6,304 Commits over 4,049 Days - 0.06cph!
Added an attack prefab for the homing launcher, instead of it using the RL one.
Pos fix & FX prefab update for the positioner.
Added root position entity for FX spawning.
Final prefab & related files
Fixed some ticketed FX issues on the Oil Rigs.
S2P'd both.
Merge from heli_flares. (F15 FX update)
F15 flare iteration to bring it more in line with the choppers.
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Small OldTV UV modifications to faciliate white noise effect.
TV prefab collider setup & lighting.
Merge from hab_lighting_fx. Hot Air balloon lighting and FX update.
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Small fixes.
LightEX checkpoint.
Emissive & lighting setup
Performance upgrade & visual progress WIP.
More rocket launcher viewmodel FX polish against erratic player movement.
Viewmodel prefabs & naming
Launcher viewmodel FX backup
Improvements to launcher barrel FX.
Added a very brief rocket projectile ignition delay, to stop your face melting right off.
attack prefab polish
added screen bounce to launcher attack
Rocket launcher attack fx revamp
Attackheli gunner camera clarity iteration.
Merge from rocket_trails. Cheaper & better rocket projectile vfx, so that attack heli rocket spam won't drown performance.
Remaining rockets updated to external FX prefab.
Fixed offset on HV/Incen projectile models.
rocket_basic projectile updated
Rocket projectile lights set to LightEx instead of Shuriken, because cheaper in this case.