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5,836 Commits over 3,837 Days - 0.06cph!

1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
16x8 frame setup. More optimal for the duration.
1 Year Ago
6point shader test setup for Diogo
1 Year Ago
Flipbook files (2 variants)
1 Year Ago
Core glow in the volumetric shader.
1 Year Ago
Progress, emissive core
1 Year Ago
Lightwrapping & transmission for a better volumetric feel.
1 Year Ago
Cleanup checkpoint
1 Year Ago
Shader backup
1 Year Ago
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1 Year Ago
Topside lighting mods to facilitate house changes WIP
1 Year Ago
Topside adjustments for the new cabin interior. S2P
1 Year Ago
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1 Year Ago
Fixed bad positioning on the distance flare.
1 Year Ago
Various final fixes.
1 Year Ago
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1 Year Ago
New corridor lighting and some surrounding tweaks to facilitate
1 Year Ago
NV Scientist secondary light additions. Minor related mat tweaks.
1 Year Ago
Fixed NVScientist mask emissive not being like in the cinematic branch. Optimized some texture sizes and params.
1 Year Ago
Fixed missing fire damage and heat triggers. NMS S2P
1 Year Ago
Tweaks to the underground lighting. New worklight fixture to further highlight the warhead + surrounding tweaks. Disabled all light occludees because cull volumes handle it. Blanket increased light LOD distances also because the cull volumes will handle that.
1 Year Ago
Reworked button house to have a new worklight providing focus on the hatch button
1 Year Ago
Zeroed prefab coords because OCD
1 Year Ago
Worklight_single prefab setup
1 Year Ago
Lighting prefab backup
1 Year Ago
Tweaks to the worklight emissive. Texture optimizations.
1 Year Ago
Final'ish sans new worklights.
1 Year Ago
Fixes. 1 less shadow caster.
1 Year Ago
Topside prefab backup
1 Year Ago
S2P's the WIP lights
1 Year Ago
Prefab backup
1 Year Ago
Fixed the blurred rotors not casting shadows.
1 Year Ago
This was supposed to be clamped. Scene backup.
1 Year Ago
UI.Dialog.AttackHeli elements. (Some assignments and code tweaks left for BillB)
1 Year Ago
Final'ish gunner screen Cleanup
1 Year Ago
Progress with new shaders
1 Year Ago
Layer order for ClearAlpha Messed up auto exposure WIP for UI elements
1 Year Ago
Can't remember what I changed, but it was something.
1 Year Ago
Stop HUD from going ridiculously wide. Compass texture tweaks.
1 Year Ago
Positioning polish & naming convention
1 Year Ago
New lo-fi digital compass strip
1 Year Ago
Compass fixes
1 Year Ago
UI progress & related image tweaks.
1 Year Ago
Merge from parent
1 Year Ago
Various gunner screen UI and post stuff WIP New post filter from Diogo