6,214 Commits over 3,988 Days - 0.06cph!
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Viewmodel on/off function
New flare FX & related files.
Torch texture size optimization
Glass material tweaks
Reworked inner bulb and outer glass with new shader features
Progress & some stuff for Diogo
Scene additions for Matt. Pool, volumetrics volume.
Merge from lighting_test_scene
Remaining test map stuff for Matt
Fixed a small issue with the green gambling light
Art test scene WIP/backup
Turn off all exterior lights during daytime.
Fixed the close flare on the new ceiling light fixture
Final playthrough polish on lighting prefab.
Updated explosion_underwater_surface for the new water
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Bullet/blunt/slash/stab water impacts no longer fill rate performance hogs, and look nicer.
Water splash material vertex lit instead of emissive, uses a healthier texture atlas.
Cleaned up old temp lighting from the scene.
Added the lighting prefab and made a few scene tweaks needed for its integration.
Moved the subway entrance lighting to an override group with a culling volume to save on shadow casters.
Exit sign emissive tweak.
Localized FX
Bounce polish
Prefab backup
New prop light spotlight off
Tweaks/fixes to a few light fixture mats.
Prefab backup.
Streetlight detached prefab iteration.
Prefab backup
New light cookies
Lighting progress & related files
Prefab backup & light fixture mat tweaks
Lighting prefab.
Tweaks to new office ceiling A fixtures.
Phonebooth lighting tweaks.