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6,304 Commits over 4,049 Days - 0.06cph!

1 Year Ago
999 more bakes to fix various vertex precision problem areas
1 Year Ago
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1 Year Ago
Mesh update
1 Year Ago
Overgrowth
1 Year Ago
Underwater detailing
1 Year Ago
Heli wreckage & related files.
1 Year Ago
Fixed smoothness inconsistencies in all the rock_formation_small materials.
1 Year Ago
Terrain detailing.
1 Year Ago
Splat updates for 8 channels. Scene org & heightmap polish.
1 Year Ago
Terrain>mesh converter into 3rd party
1 Year Ago
Terrain refining Fixed some rock_formation_small_x not having shore wetness
1 Year Ago
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▋▍▄▄▇ & ▋▆▌▊▌▉▄▊▍▆
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Offshores
1 Year Ago
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Sculpts & splats
1 Year Ago
Final cliffing
1 Year Ago
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▊▊▋▅▋ ▌▋▇▇▉▇ & ▌▄▉▊█▌▍ ▋▊█▉█
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1 Year Ago
Final grading for L. Light emission driven by its own entity to simplify.
1 Year Ago
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1 Year Ago
Slightly brighter underwater visibility.
1 Year Ago
merge from particle-fade-mod
1 Year Ago
Merge from particle-fade-mod
1 Year Ago
Readied for the new screenspace features.
1 Year Ago
Finalized medium.
1 Year Ago
Converted small streaks to 6P shading
1 Year Ago
Medium core is 6P shaded Atlas iteration
1 Year Ago
New smaller mushroom atlas for better M/L difference
1 Year Ago
S/M/L tuning WIP
1 Year Ago
Finally a rolling smoke atlas that isn't garbage. Scene backup.
1 Year Ago
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1 Year Ago
Lingering smoke atlas with termination baked in, probably better than all this shader fuckery.
1 Year Ago
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1 Year Ago
Atlas tweaks & particle system iteration