 Years Ago
Merge from weather2
5 Years Ago
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5 Years Ago
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5 Years Ago
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6 Years Ago
Fixed some assets that were creating useless mats on fresh lib.
6 Years Ago
Milder bandit town fog. Tuna light shadows using more forgiving settings, less prone to bugging out on certain assets. Bandit town lamp post prefabs have a milder glow. Tweaked falloff on their distance flares. Bandit town S2P.
6 Years Ago
Added two more backup light boxes to raise disabled visibility from the outside.
6 Years Ago
Trying automatic culling mode on exhaust vfx to maybe fix the spritesheet animation occasionally glitching out. S2P excavator
6 Years Ago
s2p
6 Years Ago
Fixed trigger issue on engine exhaust.
6 Years Ago
Fixed particle+volumetric sorting glitches. Engine exhaust vfx. S2P Excavator.
6 Years Ago
Dig FX
6 Years Ago
10% more player velocity on belts.