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6,709 Commits over 4,232 Days - 0.07cph!

2 Years Ago
Final grading for L. Light emission driven by its own entity to simplify.
2 Years Ago
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2 Years Ago
Slightly brighter underwater visibility.
2 Years Ago
merge from particle-fade-mod
2 Years Ago
2 Years Ago
Merge from particle-fade-mod
2 Years Ago
Readied for the new screenspace features.
2 Years Ago
Finalized medium.
2 Years Ago
Converted small streaks to 6P shading
2 Years Ago
Medium core is 6P shaded Atlas iteration
2 Years Ago
New smaller mushroom atlas for better M/L difference
2 Years Ago
S/M/L tuning WIP
2 Years Ago
Finally a rolling smoke atlas that isn't garbage. Scene backup.
2 Years Ago
2 Years Ago
2 Years Ago
Lingering smoke atlas with termination baked in, probably better than all this shader fuckery.
2 Years Ago
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2 Years Ago
Atlas tweaks & particle system iteration
2 Years Ago
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2 Years Ago
Finalized enabled prefab with lightex, sound loop, LODs and minor iterations.
2 Years Ago
Final torchholder enabled state. Blue bottomed atlas variant.
2 Years Ago
Torch flame & related files. Sorted duplicate ember files from a prior messy merge.
2 Years Ago
Large explosion stuff & temp working files.
2 Years Ago
Merge from post-radial-blur
2 Years Ago
XL ground kickup experiment working files & scene backup
2 Years Ago
2 Years Ago
2 Years Ago
Final'ish med explosion
2 Years Ago
2 Years Ago
2 Years Ago
Progress. Secondary atlas files & naming consistency.
2 Years Ago
2 Years Ago
Secondary spritesheet files
2 Years Ago
cctv_manpad added (missing file)
2 Years Ago
cctv_manpad profile added
2 Years Ago
First draft of the launcher digital display, prefabbed like the AH cam.
2 Years Ago
2 Years Ago
More manpad UI stuff