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6,227 Commits over 4,414 Days - 0.06cph!

2 Years Ago
Clean files.
2 Years Ago
Finalized prefabs & file organization.
2 Years Ago
Main cannon attack improvements
2 Years Ago
Attack ground effect WIP
2 Years Ago
Headlight improvements & flare fixes.
2 Years Ago
Main cannon attack prefab
2 Years Ago
Attack stuff. Organized files for merge.
2 Years Ago
Various material, PFX and lighting perf optimizations. New firing, traversal & damage FX. Texture tweaks; Got rid of the Desert Storm Coalition markings. Less noisy bare metal scratches and stuff.
2 Years Ago
Dynamic exhaust
2 Years Ago
Merge gymnastics
2 Years Ago
Missing file
2 Years Ago
Better directionality
2 Years Ago
Fixed manpad explosion vertex stream regression.
2 Years Ago
Fixed MLRS air burst explosion streaks breaking with the new streak type.
2 Years Ago
Fixes
2 Years Ago
Explosive ammo iteration
2 Years Ago
Fire bullet additive iteration
2 Years Ago
Further iteration
2 Years Ago
More iteration
2 Years Ago
Rock iteration
2 Years Ago
Merge from main
2 Years Ago
Reworked the underwater base glass to be in line with the other underwater changes.
2 Years Ago
reapplied lantern fixes
2 Years Ago
Shadow improvements. Also fixed the related strobelight issue.
2 Years Ago
Added a fix for the flare regression, and made it behave better from the side.
2 Years Ago
Fixed performance issue on the deployable search light. Improved lighting setup on it. Fixed some other random issues like the duplicate collider existing in the ground underneath it.
2 Years Ago
Fixed 3P attachment offsets. Fixed SKS ejected shells not having any drag and going sub-orbital 3P Muzzlebrake orientation fixed. Slight color consistency improvement on the muzzle brake flashes (global)
2 Years Ago
3rd person eject fix
2 Years Ago
SKS attachments and FX
2 Years Ago
additive_fire FX for incendiary ammo impacts
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
New FX for lantern because cozy.
2 Years Ago
Various lantern regression fixes. Improved lighting from it a little bit. Tweaked light color a tad, for greater contrast vs flame lights.
2 Years Ago
Merge from main
2 Years Ago
Clatter helmet PFX fixes and visual refresh: -Flame tone adjusted to be more in line with the new fires. -Improved heat shimmer, which had regressed. -Performance optimized: No longer relies on noise, less overdraw & LOD tweaks. -Cleaned a script from the prefab that was doing nothing.
2 Years Ago
Iteration
2 Years Ago
Applied first iteration of attack
2 Years Ago
Shotgun powdery prefab
2 Years Ago
Muzzle WIP
2 Years Ago
Underwater post toggles.
2 Years Ago
Fixes
2 Years Ago
Proper new underwater settings RC
2 Years Ago
Chromatic ab fix.
2 Years Ago
Fix
2 Years Ago
Blur method solution test
2 Years Ago
Fixed MLRS screen map stencil sometimes clipping into the players legs.
2 Years Ago
Laptop screen emits onto things.
2 Years Ago
Screen bloom improvements.
2 Years Ago
Opacity fix.