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6,451 Commits over 4,110 Days - 0.07cph!

2 Years Ago
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2 Years Ago
Timing fixes.
2 Years Ago
Streak timings. Curves for days.
2 Years Ago
Explosions: Emission override over time on texcoord1.x to stop banding.
2 Years Ago
Streaking element for explosions
2 Years Ago
Merge from shader-fix-2
2 Years Ago
Explosion streak small atlas.
2 Years Ago
Cleanup & scene backup
2 Years Ago
Cherrypick launcher blockout
2 Years Ago
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2 Years Ago
Optimized textures Mat polish
2 Years Ago
Inner/outer consistency stuff Initial extra bloom
2 Years Ago
HE lingering smoke
2 Years Ago
Secondaries for 25mm impact.
2 Years Ago
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2 Years Ago
Shockwave improvements
2 Years Ago
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2 Years Ago
Fixed Abyss Torch being lit when dropped.
2 Years Ago
Functional ground effect
2 Years Ago
Shockwave + ground effect tests
2 Years Ago
Explosion iterations
2 Years Ago
Explosion tonemapping iterations
2 Years Ago
Explosion files & research backup.
2 Years Ago
Main cannon ground effect
2 Years Ago
New flaming ember/debris atlas, because that soft radial blob used everywhere has become pretty old.
2 Years Ago
Cannon impact explosion WIP Muzzle iteration & naming consistency.
2 Years Ago
Main & coax muzzle FX.
2 Years Ago
Cannon related FX & some more random stuff Unused file cleanup.
2 Years Ago
Moved the exhaust to the real location, and adjusted the texture so that it doesn't look like a window. Muzzle tweaks.
2 Years Ago
Firing effects WIP & related temp files.
2 Years Ago
Slow burning atlas. Converted all to TGA because f that PNG alpha noise.
2 Years Ago
Flame stuff WIP
2 Years Ago
More.
2 Years Ago
Fire flipbook files.
2 Years Ago
Old TV: texture size tweaks, added off variant, fixed LOD script, slight emissive fresnel to emulate glass thickness Proper static noise effect pending a small shader fix from D.
2 Years Ago
Layout grouped in an optional skin name text field under the weapon name.
2 Years Ago
WeaponRackInfo UI polish & localization tokens
2 Years Ago
Fixed pixelation flicker glitch on WeaponRackLight
2 Years Ago
Flashbang, F1, Beancan & 40mm underwater boom size adjustments.
2 Years Ago
S/M/L explosion FX variants for the underwater portion as well.
2 Years Ago
Rotor wash underwater render fix.
2 Years Ago
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2 Years Ago
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2 Years Ago
Hatch burnout one-shot
2 Years Ago
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2 Years Ago
Exhaust & damage states WIP
2 Years Ago
V2 lighting prefab