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6,884 Commits over 4,383 Days - 0.07cph!

1 Year Ago
Fixes
1 Year Ago
Explosive ammo iteration
1 Year Ago
Fire bullet additive iteration
1 Year Ago
Further iteration
1 Year Ago
More iteration
1 Year Ago
Rock iteration
1 Year Ago
Merge from main
1 Year Ago
Reworked the underwater base glass to be in line with the other underwater changes.
1 Year Ago
reapplied lantern fixes
1 Year Ago
Shadow improvements. Also fixed the related strobelight issue.
1 Year Ago
Added a fix for the flare regression, and made it behave better from the side.
1 Year Ago
Fixed performance issue on the deployable search light. Improved lighting setup on it. Fixed some other random issues like the duplicate collider existing in the ground underneath it.
1 Year Ago
Fixed 3P attachment offsets. Fixed SKS ejected shells not having any drag and going sub-orbital 3P Muzzlebrake orientation fixed. Slight color consistency improvement on the muzzle brake flashes (global)
1 Year Ago
3rd person eject fix
1 Year Ago
SKS attachments and FX
1 Year Ago
additive_fire FX for incendiary ammo impacts
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
New FX for lantern because cozy.
1 Year Ago
Various lantern regression fixes. Improved lighting from it a little bit. Tweaked light color a tad, for greater contrast vs flame lights.
1 Year Ago
Merge from main
1 Year Ago
Clatter helmet PFX fixes and visual refresh: -Flame tone adjusted to be more in line with the new fires. -Improved heat shimmer, which had regressed. -Performance optimized: No longer relies on noise, less overdraw & LOD tweaks. -Cleaned a script from the prefab that was doing nothing.
2 Years Ago
Iteration
2 Years Ago
Applied first iteration of attack
2 Years Ago
Shotgun powdery prefab
2 Years Ago
Muzzle WIP
2 Years Ago
Underwater post toggles.
2 Years Ago
Fixes
2 Years Ago
Proper new underwater settings RC
2 Years Ago
Chromatic ab fix.
2 Years Ago
Fix
2 Years Ago
Blur method solution test
2 Years Ago
Fixed MLRS screen map stencil sometimes clipping into the players legs.
2 Years Ago
Laptop screen emits onto things.
2 Years Ago
Screen bloom improvements.
2 Years Ago
Opacity fix.
2 Years Ago
Hacking laptop interface improvements
2 Years Ago
Fixed Hackable Crate keypad looking all fubar. Improved the indicator light and made it emit onto players.
2 Years Ago
Fixed blinding button materials in Trainyard. Made the arrows on the red buttons white for visibility. Could barely read them. S2P.
2 Years Ago
Scrap & attack helis use nested rotor wash prefabs as well, for ease of optimization. Should no longer have the weird rotor wash collision behaviour.
2 Years Ago
Chinook & Patrol Heli ground wash collision fix & reduced minimum height needed for visual dust spam from 80 > 40 on both. Moved Chinook wash FX to nested prefab.
2 Years Ago
Better underwater distance benchmark prefab.
2 Years Ago
Water distance fixes.
2 Years Ago
Water visibility distance tweaks & better lighting consistency between goggles and no goggles.
2 Years Ago
Vision marker setup
2 Years Ago
Removed soft blend from mlrs_lightmask to fix the badass looking mlrs blinkers not rendering.
2 Years Ago
Flamethrower 3rd person center point fix. Improved flamethrower pilot light look and performance, now lights up a very tiny area around the barrel.
2 Years Ago
Crossbow & legacy bow fire arrow visual upgrades.
2 Years Ago
Compound bow 3rd/1st fire arrow updates.
2 Years Ago
Fire arrow projectile visual revamp Trimmed the trail renderer from it for performance, since it's covered by smoke trail anyway Arrow now illuminates a little bit around it mid-flight.