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6,304 Commits over 4,049 Days - 0.06cph!

2 Years Ago
Scene backup
2 Years Ago
BRZone files
2 Years Ago
2 Years Ago
2 Years Ago
World space UV and camera near fade on parameter.
2 Years Ago
World scale stuff WIP
2 Years Ago
World UV WIP
2 Years Ago
Edge lines infinitely dynamic instead of repeating
2 Years Ago
Pre edge-blend animation checkpoint
2 Years Ago
2 Years Ago
Final'ish sans rad noise
2 Years Ago
2 Years Ago
Organized fields. Time of day modulation.
2 Years Ago
2 Years Ago
Zone shader backup
2 Years Ago
Temp SF folder crap.
2 Years Ago
Shader backup New noise texture
2 Years Ago
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2 Years Ago
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2 Years Ago
16x8 frame setup. More optimal for the duration.
2 Years Ago
6point shader test setup for Diogo
2 Years Ago
Flipbook files (2 variants)
2 Years Ago
Core glow in the volumetric shader.
2 Years Ago
Progress, emissive core
2 Years Ago
Lightwrapping & transmission for a better volumetric feel.
2 Years Ago
Cleanup checkpoint
2 Years Ago
Shader backup
2 Years Ago
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2 Years Ago
Topside lighting mods to facilitate house changes WIP
2 Years Ago
Topside adjustments for the new cabin interior. S2P
2 Years Ago
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2 Years Ago
Fixed bad positioning on the distance flare.
2 Years Ago
Various final fixes.
2 Years Ago
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2 Years Ago
New corridor lighting and some surrounding tweaks to facilitate
2 Years Ago
NV Scientist secondary light additions. Minor related mat tweaks.
2 Years Ago
Fixed NVScientist mask emissive not being like in the cinematic branch. Optimized some texture sizes and params.
2 Years Ago
Fixed missing fire damage and heat triggers. NMS S2P
2 Years Ago
Tweaks to the underground lighting. New worklight fixture to further highlight the warhead + surrounding tweaks. Disabled all light occludees because cull volumes handle it. Blanket increased light LOD distances also because the cull volumes will handle that.
2 Years Ago
Reworked button house to have a new worklight providing focus on the hatch button
2 Years Ago
Zeroed prefab coords because OCD
2 Years Ago
Worklight_single prefab setup
2 Years Ago
Lighting prefab backup
2 Years Ago
Tweaks to the worklight emissive. Texture optimizations.
2 Years Ago
Final'ish sans new worklights.