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6,768 Commits over 4,294 Days - 0.07cph!

1 Year Ago
Improved military flamethrower jet line coherence, and collision/bounce behaviour
1 Year Ago
Iterated on visual flame + smoke collision and behaviour
1 Year Ago
Lowered delay on yellow fireball flames.
1 Year Ago
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1 Year Ago
Fixed ground fire error.
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Disabled shadow casting and lowered light range a little bit on Fireball, to stop it tanking FPS. Stopgap fix until whole effect is replaced.
1 Year Ago
Fixed minigun muzzle flash not emitting light
1 Year Ago
Early pilot flames prefab
1 Year Ago
12 range FX.
1 Year Ago
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1 Year Ago
Attack FX iteration
1 Year Ago
Detach time
1 Year Ago
Attack recycle time
1 Year Ago
More randomized muzzle flash
1 Year Ago
Brightened door glass up just a tad. Killed the duplicate screenmaterial that was no longer used.
1 Year Ago
Fixed parts of the screen sorting poorly/disappearing when crouching Fixed clipping on one part of the glitch animation.
1 Year Ago
LocalPosAnim for screen signal distort.
1 Year Ago
Shifted login screen to the monitor with the sticky note, because funnier. Other fixes.
1 Year Ago
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1 Year Ago
Various screen related.
1 Year Ago
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1 Year Ago
Various lighting, material, occlusion, screen improvements. (WIP)
1 Year Ago
Materials
1 Year Ago
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1 Year Ago
Flamejet concept
1 Year Ago
LOD & fixes
1 Year Ago
Optimized attack prefab.
1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed muzzle orientation again
1 Year Ago
Fixed attack prefab.
1 Year Ago
Attack tweaks. Viewmodel muzzle point pushed back a bit.
1 Year Ago
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1 Year Ago
Muzzle & eject loc, speed/cycle iteration.
1 Year Ago
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1 Year Ago
Screen content iteration. Oscilloscope.
1 Year Ago
Second screen light & AmbientLightLOD
1 Year Ago
64px instead of 128px
1 Year Ago
Canvas fix
1 Year Ago
Top screen & icon optimization.
1 Year Ago
Screen stuff & related shader+files.
1 Year Ago
Preliminary screen setup & related files.
1 Year Ago
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1 Year Ago
1 Year Ago
More gaseous muzzle fx. Better calibrated tones on muzzle flash side/front textures.
1 Year Ago
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1 Year Ago
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