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6,219 Commits over 3,988 Days - 0.06cph!

2 Years Ago
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2 Years Ago
Fixed bad positioning on the distance flare.
2 Years Ago
Various final fixes.
2 Years Ago
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2 Years Ago
New corridor lighting and some surrounding tweaks to facilitate
2 Years Ago
NV Scientist secondary light additions. Minor related mat tweaks.
2 Years Ago
Fixed NVScientist mask emissive not being like in the cinematic branch. Optimized some texture sizes and params.
2 Years Ago
Fixed missing fire damage and heat triggers. NMS S2P
2 Years Ago
Tweaks to the underground lighting. New worklight fixture to further highlight the warhead + surrounding tweaks. Disabled all light occludees because cull volumes handle it. Blanket increased light LOD distances also because the cull volumes will handle that.
2 Years Ago
Reworked button house to have a new worklight providing focus on the hatch button
2 Years Ago
Zeroed prefab coords because OCD
2 Years Ago
Worklight_single prefab setup
2 Years Ago
Lighting prefab backup
2 Years Ago
Tweaks to the worklight emissive. Texture optimizations.
2 Years Ago
Final'ish sans new worklights.
2 Years Ago
Fixes. 1 less shadow caster.
2 Years Ago
Topside prefab backup
2 Years Ago
S2P's the WIP lights
2 Years Ago
Prefab backup
2 Years Ago
Fixed the blurred rotors not casting shadows.
2 Years Ago
This was supposed to be clamped. Scene backup.
2 Years Ago
UI.Dialog.AttackHeli elements. (Some assignments and code tweaks left for BillB)
2 Years Ago
Final'ish gunner screen Cleanup
2 Years Ago
Progress with new shaders
2 Years Ago
Layer order for ClearAlpha Messed up auto exposure WIP for UI elements
2 Years Ago
Can't remember what I changed, but it was something.
2 Years Ago
Stop HUD from going ridiculously wide. Compass texture tweaks.
2 Years Ago
Positioning polish & naming convention
2 Years Ago
New lo-fi digital compass strip
2 Years Ago
Compass fixes
2 Years Ago
UI progress & related image tweaks.
2 Years Ago
Merge from parent
2 Years Ago
Various gunner screen UI and post stuff WIP New post filter from Diogo
2 Years Ago
Optimized rotor blur texture placeholder.
2 Years Ago
Split AH UI sprites into LoRes/HiRes variants.
2 Years Ago
Ground effect tweak/fix Fixed cockpit headlight indicator
2 Years Ago
Small lighting prefab fix.
2 Years Ago
Warhead area lighting tweaks. Warhead emissive wrap clamped against MIP bleed. Tweak on warhead material emissive and AO params. Texture size optimizations.
2 Years Ago
Unlinked some fluor lights from the prefab because they are all so custom anyway and I want to fiddle with the base prefabs later without breaking this stuff.
2 Years Ago
Remaining lighting prefab tweaks from the list. Adjusted LOD distances with future cull volumes in mind.
2 Years Ago
Fixed file_cabinet_b's broken shadow proxy.
2 Years Ago
Prefab backup
2 Years Ago
pallet_boxes_b uses the backface culled material variant instead of being rendered twice
2 Years Ago
Prefab backup
2 Years Ago
Lighting tweaks WIP & related mats & post profile.
2 Years Ago
Potted_plant_a uses its textures for shadows. Untextured polygonal shadows looked a bit silly.
2 Years Ago
Applied the lighting prefab to the scene. Moved some pipes that were clipping.
2 Years Ago
Finished relighting, sans final LOD distance pass.
2 Years Ago
Lighting prefab backup
2 Years Ago
Potplant material tweak. Uses foliage SSS.