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6,035 Commits over 3,929 Days - 0.06cph!

2 Years Ago
More turbine & damage stuff. Related materials.
2 Years Ago
Scene backup. Mat tweaks for turbine FX.
2 Years Ago
Cleaner cockpit scheme
2 Years Ago
Progress backup
2 Years Ago
Scene backup. Various material & texture params and tweaks.
2 Years Ago
Emissive texture. Scene backup.
2 Years Ago
Bespoke tuning for Procmap's shore gradient.
2 Years Ago
Deep ocean tweaks.
2 Years Ago
Texture levels & mat tweaks.
2 Years Ago
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2 Years Ago
Testlevel properly coast splatted Foam composite
2 Years Ago
Pre-levels checkpoint for foam
2 Years Ago
Foam composite03
2 Years Ago
Foam composite backup.
2 Years Ago
Scene setup for water FX.
2 Years Ago
Stab hits
2 Years Ago
Blunt variants. Naming consistencies. Improved mag drop concept file for later.
2 Years Ago
Replaced placeholder FX on Crafter
2 Years Ago
Conveyor interface lighting Changed some industrial textures to faciliate new lights. Fixed Conveyor model not using the metallic texture.
2 Years Ago
Reworked lights on the industrial crafter Event light test group for the Storage Adapter Bunch of various texture optimization & related mats.
2 Years Ago
Final'ish bullet parameters for all physicsmats. Additive explosive WIP. Related mat tweaks.
2 Years Ago
Iterated on stone&glass impacts for the new meshes. Scene backup
2 Years Ago
Glass shard gib subemitter replacement and sinking logic
2 Years Ago
Revised wood impacts using the new meshes.
2 Years Ago
Metal ore impacts also following the new metal impact sparking behaviour Added Matt's shrapnel meshes to the effect.
2 Years Ago
Scene backup Organized some files in the messy effects folder
2 Years Ago
Revised metal impacts. Sparking occasionally instead of always.
2 Years Ago
Setup Matt's improved gib models.
2 Years Ago
New gib meshes. Scene backup.
2 Years Ago
Physicsmat impacts iteration & related files.
2 Years Ago
Merge from main
2 Years Ago
▌▅▄▊▆ ▇▆▆▋▅'▇ ▄█▆▋▍▌▌▌ ▉▊▋▆▅▄▍ ▋▇ ▆▅▉▋███▍▋ █▅▇▍▍▊▄▅▌▄▇ ▊▌▄▆▇▇▍ ▅▌▍▉▇▊▍▄▉▊▉▉▍ ▌▋▆█▊ ▉▊▋▄▆ ▍▆▍▇ ▊▇▅▆▇▅ ▉▆▄ ▌▌▋. ▊▍▌ ▄ █▉▇▄█ ▌▊▉▉▌▋▅▄▊ ▍▇█▆ ▆ ▊█▇▆██ ▉▊▇ ▉▌▌▊▌▍. ▋█▍▌▌ ▌▋▉▋▉ ▇▇▅█▌▉ ▇█▊.
2 Years Ago
Fixed two bad parameters on the rock_pile_cream material to get rid of the black tar.
2 Years Ago
Disabled LightEx from the bounce because potential timing desync
2 Years Ago
Made the alarm & bounce pulse.
2 Years Ago
Clipped the PFX prefab onto the ice throne.
2 Years Ago
Changed one word from outside to inside
2 Years Ago
ExitEntranceCombo refactor to stop the newly added light bleed between inside/outside realms. (needs script tweaks) Fixed Gumdrop Yellow sometimes running 2 materials.
2 Years Ago
Alarm tweak WIP
2 Years Ago
fixed cream pile blend material metallic and specular levels to match the floor
2 Years Ago
Ice fumes final'ish
2 Years Ago
Ice fumes WIP
2 Years Ago
Fixed Ice Throne not using the roughness texture on the foliage shader. Minor param tweaks.
2 Years Ago
Merge from xmastunnel_relight: (tunnel lighting/post revamp + cream piles + lootbox visuals)
2 Years Ago
Merge from xmas_2022
2 Years Ago
Test scene backup
2 Years Ago
Enhanced the FX/lighting around the Xmas tunnel loot box
2 Years Ago
Tweaked some bounce to behave with the spawned entrance door.
2 Years Ago
Applied new lighting and post to candy tunnels
2 Years Ago
Added post process override triggerse to tunnel pieces