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6,768 Commits over 4,294 Days - 0.07cph!

1 Year Ago
Metal impacts with new atlases.
2 Years Ago
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2 Years Ago
New spark atlas to replace the old pixelated mess. Scene backup.
2 Years Ago
More physicsmats & related files.
2 Years Ago
Glass & rock impacts
2 Years Ago
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2 Years Ago
Lighting tweaks. Viewmodel renderer script to the long range bulb (but lacking code support to function atm)
2 Years Ago
Fixed the 3 flare dispension prefabs. Orientation and de-linkage.
2 Years Ago
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2 Years Ago
Fixed buncha impacts
2 Years Ago
Viewmodel render setup for FX/lights
2 Years Ago
Fixed ember material disconnect in manpad rocket trail.
2 Years Ago
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2 Years Ago
Fixed bulb colors. Darkened the PCB behind the bulbs for additional contrast during daytime.
2 Years Ago
Green & yellow bulb meshes
2 Years Ago
Force NVG scale 1 and distortion 0 in profile.
2 Years Ago
wallLight material uses the newish Emission Fresnel in Rust/Standard to emulate a central bulb without transparency. Tiny normal map adjustment to facilitate it better.
2 Years Ago
Fixed inverted light cookie.
2 Years Ago
Use attack_CNY
2 Years Ago
Fixed light binding. Scene backup.
2 Years Ago
Flame material fix
2 Years Ago
Updated attack_CNY to work with the IK semifix
2 Years Ago
Metal Detector light bulb mesh & mat Lighting setup Naming consistency fix
2 Years Ago
Cherrypick particle IK fix
2 Years Ago
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2 Years Ago
Added constant particle emission to rocketlauncher entity for IK debugging.
2 Years Ago
Attack CNY prefab.
2 Years Ago
Incendiary ammo additive
2 Years Ago
Scene backup
2 Years Ago
Wiped 2 gigs of temp test files.
2 Years Ago
File org.
2 Years Ago
Explosive ammo additive LOD & prefab setup
2 Years Ago
Explosive ammo
2 Years Ago
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2 Years Ago
Progress
2 Years Ago
Consistency pass with new impacts and bullettype additives WIP
2 Years Ago
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2 Years Ago
Nixed fisheye distortion on NVG to stop UI markers from getting offset.
2 Years Ago
Nixed temp helper script.
2 Years Ago
Merge from main
2 Years Ago
Fireball rework for omni direct usage, applied to prefabs.
2 Years Ago
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2 Years Ago
Sorting fixes
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Ground fire experiments with new 2021 freeform particle stretching feature.
2 Years Ago
Explosion post params/timings