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704 Commits over 3,776 Days - 0.01cph!

3 Years Ago
Slightly milder color temp gradiation across biomes
4 Years Ago
Crane LOD distance tweaks.
4 Years Ago
Fixed on/off states for new lightgroups
4 Years Ago
Magnetcrane flare changes
4 Years Ago
Fixed it better with particle play/stop instead of gameobject sillyness
4 Years Ago
Fixed the magnetcrane exhaust bind
4 Years Ago
Magnetcrane: Disabled the always-on reversing light for now
4 Years Ago
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4 Years Ago
Applied light prefabs to Crane, and broke its exhaust effect binding Fixed refract mat having a yellow tint Testing 3001 render queue on magnet crane greenhouse glass, might(!) work better PFX scene file
4 Years Ago
PFX scene. Crane Lightgroups & FX prefabs.
4 Years Ago
Hapis: Fixed wrong layer on some cliffs and sloped sewer walls. Removed that one broken road mini-monument that came back from the dead. Fixed wrong offset on gambling wheel chair triggers. Adjusted the NoBuild zone for the eastern lighthouse to encapsulate the parking area as well.
4 Years Ago
Fixed some floating ceiling lights caused by a small dimension mismatch between LOD meshes
4 Years Ago
Fixed light position offset in Bandit Town + s2p
4 Years Ago
merge from card games (light fixtures & related files)
4 Years Ago
Merge from Hapis_2021
4 Years Ago
Train friction sparks FX into a basic prefab until we implement it.
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Removed built in water visibility trigger from sewer_drainwall_ pieces, for mappers
4 Years Ago
Hapis: Fixed falling through terrain and into the southern tunnel.
4 Years Ago
Fixed that one noob-swallowing terrain trigger near the convoy mine.
4 Years Ago
Enabled missing red keycard compound in the north
4 Years Ago
Fix for Hapius Military Tunnel CullVolume NRE
4 Years Ago
Hapis: Various LOD improvements, especially on key cliffs and landmarks. Too many other fixes to count (Thanks for all the bug reports!)
4 Years Ago
Added Airwolf back into Hapis Also beware Hapis dumpster divers: Junkyard piles are hella radioactive now. Buncha other tweaks.
4 Years Ago
Hapis river flows downstream again. Next-gen.
4 Years Ago
More topological improvements and minor fixes.
4 Years Ago
Fixed duplicated map label
4 Years Ago
More tweaks based on feedback (thanks for all the lists!)
4 Years Ago
Surgery on mil tuns to see if that fixes map crash
4 Years Ago
Fixed floating point issue with roads causing them to washboard Fixed some sewer entrances being cluttered with rocks
4 Years Ago
Praise the lord it runs again
4 Years Ago
Splat clearing texture bug fixery
4 Years Ago
Resurrected World Setup
4 Years Ago
More buglist & full bake with everything Miltuns enabled sans AI as a debug test
4 Years Ago
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4 Years Ago
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4 Years Ago
Another batch of Hapis fixes
4 Years Ago
Batch 2 of Hapis bugfixes. Added Phone Booth network to Hapis.
4 Years Ago
Hapis buglist part 1
4 Years Ago
Fixed fridge door magically opening and closing by itself in the lighthouses
4 Years Ago
Hapis: Fixed swimming under compound bridge Fixed a bunch of holes and one actual crater 55% less janky waterfall transparency Fixed offshore spawns creeping into the newly expanded coastline Fixed river topos
4 Years Ago
Nixed old floating desert foliage. (New desert cliffs coming soon) Fixed Compound Sentry Gun multispawns Possible fix for MilTun server crash
4 Years Ago
Further defined player spawn parameters so that you don't spawn on secondary islands, or where you need to run far to bypass cliffs
4 Years Ago
Disabled miltuns again for debug
4 Years Ago
Hapis: Fixed a bunch of procedural spawn issues, such as Field/Monument masks being blank
4 Years Ago
Fixed a hole in terrain
4 Years Ago
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