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6,304 Commits over 4,049 Days - 0.06cph!

2 Years Ago
█▉ ▋▊ ▄▅▇██▌▅▊: ▇▋▇▉▉▅█ ▌▋ ▉▋▉█▇▅▆ ▊▋ ▌▌▍▍▌ ▍▇ █▆ ▅▌ ▄▊▄▋█▇/▄▄▊▆▆▍▋▄▌ ▌▅▆▋▄▅▌ ▋▄ ▇▋▇▌ █▆▅▍, ▇▍▊▌▋▌▍▄ ▅▅ ▍▉▉▌ (▆▌▍▄▅▅█▄ ▋▆▍▍█ ▊▍▅).
2 Years Ago
Truck area
2 Years Ago
Slight tweak on silo_rock.mat so that it lights better.
2 Years Ago
Main area WIP.
2 Years Ago
Max size 64. 32 turned out problematic.
2 Years Ago
Finalized office area.
2 Years Ago
Lighting prefab backup
2 Years Ago
Changed one AC duct piece into another type for lighting purposes.
2 Years Ago
Computer cabinet C uses lowest LOD instead of colmesh as a shadow caster, to fix glaring artifacts.
2 Years Ago
Fixed BookPile4's messed up shadow caster.
2 Years Ago
Remaining living quarters. Fluorescent B&C prefabs have embedded spotlights.
2 Years Ago
New red spinner variant. Red hue tweak on material.
2 Years Ago
LOD fix.
2 Years Ago
Fixed tint on red siren spinner volumetrics
2 Years Ago
Lighting prefab backup
2 Years Ago
Lighting prefab progress
2 Years Ago
Living quarters WIP
2 Years Ago
Minor embedded light tweak on this prefab.
2 Years Ago
Prefab backup
2 Years Ago
Lighting prefab backup. Light fixture prefab fix.
2 Years Ago
Fluor light fixture prefab tweaks.
2 Years Ago
Office lighting WIP
2 Years Ago
Electrical box moves to match lighting tweaks.
2 Years Ago
Finalized entrance area lighting FX prefab tweaks.
2 Years Ago
Intensity to 12 (NMS)
2 Years Ago
Fire fixes & iteration
2 Years Ago
Bounce light tweaks inside FX prefab for shifted props.
2 Years Ago
Emissive texture to Bilinear instead of Mitchell. Less haloing.
2 Years Ago
Lighting prefab backup
2 Years Ago
Near plane & bias tweaks for door leakage.
2 Years Ago
Optimized the office elevator prefab's lighting setup.
2 Years Ago
Prefab backup. Minor tweaks on lighting prefabs/mats.
2 Years Ago
Prefab backup. Nixed a couple of small wall props for shadow debug purposes.
2 Years Ago
Lighting prefab progress Volumes to slightly de-blue and contrast soften the post layer. Tiny brightness tweak on signs_backlit_red
2 Years Ago
Prefab backup. Sign emissive tweaks.
2 Years Ago
Improved embedded lighting on crew cabinets & elevator switch prefabs.
2 Years Ago
Packed NMS lighting into its own prefab and organized it. Nixed distance flares from all the lights, because underground.
2 Years Ago
Spike WIP
2 Years Ago
2 Years Ago
Custom vertex stream stuff with the updated shader. Scene backup
2 Years Ago
PixelLit Advanced shader tweaks from Diogo Scene backup & related files.
2 Years Ago
File backup
2 Years Ago
More explosion stuff (subbranched because spam)
2 Years Ago
Alternative spike atlas method & related files.
2 Years Ago
6 point normals, gradient normals & standard planes with halved UVs
2 Years Ago
Diogo's refraction shader fix.
2 Years Ago
Explosion test files & scene backup
2 Years Ago
Brief over-distance battery fire FX prefab file.
2 Years Ago
Fixed muzzle_smoketrail_vertexlit not using vertex normals properly