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726 Commits over 4,322 Days - 0.01cph!

4 Years Ago
Camper BBQ lighting improvements
4 Years Ago
Supply drop visibility mods & related files.
4 Years Ago
Siren spinner animator supports red siren lights too
4 Years Ago
FX scene backup & airdrop related files.
5 Years Ago
Test river for Bill on Craggy
5 Years Ago
Toned down the overwhelming barrage of water droplets hitting the submarine windshields
5 Years Ago
Fixed surface explosion pinkishness from material not being assigned.
5 Years Ago
Naming consistency fix.
5 Years Ago
Missing file.
5 Years Ago
Fixed pink surface splash
5 Years Ago
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5 Years Ago
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5 Years Ago
Blood water fx tweaks. Only renders underwater.
5 Years Ago
Submarine headlight flare & volumetric improvements
5 Years Ago
Reworked lighting in all train tunnel entrance bunker modules to fix wall bleed and other issues
5 Years Ago
Further improvements for the hurt filter
5 Years Ago
Larger, milder noise for the radiation effect until we get the proper noise effect in. Various tweaks to arid & temp biome grading for blue cast mitigation in the shade. Small sky dome tweaks for the above.
5 Years Ago
Hurt overlay vignette fix
5 Years Ago
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5 Years Ago
Possible fix for the hurt overlay being excessively blinding at certain facing and lighting conditions
5 Years Ago
Fixed crazy massive bug with the wire tool texture
5 Years Ago
Basic neutral post profile for use in underground areas with the new stack
5 Years Ago
Slightly milder color temp gradiation across biomes
5 Years Ago
Crane LOD distance tweaks.
5 Years Ago
Fixed on/off states for new lightgroups
5 Years Ago
Magnetcrane flare changes
5 Years Ago
Fixed it better with particle play/stop instead of gameobject sillyness
5 Years Ago
Fixed the magnetcrane exhaust bind
5 Years Ago
Magnetcrane: Disabled the always-on reversing light for now
5 Years Ago
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5 Years Ago
Applied light prefabs to Crane, and broke its exhaust effect binding Fixed refract mat having a yellow tint Testing 3001 render queue on magnet crane greenhouse glass, might(!) work better PFX scene file
5 Years Ago
PFX scene. Crane Lightgroups & FX prefabs.
5 Years Ago
Hapis: Fixed wrong layer on some cliffs and sloped sewer walls. Removed that one broken road mini-monument that came back from the dead. Fixed wrong offset on gambling wheel chair triggers. Adjusted the NoBuild zone for the eastern lighthouse to encapsulate the parking area as well.
5 Years Ago
Fixed some floating ceiling lights caused by a small dimension mismatch between LOD meshes
5 Years Ago
Fixed light position offset in Bandit Town + s2p
5 Years Ago
merge from card games (light fixtures & related files)
5 Years Ago
Merge from Hapis_2021
5 Years Ago
Train friction sparks FX into a basic prefab until we implement it.
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Removed built in water visibility trigger from sewer_drainwall_ pieces, for mappers
5 Years Ago
Hapis: Fixed falling through terrain and into the southern tunnel.
5 Years Ago
Fixed that one noob-swallowing terrain trigger near the convoy mine.
5 Years Ago
Enabled missing red keycard compound in the north
5 Years Ago
Fix for Hapius Military Tunnel CullVolume NRE
5 Years Ago
Hapis: Various LOD improvements, especially on key cliffs and landmarks. Too many other fixes to count (Thanks for all the bug reports!)
5 Years Ago
Added Airwolf back into Hapis Also beware Hapis dumpster divers: Junkyard piles are hella radioactive now. Buncha other tweaks.
5 Years Ago
Hapis river flows downstream again. Next-gen.