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5,837 Commits over 3,837 Days - 0.06cph!

2 Years Ago
127.8% more flashy flashbang
2 Years Ago
anotha one (still missing some stuff)
2 Years Ago
boom iteration backup
2 Years Ago
shockwave addition test
2 Years Ago
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2 Years Ago
Flashbang boom draft/placeholder
2 Years Ago
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2 Years Ago
Temp working files backup
2 Years Ago
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2 Years Ago
Temp fx prefabs & related files.
2 Years Ago
Molotov cloth flame flipbook (squared frames and thus overly much deadspace on this preliminary version)
2 Years Ago
Coaling tower FX fix for the top part of the chute
2 Years Ago
Boomtests
2 Years Ago
New lightgroup for the 'stopped' state.
2 Years Ago
Disabled the front facing ladder volumes that were interfering/slowing player movement towards the ingress point
2 Years Ago
Locomotive instrument panel does a little lightshow when you couple with a new wagon. Also small texture tweaks to facilitate it.
2 Years Ago
Coal tower emptying tweak for new tinting purposes
2 Years Ago
Locomotive roof fans rotate and have darkness behind them
2 Years Ago
Application of FX/Lighting to the locomotive (slight logic bugs atm)
2 Years Ago
Train coupling FX prefab
2 Years Ago
Final loading/unloading
2 Years Ago
FX iterating backup
2 Years Ago
Coaling tower emptying FX prefab & related files
2 Years Ago
Wagon unloading fx & train prefab iteration
2 Years Ago
LOD distance polish. Elevation bake. Cleaned all the spline source stuff. Mergable changeset.
2 Years Ago
Tunnel reverb zones. Decor & clutter autospawn fixes. Other small stuff
2 Years Ago
Various tunnel fixes/polish
2 Years Ago
Lighting iteration & terrain/underground volumes
2 Years Ago
Loot spawns for new tunnels.
2 Years Ago
Reapplied fix for Site-A tunnel entrance sometimes murdering people
2 Years Ago
Finalized tunnels sans reverb/dimming volumes.
2 Years Ago
Splatting & lighting around second tunnel
2 Years Ago
Terrain sculpts for one tweaked tunnel entrance
2 Years Ago
Lighting checkpoint
2 Years Ago
South tunnel dressing
2 Years Ago
No terrain blend variant of the snow pile material.
2 Years Ago
Backup in case this is dumb
2 Years Ago
Scene backup/south tunnel
2 Years Ago
Finalized north tunnel
2 Years Ago
Tunnel progress & related files.
2 Years Ago
Road tunnel lighting prefab.
2 Years Ago
Road tunnels dressing + lighting progress
2 Years Ago
Road tunnels progress
2 Years Ago
Road tunnel dressing WIP
2 Years Ago
Baked the spline extruded road tunnels down into standard unity meshes.
2 Years Ago
Testing spline extrusion methods on the mountain tunnels, so that they don't have to curve so much and become worth traversing.
2 Years Ago
Moved small oil a little bit to allow the Chinook to properly land.
2 Years Ago
Bugfixes & map color improvements for inland water. 1/2 (Not a mergable changeset)
2 Years Ago
Further ore spawn rate tweaks.
2 Years Ago
Trickled in the previously applied small fixes. Brought the fishing villages up to procmap spec.