userPeturcancel
reporust_rebootcancel

5,393 Commits over 3,653 Days - 0.06cph!

1 Year Ago
Shifted stuff around in the lighting hierarchy for proper togglability with the culling volume.
1 Year Ago
Caboose dressing prefab with exterior lighting and culling volume Neon material tweak
1 Year Ago
Scene backup. Caboose string light mesh changes to facilitate the modified shape
1 Year Ago
Fixed Caboose emissive material and lighting animation regression. Changes to some textures to faciliate string lights being in an off state without looking derp.
1 Year Ago
Inverted culling volume test to deal with the paper thin caboose wall light bleed WIP.
1 Year Ago
Fixed NeonSign material being blank. Optimized NeonSign texture sizes. Tweaked Caboose Graffiti to be cutout rendered instead of faded (necessary for lighting purposes)
1 Year Ago
Flame iteration & scene backup
1 Year Ago
Scene backup
1 Year Ago
Floating flame sequence to augment any base fire atlas.
1 Year Ago
Upwards pointing generic slightly rounded bottom flame atlas. (Hobo barrels)
1 Year Ago
Added soft blend to the Molotov ground fire, now that the shader bug has been sorted.
1 Year Ago
▉▄▉ ▊▆▇▉▌ ▅▅█▄▍▄
1 Year Ago
BBQ deployed prefab updated with facelifted elements.
1 Year Ago
merge from main
1 Year Ago
Scene backup
1 Year Ago
Remaining BBQ FX stuff Iterated on the BBQ emissive texture
1 Year Ago
New BBQ FX & related meshes/mats
1 Year Ago
BBQ fire facelift & point-light-killing perf optimization WIP
1 Year Ago
Updated all candle statics to new FX too.
1 Year Ago
Updated Candle Sets to the new FX and facelifted their lighting.
1 Year Ago
mf main
1 Year Ago
Scene backup
1 Year Ago
Iterated on candle flame FX
1 Year Ago
Door mat fix
1 Year Ago
Safe (non-SF) ghost door material with edge highlight
1 Year Ago
Ghostly shader texture addition tweaks for later
1 Year Ago
Cherrypicked in the new Jack O Lantern and skull spike skins visual refresh and fx.
1 Year Ago
merge from portal fx
1 Year Ago
Removed shaderforge temporarily, because no need to merge it in here and now.
1 Year Ago
mf parent
1 Year Ago
Renamed the ancient and now unused ConstructionWireframe2 shader to Ghostly, and reworked it Meshes and materials for ghost door PortalArt prefab
1 Year Ago
▅▌▉ (▆▇▇▌▅▅▍▇▊▅▉█ █▌▇▋▉▅▄ ▇▇▆▄▌▉▆▇█ ▌▌▄▌▄▌▅▋▊▄▌ ▅▄██ ▍▊▍▅▆)
1 Year Ago
Merge from VFX. (Refreshes both Jacko lanterns, Tuna Can Lamps and Skull Fire Pit)
1 Year Ago
Scene backup
1 Year Ago
Fixed Jacko lanterns interior lights taking 58 minutes to reach full brightness
1 Year Ago
Temporarily reverted Additive HDR shader to earlier version for merge purposes
1 Year Ago
mf main
1 Year Ago
Scene backup & related files
1 Year Ago
Dynamic flame WIP
1 Year Ago
Dynamic torch flame WIP
1 Year Ago
GPU instancing on some mats & texture import optimization
1 Year Ago
Final pikes iteration Scene backup
1 Year Ago
Zeroed the prefab because OCD
1 Year Ago
Facelift and simplifaction for the Skull Spike w/ Candle Lights. Improved lighting, FX, LightEx and EntityFlagToggle trimmed from 6 entities to 2 with ParticleSystemContainer
1 Year Ago
Scene backup Tuna wall light fix
1 Year Ago
mf main
1 Year Ago
Tuna can light lighting/fx refresh. Optimized related textures. Stopped the mesh from creating those blank clutter materials that do nothing.
1 Year Ago
Tuna can wall light refresh
1 Year Ago
Asset farm setup.
1 Year Ago
Cherrypickable material fix for the new tools at low shader level (Changed from Rust Cloth to Rust Standard) Slight optimization of related import settings.