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5,837 Commits over 3,837 Days - 0.06cph!

2 Years Ago
Scene backup
2 Years Ago
Big furnace WIP Fireplace vertex paint tweaks to fix artifacts from a specific angle
2 Years Ago
Speed & light iteration. Vertex color tweaks.
2 Years Ago
Final'ish fireplace fx/light revamp
2 Years Ago
Light animations & tweaks.
2 Years Ago
Motion vector atlas size optimization
2 Years Ago
Fireplace lighting setup & cleanup Fx iteration
2 Years Ago
Overlay mesh fixes
2 Years Ago
New sprite sheets & scene backup.
2 Years Ago
Bespoke mesh file for fireplace fx iteration Scene backup Some file renames/moves for consistency/organization
2 Years Ago
Asset farmed up all the other fire props. Campfire tweaks. Pfx scene backup.
2 Years Ago
Added a second small elevated unshadowed light to soften the campfire close proximity lighting LOD distance tweaks.
2 Years Ago
merge from main
2 Years Ago
...part 2
2 Years Ago
New flame scroller texture from scratch, because the old one was based on pixelated asset store sprite garbage Packaged new fire prefab into /effects2 Renames & cleanup part 1
2 Years Ago
Top down circle strafing fixes. Ember tweaks because ParticleSystemLOD does not support emission curves.
2 Years Ago
LightEx, LOD and pos wobble. Preliminary one shot flame extinguish fx.
2 Years Ago
Iterating top downs
2 Years Ago
Final'ish tweaks
2 Years Ago
Motion vector atlas optimization
2 Years Ago
Campfire atlas renders & scene backup
2 Years Ago
Campfire main effect (still needs a new atlas)
2 Years Ago
Pre-vertexpaint backup
2 Years Ago
mf particle shader upgrade
2 Years Ago
mf main
2 Years Ago
mf campfire
2 Years Ago
New campfire FX files/WIP
2 Years Ago
mf main
2 Years Ago
Interior ambient volumes for the caboose
2 Years Ago
Fixed Caboose material count
2 Years Ago
Fixed various small issues with the Caboose prefabs
2 Years Ago
mf main
2 Years Ago
Fixed a ladder volume that had gone AWOL. Fixed 3 traffic cones that were terrain diving. Fixed 3 loot boxes that would sometimes spawn kinda janky looking.
2 Years Ago
Some last minute polish: A few splat nudges to fix occasional troublesome autospawn here and there Fixed a sewer entrance where you'd annoyingly get your movement halted by the concrete curb underneath.
2 Years Ago
Hapis: Fixed that stubborn Site A sewer terrain violation issue once and for all.
2 Years Ago
Small Hapis bug fixes: Lake boundary clipping slightly into Oxum subterrain. Clutter spawns on a few terrain holes. One missing ladder volume.
2 Years Ago
Expanded one terrain alpha hole to maybe fix a semi-potato quality issue.
2 Years Ago
Fixed HapisRoadsSplit not having read/write
2 Years Ago
Refactored the Hapis road network mesh: Fixes collisions once and for all. No sinking through anywhere. Smoother driving. 100x better terrain adherence.
2 Years Ago
One more spawn fix.
2 Years Ago
Fixed a floating box spawner Jakob found.
2 Years Ago
Made rock_formation_small read/writable, since a lower LOD mesh inside of it is sometimes used as a colmesh where the dedicated _COL was too inaccurate.
2 Years Ago
Reinforced fix for gliff gap #16
2 Years Ago
Hotfixed newly discovered cliff gap #25.
2 Years Ago
Iterating blunt & slash variants.
2 Years Ago
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2 Years Ago
New fully playable ParticleTestMap with a physics material farm. Impact prefab grouping.
2 Years Ago
New caboose dressing prefab file, with furniture & lighting and fx. Cleaned up temp files and junk.
2 Years Ago
Caboose exterior backup + new stringlight mesh files
2 Years Ago
Exterior lighting files Light animation WIP