userPeturcancel
branchrust_reboot/maincancel

704 Commits over 3,776 Days - 0.01cph!

5 Years Ago
Spas worldmodel fix.
5 Years Ago
Muzzleflash hue tweak. 3x3 muzzle billboard atlas can be a bit smaller too.
5 Years Ago
Pistol tweaks. M92 doesn't have the crude powder effect.
5 Years Ago
Fatter bolt cartridge.
5 Years Ago
Fixed the M39 attack_ADS animation not calling a shell ejection event.
5 Years Ago
Merge from weapons.
6 Years Ago
Bandit town fog: Half as saturated, slightly more brownish. Less bright at twilight. 175 render distance.
6 Years Ago
Merge from cave_large_sewers
6 Years Ago
Cloning vat fx mat uses a new fresnel feature. Cleaned redundant files.
6 Years Ago
Snowball has subsurface scattering and uses half the texture memory.
6 Years Ago
Light prefab fix.
6 Years Ago
Puzzle fusebox vfx.
6 Years Ago
Compound lighting turns off properly during daytime. Compound s2p.
6 Years Ago
Regression fix.
6 Years Ago
Big rig FX prefab update.
6 Years Ago
Distance flares less dazzling.
6 Years Ago
Rig exhaust fire stuff
6 Years Ago
Converted the big rig to the new light LOD system. Prefab improvements. Fixed some light fixtures using the wrong ambient sound script.
6 Years Ago
Rig conversion backup.
6 Years Ago
Merge from compound.
6 Years Ago
Distance flares, light occlusion and distance fading into radtown proplight prefabs.
6 Years Ago
Fixed light DistanceFlares being all the wrong color. Compound lightig backup.
6 Years Ago
Maybe RC 1st person flames.
6 Years Ago
Flame tongue action in first person.
6 Years Ago
Backup
6 Years Ago
Fix
6 Years Ago
1st person flame stuff
6 Years Ago
1st person flame backup
6 Years Ago
Merge from flamethrower_v2
6 Years Ago
Backing up this prefab.
6 Years Ago
0.75 sec fade on distant rig lights. Distance flare GPU instancing.
6 Years Ago
Rig2 lights turn on and off depending on the time of day.
6 Years Ago
Light quad imposters to Rig2 lighting prefab.
6 Years Ago
Cheapo unlit GPU billboard shader. Related mats.
6 Years Ago
Rig2: Spotlight cull popping fix. Rig2: Hero light meshes have very long range visibility. Rig2: Increased some light cull distances. Fixed a bunch of light fixture mats not being GPU instanced.
6 Years Ago
Subtracted 32632
6 Years Ago
Cleared the old v2 light fixtures folder for merge unfuckery.
6 Years Ago
Temporary hat prefab revert because it was saved on a wrong unity version. Warning galore.
6 Years Ago
FX for the Clatter helmet, and fixed the typo in its description.
7 Years Ago
Fixed 3 triggers.
7 Years Ago
It helps to include the spawn files.
7 Years Ago
Cleaned some junk
7 Years Ago
Final scene
7 Years Ago
Less absurd ore spawns on Hapis Manifest
7 Years Ago
Hapis ore fix.
7 Years Ago
Negative trigger fix.
7 Years Ago
Final scene stuff maybe
7 Years Ago
Coal piles use gravel colliders instead of solid rock More scene bugs
7 Years Ago
No-wrapped some light textures Scene bugzzz
7 Years Ago
Proper waterfall sounds. LODs on waterfall PFX. Heightmap.