6,399 Commits over 4,141 Days - 0.06cph!
Added slight sharpening to the post process.
Sweeping changes to the rock spawns, to stop them from looking like giant litterbox turds.
Tweaked coffee can helmet spec.
QA tweaks on a few more clothing pieces.
Improved burlap clothing set icons.
The thompson, rifle, lantern and the viewmodel arms are no longer completely matte.
Some crystal & ice files.
Fixed the speedtree animations (or lack of) - and the thing that was ruining our branch and leaf density.
Small menu fix, and removing temp tree files.
Fixed naked player normal map glitch.
Backing up a truckload of tree files.
Wolves and bears now made of flesh instead of stone.
More files being backed up for the upcoming forest overhaul.
Backing up before I wreck shit.
Changed every non-arctic forest. Added FoliageTrigger PH script. Tweaked sky and spawn handler settings. Probably broke something of Andre's stuff too.
Tree colour tweaks, to match the grass better.
Fixed the bad ambient light and smog.
Sky, lighting and water tweaks. PBR ground texture wip files.
Fixed rocks, to be proper with the new standard shader. Water tweaks. Temp scene backup.
Fixed all the whack tree LODs. More ground texture wips.
Disco flare fix for the testlevel.
Removed some cancer from the menu scene.
Quickfixed superspec on a bunch of clothing.
Moved a water slider without Andre noticing.
Tweaked rocks to behave a bit better with lod bias 1 instead of 2.