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6,214 Commits over 3,988 Days - 0.06cph!

1 Year Ago
Added a very brief rocket projectile ignition delay, to stop your face melting right off.
1 Year Ago
attack prefab polish added screen bounce to launcher attack
1 Year Ago
Rocket launcher attack fx revamp
1 Year Ago
Attackheli gunner camera clarity iteration.
1 Year Ago
Merge from rocket_trails. Cheaper & better rocket projectile vfx, so that attack heli rocket spam won't drown performance.
1 Year Ago
Shadow strength fix.
1 Year Ago
Merge from save241
1 Year Ago
Remaining rockets updated to external FX prefab. Fixed offset on HV/Incen projectile models.
1 Year Ago
rocket_basic projectile updated
1 Year Ago
Rocket projectile lights set to LightEx instead of Shuriken, because cheaper in this case.
1 Year Ago
Shader files.
1 Year Ago
Smoke files.
1 Year Ago
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1 Year Ago
Baseline
1 Year Ago
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1 Year Ago
Moved some visual stuff from the projectile to the launcher attack, where it makes more sense. Manually painted in some motion vectors to fix backblast float effect.
1 Year Ago
General rocket trail FX
1 Year Ago
Rocket trail replacements WIP
1 Year Ago
Merge from main
1 Year Ago
F15 flare FX
1 Year Ago
Atlas for flares. Scene backup.
1 Year Ago
Contrail & flare progress backup
1 Year Ago
Optimized F15 texture sizes. Cheap F15 afterburner FX.
1 Year Ago
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1 Year Ago
Texture files. UV fixes. Scene backup.
1 Year Ago
AH Gunner: Disabled the 3 mouse icons. Probably unnecessary to constantly remind you that LMB is fire.
1 Year Ago
Dynamic ribbon stuff
1 Year Ago
Mesh candidate. Scene backup.
1 Year Ago
Fixed AH compass strip material issues. Fixed godrays post conflict. Few more gunner UI tweaks.
1 Year Ago
Further display clarity improvements.
1 Year Ago
Analog TV filter resolution increase for better large-screen clarity.
1 Year Ago
Rocket crosshairs and text indicators aren't the wrong kind of HDR yellow anymore.
1 Year Ago
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1 Year Ago
Fixed the gunner compass being fubar
1 Year Ago
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1 Year Ago
Fixed ClearAlpha being all whack on the gunner cam
1 Year Ago
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1 Year Ago
Rocket over-distance FX
1 Year Ago
Animated rig thing for making moving projectile FX.
1 Year Ago
Launcher firing sequence
1 Year Ago
More working files (6P atlases) Separated temps from finals.
1 Year Ago
Naming consistency, texture size optimization, and nixed a few files that aren't needed anymore.
1 Year Ago
Mergable nuke w/ necessary shader fixes.
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Consistency fixes for post smoke.
1 Year Ago
Cloud termination atlas WIP
1 Year Ago
Converted all the stuff to the new shader vertex stream format Lingering post-explosion mushroom cloud WIP