5,836 Commits over 3,837 Days - 0.06cph!
The thompson, rifle, lantern and the viewmodel arms are no longer completely matte.
Improved burlap clothing set icons.
QA tweaks on a few more clothing pieces.
Tweaked coffee can helmet spec.
Sweeping changes to the rock spawns, to stop them from looking like giant litterbox turds.
Added slight sharpening to the post process.
Updated the snow jacket and added variants of it. And some hazmat db stuff.
Fixed menu water, and water.mat foam.
Tweaked hazmat boots spec.
Tweaked the crazy strong env reflections, and reworked the hazmat suit.
One last menu layout tweak.
Minor layout tweak on main-menu.html
White text on the menu logo.
Replaced the old, broken main menu background, with a new one.
Removed the obsolete TreeBillboards scene.
Music and ambient sfx files.
Menu scene files, and water shore effect tweaks.
Small fix for scene stuff.
Terrain and scene file for Diogo.
Fixed the inaccurate sand normal and heightmap.
Optimized tree collisions by about 40000%
Removing generated textures from the colmeshes.
Optimized tree collision mesh files.
Small fix for that menu terrain that turned red.
Fixed mysteriously missing shader assignments.
Polish pass on terrain textures and blend parameters, making the ground a bit more crisp.
Fool me once, shame on... shame on you. Fool me... you can't get fooled again. Added a second generation bush.
Slightly unnerfed the global reflection.
Some metallic reflections for the axe, hammer and icepick.
Committing the right file.
Let's try making the shadows dark, and the sky bright!
Wiping out forest 4 for Andre.
Added the largest tree ever. Good luck chopping it down. (It will look less silly when it gets its smaller siblings.)
Tree tint variation tweaks, and slight global wind improvements.
Optimized chopped tree billboard sizes.
Fixed a tree billboard colour pop.
Tree fixes. Removed network sleep and rooted some other nodes.