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693 Commits over 3,623 Days - 0.01cph!

3 Years Ago
Fixed some floating ceiling lights caused by a small dimension mismatch between LOD meshes
3 Years Ago
Fixed light position offset in Bandit Town + s2p
3 Years Ago
merge from card games (light fixtures & related files)
3 Years Ago
Merge from Hapis_2021
3 Years Ago
Train friction sparks FX into a basic prefab until we implement it.
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Removed built in water visibility trigger from sewer_drainwall_ pieces, for mappers
3 Years Ago
Hapis: Fixed falling through terrain and into the southern tunnel.
3 Years Ago
Fixed that one noob-swallowing terrain trigger near the convoy mine.
3 Years Ago
Enabled missing red keycard compound in the north
3 Years Ago
Fix for Hapius Military Tunnel CullVolume NRE
3 Years Ago
Hapis: Various LOD improvements, especially on key cliffs and landmarks. Too many other fixes to count (Thanks for all the bug reports!)
3 Years Ago
Added Airwolf back into Hapis Also beware Hapis dumpster divers: Junkyard piles are hella radioactive now. Buncha other tweaks.
3 Years Ago
Hapis river flows downstream again. Next-gen.
3 Years Ago
More topological improvements and minor fixes.
3 Years Ago
Fixed duplicated map label
3 Years Ago
More tweaks based on feedback (thanks for all the lists!)
3 Years Ago
Surgery on mil tuns to see if that fixes map crash
3 Years Ago
Fixed floating point issue with roads causing them to washboard Fixed some sewer entrances being cluttered with rocks
3 Years Ago
Praise the lord it runs again
3 Years Ago
Splat clearing texture bug fixery
3 Years Ago
Resurrected World Setup
3 Years Ago
More buglist & full bake with everything Miltuns enabled sans AI as a debug test
3 Years Ago
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3 Years Ago
Another batch of Hapis fixes
3 Years Ago
Batch 2 of Hapis bugfixes. Added Phone Booth network to Hapis.
3 Years Ago
Hapis buglist part 1
3 Years Ago
Fixed fridge door magically opening and closing by itself in the lighthouses
3 Years Ago
Hapis: Fixed swimming under compound bridge Fixed a bunch of holes and one actual crater 55% less janky waterfall transparency Fixed offshore spawns creeping into the newly expanded coastline Fixed river topos
3 Years Ago
Nixed old floating desert foliage. (New desert cliffs coming soon) Fixed Compound Sentry Gun multispawns Possible fix for MilTun server crash
3 Years Ago
Further defined player spawn parameters so that you don't spawn on secondary islands, or where you need to run far to bypass cliffs
3 Years Ago
Disabled miltuns again for debug
3 Years Ago
Hapis: Fixed a bunch of procedural spawn issues, such as Field/Monument masks being blank
3 Years Ago
Fixed a hole in terrain
3 Years Ago
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3 Years Ago
mf hapis2020_releasefixes
3 Years Ago
Ton of accurate, respawning roadsigns added to the new Hapis road network. (Prefab stored for now.)
3 Years Ago
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3 Years Ago
Fixed minor albedo brightness inconsistency between terrain rock splats and mesh rock materials
3 Years Ago
Tossed these into a bundle
3 Years Ago
Baked new road network down into mesh assets & applied to scene.
4 Years Ago
Climate weather chance params.
4 Years Ago
merge from weather2
4 Years Ago
Fog V2
4 Years Ago
Missing files