6,304 Commits over 4,049 Days - 0.06cph!
World space UV and camera near fade on parameter.
Edge lines infinitely dynamic instead of repeating
Pre edge-blend animation checkpoint
Organized fields.
Time of day modulation.
Shader backup
New noise texture
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16x8 frame setup. More optimal for the duration.
6point shader test setup for Diogo
Flipbook files (2 variants)
Core glow in the volumetric shader.
Lightwrapping & transmission for a better volumetric feel.
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Topside lighting mods to facilitate house changes WIP
Topside adjustments for the new cabin interior.
S2P
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Fixed bad positioning on the distance flare.
New corridor lighting and some surrounding tweaks to facilitate
NV Scientist secondary light additions.
Minor related mat tweaks.
Fixed NVScientist mask emissive not being like in the cinematic branch.
Optimized some texture sizes and params.
Fixed missing fire damage and heat triggers.
NMS S2P
Tweaks to the underground lighting.
New worklight fixture to further highlight the warhead + surrounding tweaks.
Disabled all light occludees because cull volumes handle it.
Blanket increased light LOD distances also because the cull volumes will handle that.
Reworked button house to have a new worklight providing focus on the hatch button
Zeroed prefab coords because OCD
Worklight_single prefab setup
Tweaks to the worklight emissive.
Texture optimizations.
Final'ish sans new worklights.