6,250 Commits over 4,414 Days - 0.06cph!
Scaled all wanted posters up 25%
Changed player_preview to facilitate two different post profiles for wanted posters. (Polaroid & sepia)
Renamed some stuff to facilitate it.
Layouts for poster2 and 3.
SketchOverlay mask changes.
Poster photo post profile.
Reworked the train signal lights and lighting.
999 more bakes to fix various vertex precision problem areas
Heli wreckage & related files.
Fixed smoothness inconsistencies in all the rock_formation_small materials.
Splat updates for 8 channels.
Scene org & heightmap polish.
Terrain>mesh converter into 3rd party
Terrain refining
Fixed some rock_formation_small_x not having shore wetness
Final grading for L.
Light emission driven by its own entity to simplify.
Slightly brighter underwater visibility.
merge from particle-fade-mod
Merge from particle-fade-mod
Readied for the new screenspace features.
Converted small streaks to 6P shading
Medium core is 6P shaded
Atlas iteration
New smaller mushroom atlas for better M/L difference
Finally a rolling smoke atlas that isn't garbage.
Scene backup.
Lingering smoke atlas with termination baked in, probably better than all this shader fuckery.
Atlas tweaks & particle system iteration
Finalized enabled prefab with lightex, sound loop, LODs and minor iterations.
Final torchholder enabled state.
Blue bottomed atlas variant.
Torch flame & related files.
Sorted duplicate ember files from a prior messy merge.
Large explosion stuff & temp working files.
Merge from post-radial-blur
XL ground kickup experiment working files & scene backup
Progress.
Secondary atlas files & naming consistency.
Secondary spritesheet files
cctv_manpad added (missing file)
cctv_manpad profile added