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5,837 Commits over 3,837 Days - 0.06cph!

2 Years Ago
Flame iteration & scene backup
2 Years Ago
Scene backup
2 Years Ago
Floating flame sequence to augment any base fire atlas.
2 Years Ago
Upwards pointing generic slightly rounded bottom flame atlas. (Hobo barrels)
2 Years Ago
Added soft blend to the Molotov ground fire, now that the shader bug has been sorted.
2 Years Ago
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2 Years Ago
BBQ deployed prefab updated with facelifted elements.
2 Years Ago
merge from main
2 Years Ago
Scene backup
2 Years Ago
Remaining BBQ FX stuff Iterated on the BBQ emissive texture
2 Years Ago
New BBQ FX & related meshes/mats
2 Years Ago
BBQ fire facelift & point-light-killing perf optimization WIP
2 Years Ago
Updated all candle statics to new FX too.
2 Years Ago
Updated Candle Sets to the new FX and facelifted their lighting.
2 Years Ago
mf main
2 Years Ago
Scene backup
2 Years Ago
Iterated on candle flame FX
2 Years Ago
Door mat fix
2 Years Ago
Safe (non-SF) ghost door material with edge highlight
2 Years Ago
Ghostly shader texture addition tweaks for later
2 Years Ago
Cherrypicked in the new Jack O Lantern and skull spike skins visual refresh and fx.
2 Years Ago
merge from portal fx
2 Years Ago
Removed shaderforge temporarily, because no need to merge it in here and now.
2 Years Ago
mf parent
2 Years Ago
Renamed the ancient and now unused ConstructionWireframe2 shader to Ghostly, and reworked it Meshes and materials for ghost door PortalArt prefab
2 Years Ago
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2 Years Ago
Merge from VFX. (Refreshes both Jacko lanterns, Tuna Can Lamps and Skull Fire Pit)
2 Years Ago
Scene backup
2 Years Ago
Fixed Jacko lanterns interior lights taking 58 minutes to reach full brightness
2 Years Ago
Temporarily reverted Additive HDR shader to earlier version for merge purposes
2 Years Ago
mf main
2 Years Ago
Scene backup & related files
2 Years Ago
Dynamic flame WIP
2 Years Ago
Dynamic torch flame WIP
2 Years Ago
GPU instancing on some mats & texture import optimization
2 Years Ago
Final pikes iteration Scene backup
2 Years Ago
Zeroed the prefab because OCD
2 Years Ago
Facelift and simplifaction for the Skull Spike w/ Candle Lights. Improved lighting, FX, LightEx and EntityFlagToggle trimmed from 6 entities to 2 with ParticleSystemContainer
2 Years Ago
Scene backup Tuna wall light fix
2 Years Ago
mf main
2 Years Ago
Tuna can light lighting/fx refresh. Optimized related textures. Stopped the mesh from creating those blank clutter materials that do nothing.
2 Years Ago
Tuna can wall light refresh
2 Years Ago
Asset farm setup.
2 Years Ago
Cherrypickable material fix for the new tools at low shader level (Changed from Rust Cloth to Rust Standard) Slight optimization of related import settings.
2 Years Ago
Fireplace & Skull Fire Pit iteration Texture optimization
2 Years Ago
Skull fire pit polish & related files.
2 Years Ago
Fire Pit mesh overlay & scene backup
2 Years Ago
mf main
2 Years Ago
Nudged the campfire main light hue a few degrees towards yellow.
2 Years Ago
Cleanup