6,768 Commits over 4,294 Days - 0.07cph!
Testing milder screen post processing variants for Cold, Hot, Hurt, Radiation & arctic biome.
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Radial PostFX & ExplosionScreenBounceFade
Fixed chopper fire distance issues
Fixed some autospawn floaters
Ores use respawners instead of being one-shot
Lighthouse collides
Rebaked terrain
HelpModal & HelpModal.Widget like the Figma mockup.
Fixed torch holder lighting being all offset and wrong.
Fixed small spec issue on the portraits.
Better tinting on poster 4.
Poster 2, 3, 4 layout tweaks
Mat for 4.
Mask tweak for contrast on poster 2 and 3
Bespoke material for each poster photo variant, for better blending and contrast
+-5% size on the different variants. Looks better in a group vs them all taking up the exact same square space
Playername fix on poster2
Scaled all wanted posters up 25%
Changed player_preview to facilitate two different post profiles for wanted posters. (Polaroid & sepia)
Renamed some stuff to facilitate it.
Layouts for poster2 and 3.
SketchOverlay mask changes.
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Poster photo post profile.
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Reworked the train signal lights and lighting.
999 more bakes to fix various vertex precision problem areas
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Heli wreckage & related files.
Fixed smoothness inconsistencies in all the rock_formation_small materials.
Splat updates for 8 channels.
Scene org & heightmap polish.
Terrain>mesh converter into 3rd party
Terrain refining
Fixed some rock_formation_small_x not having shore wetness