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6,214 Commits over 3,988 Days - 0.06cph!

1 Year Ago
Material fixes.
1 Year Ago
1 Year Ago
6P orientation debug ball is motion blended.
1 Year Ago
More 6P smoke iteration/studying
1 Year Ago
Merge from shader-fix-2
1 Year Ago
6P transmission debug
1 Year Ago
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1 Year Ago
6P debug setup in particle scene
1 Year Ago
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1 Year Ago
6P Debug atlas.
1 Year Ago
Another iteration of 6P smoke loops
1 Year Ago
Merge from shader-fix-2
1 Year Ago
Final air explosion sans 6P smoke
1 Year Ago
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1 Year Ago
Timing fixes.
1 Year Ago
Streak timings. Curves for days.
1 Year Ago
Explosions: Emission override over time on texcoord1.x to stop banding.
1 Year Ago
Streaking element for explosions
1 Year Ago
Merge from shader-fix-2
1 Year Ago
Explosion streak small atlas.
1 Year Ago
Cleanup & scene backup
1 Year Ago
Cherrypick launcher blockout
1 Year Ago
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1 Year Ago
Optimized textures Mat polish
1 Year Ago
Inner/outer consistency stuff Initial extra bloom
1 Year Ago
HE lingering smoke
1 Year Ago
Secondaries for 25mm impact.
1 Year Ago
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1 Year Ago
Shockwave improvements
1 Year Ago
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1 Year Ago
Fixed Abyss Torch being lit when dropped.
1 Year Ago
Functional ground effect
1 Year Ago
Shockwave + ground effect tests
1 Year Ago
Explosion iterations
1 Year Ago
Explosion tonemapping iterations
1 Year Ago
Explosion files & research backup.
1 Year Ago
Main cannon ground effect
1 Year Ago
New flaming ember/debris atlas, because that soft radial blob used everywhere has become pretty old.
1 Year Ago
Cannon impact explosion WIP Muzzle iteration & naming consistency.
1 Year Ago
Main & coax muzzle FX.
1 Year Ago
Cannon related FX & some more random stuff Unused file cleanup.
1 Year Ago
Moved the exhaust to the real location, and adjusted the texture so that it doesn't look like a window. Muzzle tweaks.
1 Year Ago
Firing effects WIP & related temp files.
1 Year Ago
Slow burning atlas. Converted all to TGA because f that PNG alpha noise.
1 Year Ago
Flame stuff WIP
1 Year Ago
More.
1 Year Ago
Fire flipbook files.
1 Year Ago
Old TV: texture size tweaks, added off variant, fixed LOD script, slight emissive fresnel to emulate glass thickness Proper static noise effect pending a small shader fix from D.