5,837 Commits over 3,837 Days - 0.06cph!
Scene backup.
FX meshes & related files.
More turbine & damage stuff.
Related materials.
Scene backup.
Mat tweaks for turbine FX.
Scene backup.
Various material & texture params and tweaks.
Emissive texture.
Scene backup.
Bespoke tuning for Procmap's shore gradient.
Texture levels & mat tweaks.
Testlevel properly coast splatted
Foam composite
Pre-levels checkpoint for foam
Scene setup for water FX.
Blunt variants.
Naming consistencies.
Improved mag drop concept file for later.
Replaced placeholder FX on Crafter
Conveyor interface lighting
Changed some industrial textures to faciliate new lights.
Fixed Conveyor model not using the metallic texture.
Reworked lights on the industrial crafter
Event light test group for the Storage Adapter
Bunch of various texture optimization & related mats.
Final'ish bullet parameters for all physicsmats.
Additive explosive WIP.
Related mat tweaks.
Iterated on stone&glass impacts for the new meshes.
Scene backup
Glass shard gib subemitter replacement and sinking logic
Revised wood impacts using the new meshes.
Metal ore impacts also following the new metal impact sparking behaviour
Added Matt's shrapnel meshes to the effect.
Scene backup
Organized some files in the messy effects folder
Revised metal impacts. Sparking occasionally instead of always.
Setup Matt's improved gib models.
New gib meshes.
Scene backup.
Physicsmat impacts iteration & related files.
▌▅▄▊▆ ▇▆▆▋▅'▇ ▄█▆▋▍▌▌▌ ▉▊▋▆▅▄▍ ▋▇ ▆▅▉▋███▍▋ █▅▇▍▍▊▄▅▌▄▇ ▊▌▄▆▇▇▍ ▅▌▍▉▇▊▍▄▉▊▉▉▍ ▌▋▆█▊ ▉▊▋▄▆ ▍▆▍▇ ▊▇▅▆▇▅ ▉▆▄ ▌▌▋. ▊▍▌ ▄ █▉▇▄█ ▌▊▉▉▌▋▅▄▊ ▍▇█▆ ▆ ▊█▇▆██ ▉▊▇ ▉▌▌▊▌▍. ▋█▍▌▌ ▌▋▉▋▉ ▇▇▅█▌▉ ▇█▊.
Fixed two bad parameters on the rock_pile_cream material to get rid of the black tar.
Disabled LightEx from the bounce because potential timing desync
Made the alarm & bounce pulse.
Clipped the PFX prefab onto the ice throne.
Changed one word from outside to inside
ExitEntranceCombo refactor to stop the newly added light bleed between inside/outside realms. (needs script tweaks)
Fixed Gumdrop Yellow sometimes running 2 materials.
fixed cream pile blend material metallic and specular levels to match the floor
Fixed Ice Throne not using the roughness texture on the foliage shader.
Minor param tweaks.
Merge from xmastunnel_relight: (tunnel lighting/post revamp + cream piles + lootbox visuals)
Enhanced the FX/lighting around the Xmas tunnel loot box
Tweaked some bounce to behave with the spawned entrance door.