5,837 Commits over 3,837 Days - 0.06cph!
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Hapis: Priority InsideTerrain violation fixes.
Use the campfire as a guide mesh for the cursed cauldron like we used to, because of rotational faff.
Fixed/Updated Cursed Cauldron static variant.
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Pumpkin emissive texture tweak
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Merge from VFX (Small furnace)
Furnace FX/Lighting refresh & optimization
Merge from vfx (Cursed Cauldron)
Made a more still disabled water surface for the cauldron, instead of having it be a magical perpetual wave machine.
Cleanup.
Cauldron prefab setup & slight mat reflection tweaks on the cauldron itself.
Final polish and tweaks for the Cursed Cauldron refresh, after helpful feedback from Alex
Scene backup.
Cauldron refresh files.
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Fixed a world space orientation issue on the large furnace flames.
Merge from VFX (New Fireplace, Large Furnace, Campfire lighting & FX)
Merge fix for campfire as the folder moved.
Fixed merge issues with large furnace
Campfire & fireplace prefabs
Refactored large furnace fx to faciliate both instant disable and particlesystemcontainer.stop
New hurtzone if you're monkeying around on the large furnace
Packed into prefab & cleanup
Other mat tweaks.
Scene backup & mat tweaks
Finalish big furnace main effect.
Cleaned up older working files.
Moved all fire atlases and meshes to a central effects/fire folder for re-use.
Scene backup.
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Atlas padding fixes
Scene backup
New atlas renders for generic floating flame particles.
Iterating to reduce billboard effect
New render sequence for flames on relatively flat surfaces.
Scene backup & some mat tweaks.
Large furnace lighting array using cheaper narrow spot shadows instead of 360° point.