6,304 Commits over 4,049 Days - 0.06cph!
999 more bakes to fix various vertex precision problem areas
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Heli wreckage & related files.
Fixed smoothness inconsistencies in all the rock_formation_small materials.
Splat updates for 8 channels.
Scene org & heightmap polish.
Terrain>mesh converter into 3rd party
Terrain refining
Fixed some rock_formation_small_x not having shore wetness
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Final grading for L.
Light emission driven by its own entity to simplify.
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Slightly brighter underwater visibility.
merge from particle-fade-mod
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Merge from particle-fade-mod
Readied for the new screenspace features.
Converted small streaks to 6P shading
Medium core is 6P shaded
Atlas iteration
New smaller mushroom atlas for better M/L difference
Finally a rolling smoke atlas that isn't garbage.
Scene backup.
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Lingering smoke atlas with termination baked in, probably better than all this shader fuckery.
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Atlas tweaks & particle system iteration