725 Commits over 4,322 Days - 0.01cph!
Fixed duplicated map label
More tweaks based on feedback (thanks for all the lists!)
Surgery on mil tuns to see if that fixes map crash
Fixed floating point issue with roads causing them to washboard
Fixed some sewer entrances being cluttered with rocks
Praise the lord it runs again
Splat clearing texture bug fixery
More buglist & full bake with everything
Miltuns enabled sans AI as a debug test
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Another batch of Hapis fixes
Batch 2 of Hapis bugfixes.
Added Phone Booth network to Hapis.
Fixed fridge door magically opening and closing by itself in the lighthouses
Hapis: Fixed swimming under compound bridge
Fixed a bunch of holes and one actual crater
55% less janky waterfall transparency
Fixed offshore spawns creeping into the newly expanded coastline
Fixed river topos
Nixed old floating desert foliage. (New desert cliffs coming soon)
Fixed Compound Sentry Gun multispawns
Possible fix for MilTun server crash
Further defined player spawn parameters so that you don't spawn on secondary islands, or where you need to run far to bypass cliffs
Disabled miltuns again for debug
Hapis: Fixed a bunch of procedural spawn issues, such as Field/Monument masks being blank
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mf hapis2020_releasefixes
Ton of accurate, respawning roadsigns added to the new Hapis road network. (Prefab stored for now.)
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Fixed minor albedo brightness inconsistency between terrain rock splats and mesh rock materials
Tossed these into a bundle
Baked new road network down into mesh assets & applied to scene.
Climate weather chance params.
RainFoggy/RainClear reworked into RainHeavy/RainMild
Removed noise generator from old snow for perf.
Nixed X offset on snow emission
Rain impact improvements.
More voluptous mild snowfall.
Snowflakes stop rotating on impact.
Lightning cloud highlight texture set to high quality.
Fog multiplier in climate.prefab
Weather profiles (WIP)
Tweaked base sky twilight cloud color to be slightly less orange
Sun mesh brightness up a bit for fog compatibility
Stormy rain offset through walls bug fix.
Tweaks to night cloud & fog density.
Disabled two of the tiny billboarded clouds because their density is most whack in certain scenarios.
Better stormy rain. Slight emission offset to compensate for horizontal movements
Stormy rain params.
Stripped noise generation out of rain for emitter perf.
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