6,304 Commits over 4,049 Days - 0.06cph!
Finalized NMS FX prefab LOD distances etc
Disabled one stack of boxes from the main NMS scene because the FX prefab has a burnt variant there instead.
Prefab backup
Another burnt material variant
Burning room WIP
Burnt variant of the pallet material
Slightly softened underground_neutral color grading, and toned down the blue cast on everything.
NMS progress & related files.
Improved electrical FX WIP
Spark textures are half-res but less compressed. Cheaper, looks better.
Polish and timing tweaks.
Prefabbed fire effect and rocket thrust.
Reverse fresnel masking to stop the first person seeing the side filler particles.
finalized composite smoke
Composite smoke emitters so as to not require as many particles for rocket trails WIP
Shifted from using subemitters on the rocket projectiles
Rocket trails WIP
Animation helper tweaks
Set up helper animations for rocket FX
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Final baseline pending some further decisions.
File cleanup and organization.
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Fixed setup issues. Cleanup.
PFX scene backup
Finally fixed that tracer-1 and sparks-1 mipmap glitch by simply not having it repeat on Y.
Dynamic light improvements for backblast
Spawn distribution system setup for a multi rocket pod.
Scene backup & minor file tweaks.
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Neutral setup for guncam UI
Super minor bounce & screen brightness tweak.
Remaining widgets for AH gunner's screen
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Guncam progress & related files.
Scene/UI progress & related files
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Post tweaks for text contrast
Adjusted cockpit interior lights to match the final gun camera look
AH post grading WIP
Underlying material tweaks