693 Commits over 3,623 Days - 0.01cph!
Compound lighting turns off properly during daytime.
Compound s2p.
Big rig FX prefab update.
Distance flares less dazzling.
Converted the big rig to the new light LOD system.
Prefab improvements.
Fixed some light fixtures using the wrong ambient sound script.
Distance flares, light occlusion and distance fading into radtown proplight prefabs.
Fixed light DistanceFlares being all the wrong color.
Compound lightig backup.
Maybe RC 1st person flames.
Flame tongue action in first person.
Merge from flamethrower_v2
0.75 sec fade on distant rig lights.
Distance flare GPU instancing.
Rig2 lights turn on and off depending on the time of day.
Light quad imposters to Rig2 lighting prefab.
Cheapo unlit GPU billboard shader.
Related mats.
Rig2: Spotlight cull popping fix.
Rig2: Hero light meshes have very long range visibility.
Rig2: Increased some light cull distances.
Fixed a bunch of light fixture mats not being GPU instanced.
Cleared the old v2 light fixtures folder for merge unfuckery.
Temporary hat prefab revert because it was saved on a wrong unity version. Warning galore.
FX for the Clatter helmet, and fixed the typo in its description.
It helps to include the spawn files.
Less absurd ore spawns on Hapis
Manifest
Coal piles use gravel colliders instead of solid rock
More scene bugs
No-wrapped some light textures
Scene bugzzz
Proper waterfall sounds.
LODs on waterfall PFX.
Heightmap.
Enabled some disabled stuff.
Hapis:
Added some more loot.
Added a bunch of recyclers and repair benches.
Plus various.
More loot on Hapis, nobuild zones, random fixes.
Maybe I'll put it into the right branch.
Removed the old hazmat from deathmatch loot table.
Added the new one.
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Feature creeped a last minute radtown highrise.