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6,304 Commits over 4,049 Days - 0.06cph!

2 Years Ago
Fixes. 1 less shadow caster.
2 Years Ago
Topside prefab backup
2 Years Ago
S2P's the WIP lights
2 Years Ago
Prefab backup
2 Years Ago
Fixed the blurred rotors not casting shadows.
2 Years Ago
This was supposed to be clamped. Scene backup.
2 Years Ago
UI.Dialog.AttackHeli elements. (Some assignments and code tweaks left for BillB)
2 Years Ago
Final'ish gunner screen Cleanup
2 Years Ago
Progress with new shaders
2 Years Ago
Layer order for ClearAlpha Messed up auto exposure WIP for UI elements
2 Years Ago
Can't remember what I changed, but it was something.
2 Years Ago
Stop HUD from going ridiculously wide. Compass texture tweaks.
2 Years Ago
Positioning polish & naming convention
2 Years Ago
New lo-fi digital compass strip
2 Years Ago
Compass fixes
2 Years Ago
UI progress & related image tweaks.
2 Years Ago
Merge from parent
2 Years Ago
Various gunner screen UI and post stuff WIP New post filter from Diogo
2 Years Ago
Optimized rotor blur texture placeholder.
2 Years Ago
Split AH UI sprites into LoRes/HiRes variants.
2 Years Ago
Ground effect tweak/fix Fixed cockpit headlight indicator
2 Years Ago
Small lighting prefab fix.
2 Years Ago
Warhead area lighting tweaks. Warhead emissive wrap clamped against MIP bleed. Tweak on warhead material emissive and AO params. Texture size optimizations.
2 Years Ago
Unlinked some fluor lights from the prefab because they are all so custom anyway and I want to fiddle with the base prefabs later without breaking this stuff.
2 Years Ago
Remaining lighting prefab tweaks from the list. Adjusted LOD distances with future cull volumes in mind.
2 Years Ago
Fixed file_cabinet_b's broken shadow proxy.
2 Years Ago
Prefab backup
2 Years Ago
pallet_boxes_b uses the backface culled material variant instead of being rendered twice
2 Years Ago
Prefab backup
2 Years Ago
Lighting tweaks WIP & related mats & post profile.
2 Years Ago
Potted_plant_a uses its textures for shadows. Untextured polygonal shadows looked a bit silly.
2 Years Ago
Applied the lighting prefab to the scene. Moved some pipes that were clipping.
2 Years Ago
Finished relighting, sans final LOD distance pass.
2 Years Ago
Lighting prefab backup
2 Years Ago
Potplant material tweak. Uses foliage SSS.
2 Years Ago
Lighting progress
2 Years Ago
Lighting prefab progress
2 Years Ago
Applied a no backface cull material to this.
2 Years Ago
Actually, just made a nobackface material variant and applied to the boxes. Backfaces probably rendered for a reason somewhere.
2 Years Ago
Turned on backface culling on this material to fix bad black glitching on our cardboard box piles.
2 Years Ago
Use LOD1 instead of 2 for shadows. Was badly glitching.
2 Years Ago
Lighting prefab backup
2 Years Ago
Fixed locker_a shadow proxy not having a mesh assigned, and thus never casting any shadows anywhere.
2 Years Ago
Last region WIP
2 Years Ago
Fixes. Emissive mat tweaks.
2 Years Ago
Finalized silo. Related prefab tweaks.
2 Years Ago
Silo area WIP. Related prefab tweaks.
2 Years Ago
Volumetric truncated radius clipping fix.
2 Years Ago
Finalized another sector
2 Years Ago
Lighting prefab backup