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6,768 Commits over 4,294 Days - 0.07cph!

2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
More punchy shell ejection. Faster, less delay, slightly larger.
2 Years Ago
Updated world model as well.
2 Years Ago
Smoother candle cycle.
2 Years Ago
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2 Years Ago
Small material/texture SSS/AO tuning for new lighting.
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Muzzle FX & ejection location improvements.
2 Years Ago
Added bespoke Pinata PFX Updated to the new Albedo-AO texture from Matt Material tweaks Texture size optimization
2 Years Ago
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2 Years Ago
Wick fx
2 Years Ago
Pilot collider particle fix.
2 Years Ago
Fixes. Scene test setup.
2 Years Ago
Blast position fix Cooldown to 5 seconds to make less spammy Barrel hole opening corresponds with cooldown
2 Years Ago
CannonBlast prefab
2 Years Ago
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2 Years Ago
2 Years Ago
Confetti collision trickery to deal with interior blasts Barrel cover goes away for X seconds after firing
2 Years Ago
Merge from main
2 Years Ago
Confetti mechanics.
2 Years Ago
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2 Years Ago
Possible fix for NRE
2 Years Ago
PFX scene backup
2 Years Ago
Confetti meshes
2 Years Ago
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2 Years Ago
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2 Years Ago
Texture size optimization. Nixed one unused mask.
2 Years Ago
Applied new lighting/fx to desk.
2 Years Ago
Applied lighting to desk
2 Years Ago
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2 Years Ago
Legacy furnace enabled state overhaul Legacy furnace texture size optimization.
2 Years Ago
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2 Years Ago
Blank radial added to Main Camera Base for smooth lerping. Explosion post changes. Scene.
2 Years Ago
Post params
2 Years Ago
ExplosionsOverlay WIP (still bugs)
2 Years Ago
Iterations & fixes
2 Years Ago
ExplosionsOverlay stuff
2 Years Ago
L/M/S prefabs.
2 Years Ago
Fixed regression issues
2 Years Ago
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2 Years Ago
Scene cleanup & org.
2 Years Ago
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2 Years Ago
2 Years Ago
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