6,768 Commits over 4,294 Days - 0.07cph!
Metal impacts with new atlases.
New spark atlas to replace the old pixelated mess.
Scene backup.
More physicsmats & related files.
Lighting tweaks.
Viewmodel renderer script to the long range bulb (but lacking code support to function atm)
Fixed the 3 flare dispension prefabs. Orientation and de-linkage.
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Viewmodel render setup for FX/lights
Fixed ember material disconnect in manpad rocket trail.
Fixed bulb colors.
Darkened the PCB behind the bulbs for additional contrast during daytime.
Green & yellow bulb meshes
Force NVG scale 1 and distortion 0 in profile.
wallLight material uses the newish Emission Fresnel in Rust/Standard to emulate a central bulb without transparency.
Tiny normal map adjustment to facilitate it better.
Fixed inverted light cookie.
Fixed light binding.
Scene backup.
Updated attack_CNY to work with the IK semifix
Metal Detector light bulb mesh & mat
Lighting setup
Naming consistency fix
Cherrypick particle IK fix
Added constant particle emission to rocketlauncher entity for IK debugging.
Wiped 2 gigs of temp test files.
Explosive ammo additive LOD & prefab setup
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Consistency pass with new impacts and bullettype additives WIP
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Nixed fisheye distortion on NVG to stop UI markers from getting offset.
Nixed temp helper script.
Fireball rework for omni direct usage, applied to prefabs.
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Ground fire experiments with new 2021 freeform particle stretching feature.
Explosion post params/timings