6,219 Commits over 3,988 Days - 0.06cph!
First smoke puff using 6point (test)
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Distant nuke files and prefab on a clean branch because the other had SF and other stuff
Needs the shader files too (cc @diogo)
6P Mat update & scene backup
Afterglow stuff & scene backup
Fix for high orientation & ground fx WIP
Orientation improvs / backup
Flare stuff & related files
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World space UV and camera near fade on parameter.
Edge lines infinitely dynamic instead of repeating
Pre edge-blend animation checkpoint
Organized fields.
Time of day modulation.
Shader backup
New noise texture
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16x8 frame setup. More optimal for the duration.
6point shader test setup for Diogo
Flipbook files (2 variants)
Core glow in the volumetric shader.
Lightwrapping & transmission for a better volumetric feel.
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Topside lighting mods to facilitate house changes WIP
Topside adjustments for the new cabin interior.
S2P