5,837 Commits over 3,837 Days - 0.06cph!
Flame iteration & scene backup
Floating flame sequence to augment any base fire atlas.
Upwards pointing generic slightly rounded bottom flame atlas. (Hobo barrels)
Added soft blend to the Molotov ground fire, now that the shader bug has been sorted.
BBQ deployed prefab updated with facelifted elements.
Remaining BBQ FX stuff
Iterated on the BBQ emissive texture
New BBQ FX & related meshes/mats
BBQ fire facelift & point-light-killing perf optimization WIP
Updated all candle statics to new FX too.
Updated Candle Sets to the new FX and facelifted their lighting.
Iterated on candle flame FX
Safe (non-SF) ghost door material with edge highlight
Ghostly shader texture addition tweaks for later
Cherrypicked in the new Jack O Lantern and skull spike skins visual refresh and fx.
Removed shaderforge temporarily, because no need to merge it in here and now.
Renamed the ancient and now unused ConstructionWireframe2 shader to Ghostly, and reworked it
Meshes and materials for ghost door
PortalArt prefab
▅▌▉ (▆▇▇▌▅▅▍▇▊▅▉█ █▌▇▋▉▅▄ ▇▇▆▄▌▉▆▇█ ▌▌▄▌▄▌▅▋▊▄▌ ▅▄██ ▍▊▍▅▆)
Merge from VFX. (Refreshes both Jacko lanterns, Tuna Can Lamps and Skull Fire Pit)
Fixed Jacko lanterns interior lights taking 58 minutes to reach full brightness
Temporarily reverted Additive HDR shader to earlier version for merge purposes
Scene backup & related files
GPU instancing on some mats & texture import optimization
Final pikes iteration
Scene backup
Zeroed the prefab because OCD
Facelift and simplifaction for the Skull Spike w/ Candle Lights.
Improved lighting, FX, LightEx and EntityFlagToggle trimmed from 6 entities to 2 with ParticleSystemContainer
Scene backup
Tuna wall light fix
Tuna can light lighting/fx refresh.
Optimized related textures.
Stopped the mesh from creating those blank clutter materials that do nothing.
Tuna can wall light refresh
Cherrypickable material fix for the new tools at low shader level (Changed from Rust Cloth to Rust Standard)
Slight optimization of related import settings.
Fireplace & Skull Fire Pit iteration
Texture optimization
Skull fire pit polish & related files.
Fire Pit mesh overlay & scene backup
Nudged the campfire main light hue a few degrees towards yellow.