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5,837 Commits over 3,837 Days - 0.06cph!

2 Years Ago
merge from parent
2 Years Ago
Texture updates
2 Years Ago
Basic lightbulb shader & related files
2 Years Ago
Added cleaned static decor xmas prefabs for dressing purposes
2 Years Ago
Cleanup & naming
2 Years Ago
Mats & scene backup
2 Years Ago
For matt
2 Years Ago
Scene backup
2 Years Ago
Further material tweaks for fringe lighting situations
2 Years Ago
Tweaks
2 Years Ago
Scene backup / farm stuff Icicle & snowman material iteration
2 Years Ago
Asset farm
2 Years Ago
Snow machine improvements WIP
2 Years Ago
Gingerbread slash/bullet/blunt FX prefabs. Snow machine refresh WIP
2 Years Ago
Crusty gingerbread generic impact & related files.
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
2 Years Ago
"dumb" inner shell & related files
2 Years Ago
File backup
2 Years Ago
Finally maybe an acceptable top topology for the flame mesh
2 Years Ago
Ref values
2 Years Ago
Flame mesh texture prototype
2 Years Ago
Pre inner flame cone checkpoint
2 Years Ago
Kinetic params
2 Years Ago
Reworked mesh bones
2 Years Ago
Some scale hackery to work around the old shader's innate object spaceyness.
2 Years Ago
Mesh & scene backup
2 Years Ago
Backup
2 Years Ago
Mesh backup
2 Years Ago
Stuff for Bill
2 Years Ago
Newest shader again for debug
2 Years Ago
Maybe fixed the new Tuna Can Lantern candle flame being 3 feet tall in the build(???)
2 Years Ago
Merge from VFX (Hobos, Candles, Tuna Can Light, BBQ, Molotov ground fire now soft blended.)
2 Years Ago
merge from main
2 Years Ago
Hobobarrel static & deployed prefab setup and polish.
2 Years Ago
Scene backup
2 Years Ago
More fixes.
2 Years Ago
Bugfixes and final polish on Caboose Dressing prefab.
2 Years Ago
merge from main
2 Years Ago
Added back the missing window plane
2 Years Ago
merge from Caboose
2 Years Ago
Various fixes
2 Years Ago
Trigger fixeroos
2 Years Ago
Shifted stuff around in the lighting hierarchy for proper togglability with the culling volume.
2 Years Ago
Caboose dressing prefab with exterior lighting and culling volume Neon material tweak
2 Years Ago
Scene backup. Caboose string light mesh changes to facilitate the modified shape
2 Years Ago
Fixed Caboose emissive material and lighting animation regression. Changes to some textures to faciliate string lights being in an off state without looking derp.
2 Years Ago
Inverted culling volume test to deal with the paper thin caboose wall light bleed WIP.
2 Years Ago
Fixed NeonSign material being blank. Optimized NeonSign texture sizes. Tweaked Caboose Graffiti to be cutout rendered instead of faded (necessary for lighting purposes)