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5,375 Commits over 3,653 Days - 0.06cph!

1 Year Ago
merge from main
1 Year Ago
...part 2
1 Year Ago
New flame scroller texture from scratch, because the old one was based on pixelated asset store sprite garbage Packaged new fire prefab into /effects2 Renames & cleanup part 1
1 Year Ago
Top down circle strafing fixes. Ember tweaks because ParticleSystemLOD does not support emission curves.
1 Year Ago
LightEx, LOD and pos wobble. Preliminary one shot flame extinguish fx.
1 Year Ago
Iterating top downs
1 Year Ago
Final'ish tweaks
1 Year Ago
Motion vector atlas optimization
1 Year Ago
Campfire atlas renders & scene backup
1 Year Ago
Campfire main effect (still needs a new atlas)
1 Year Ago
Pre-vertexpaint backup
1 Year Ago
mf particle shader upgrade
1 Year Ago
mf main
1 Year Ago
mf campfire
1 Year Ago
New campfire FX files/WIP
1 Year Ago
mf main
1 Year Ago
Interior ambient volumes for the caboose
1 Year Ago
Fixed Caboose material count
1 Year Ago
Fixed various small issues with the Caboose prefabs
1 Year Ago
mf main
1 Year Ago
Fixed a ladder volume that had gone AWOL. Fixed 3 traffic cones that were terrain diving. Fixed 3 loot boxes that would sometimes spawn kinda janky looking.
1 Year Ago
Some last minute polish: A few splat nudges to fix occasional troublesome autospawn here and there Fixed a sewer entrance where you'd annoyingly get your movement halted by the concrete curb underneath.
1 Year Ago
Hapis: Fixed that stubborn Site A sewer terrain violation issue once and for all.
1 Year Ago
Small Hapis bug fixes: Lake boundary clipping slightly into Oxum subterrain. Clutter spawns on a few terrain holes. One missing ladder volume.
1 Year Ago
Expanded one terrain alpha hole to maybe fix a semi-potato quality issue.
1 Year Ago
Fixed HapisRoadsSplit not having read/write
1 Year Ago
Refactored the Hapis road network mesh: Fixes collisions once and for all. No sinking through anywhere. Smoother driving. 100x better terrain adherence.
1 Year Ago
One more spawn fix.
1 Year Ago
Fixed a floating box spawner Jakob found.
1 Year Ago
Made rock_formation_small read/writable, since a lower LOD mesh inside of it is sometimes used as a colmesh where the dedicated _COL was too inaccurate.
1 Year Ago
Reinforced fix for gliff gap #16
1 Year Ago
Hotfixed newly discovered cliff gap #25.
1 Year Ago
Iterating blunt & slash variants.
1 Year Ago
▄▉▄█▋▌▌ ▊▍▍▉▉
1 Year Ago
New fully playable ParticleTestMap with a physics material farm. Impact prefab grouping.
1 Year Ago
New caboose dressing prefab file, with furniture & lighting and fx. Cleaned up temp files and junk.
1 Year Ago
Caboose exterior backup + new stringlight mesh files
1 Year Ago
Exterior lighting files Light animation WIP
1 Year Ago
Tweak blackjack emissive to minimize light bleed at a distance.
1 Year Ago
Interior progress
1 Year Ago
Updated and simplified the candle VFX to look better with our current post. (Global)
1 Year Ago
Red rug variant for Caboose. Created tweaked wood material variants specific to the Caboose interior. Prefab backup.
1 Year Ago
Prefab backup Material parameter optimization
1 Year Ago
Caboose dressing/polish temp file backup. Removed curtain backface culling to make them visible from the outside. Added a red albedo variant of the curtain textures.
1 Year Ago
1 Year Ago
More buglist fixes
1 Year Ago
Nerfed The Cove being an OP buildable cave. It is now a rich source of ore. You can still build on the island around it. Various other buglist fixes.
1 Year Ago
Fixed all remaining Hapis cliff hole issues on the big list.
1 Year Ago
Backup. (Fixed almost all remaining reported exploitable cliff/terrain holes.)
1 Year Ago
A batch of cliff gap fixes.