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6,304 Commits over 4,049 Days - 0.06cph!

2 Years Ago
Scene additions for Matt. Pool, volumetrics volume.
2 Years Ago
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2 Years Ago
Cleanup
2 Years Ago
Material iteration
2 Years Ago
Droplet meshes & shader
2 Years Ago
Experiments
2 Years Ago
Merge from lighting_test_scene
2 Years Ago
Remaining test map stuff for Matt Fixed a small issue with the green gambling light
2 Years Ago
Art test scene WIP/backup
2 Years Ago
Turn off all exterior lights during daytime.
2 Years Ago
Fixed the close flare on the new ceiling light fixture
2 Years Ago
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2 Years Ago
Final playthrough polish on lighting prefab.
2 Years Ago
Updated explosion_underwater_surface for the new water
2 Years Ago
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2 Years Ago
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2 Years Ago
Bullet/blunt/slash/stab water impacts no longer fill rate performance hogs, and look nicer.
2 Years Ago
Water splash material vertex lit instead of emissive, uses a healthier texture atlas.
2 Years Ago
Bugfixes
2 Years Ago
Cleaned up old temp lighting from the scene.
2 Years Ago
Added the lighting prefab and made a few scene tweaks needed for its integration.
2 Years Ago
Moved the subway entrance lighting to an override group with a culling volume to save on shadow casters. Exit sign emissive tweak.
2 Years Ago
Remaining lighting
2 Years Ago
2 Years Ago
Finalizing backup
2 Years Ago
Localized FX Bounce polish
2 Years Ago
Prefab backup New prop light spotlight off Tweaks/fixes to a few light fixture mats.
2 Years Ago
Exterior bounce
2 Years Ago
Loading bays
2 Years Ago
Prefab backup. Streetlight detached prefab iteration.
2 Years Ago
Progress backup
2 Years Ago
Prefab backup New light cookies
2 Years Ago
Lighting progress
2 Years Ago
Interior fixes.
2 Years Ago
Terminal progress backup
2 Years Ago
Lighting progress & related files
2 Years Ago
Prefab backup & light fixture mat tweaks
2 Years Ago
Lighting prefab. Tweaks to new office ceiling A fixtures.
2 Years Ago
Phonebooth lighting tweaks.
2 Years Ago
Few more fixes
2 Years Ago
Small timing fixes.
2 Years Ago
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2 Years Ago
Final atlas files. Scene backup
2 Years Ago
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2 Years Ago
Further halo improvs.
2 Years Ago
Stronger 6P density.
2 Years Ago
White premultiplication on 6p textures to improve haloing.
2 Years Ago
Cleaned up all the old crap. Naming convention.
2 Years Ago
New atlas renders made for the updated shader.
2 Years Ago
Final tweaks now that the screenspace camera code feature is in.