5,837 Commits over 3,837 Days - 0.06cph!
Basic lightbulb shader & related files
Added cleaned static decor xmas prefabs for dressing purposes
Further material tweaks for fringe lighting situations
Scene backup / farm stuff
Icicle & snowman material iteration
Snow machine improvements WIP
Gingerbread slash/bullet/blunt FX prefabs.
Snow machine refresh WIP
Crusty gingerbread generic impact & related files.
"dumb" inner shell & related files
Finally maybe an acceptable top topology for the flame mesh
Flame mesh texture prototype
Pre inner flame cone checkpoint
Some scale hackery to work around the old shader's innate object spaceyness.
Newest shader again for debug
Maybe fixed the new Tuna Can Lantern candle flame being 3 feet tall in the build(???)
Merge from VFX (Hobos, Candles, Tuna Can Light, BBQ, Molotov ground fire now soft blended.)
Hobobarrel static & deployed prefab setup and polish.
Bugfixes and final polish on Caboose Dressing prefab.
Added back the missing window plane
Shifted stuff around in the lighting hierarchy for proper togglability with the culling volume.
Caboose dressing prefab with exterior lighting and culling volume
Neon material tweak
Scene backup.
Caboose string light mesh changes to facilitate the modified shape
Fixed Caboose emissive material and lighting animation regression.
Changes to some textures to faciliate string lights being in an off state without looking derp.
Inverted culling volume test to deal with the paper thin caboose wall light bleed WIP.
Fixed NeonSign material being blank.
Optimized NeonSign texture sizes.
Tweaked Caboose Graffiti to be cutout rendered instead of faded (necessary for lighting purposes)