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7,082 Commits over 4,506 Days - 0.07cph!

2 Years Ago
Impact cleanup
2 Years Ago
Occlude underwater rendering.
2 Years Ago
Looping fix.
2 Years Ago
Screen shake configuration and pooling scripts.
2 Years Ago
Fixed artifacts on torch flame.
2 Years Ago
FX meta spam
2 Years Ago
Merge cleanup.
2 Years Ago
Various fixes / post-merge unfuckery.
2 Years Ago
Merge from explosions
2 Years Ago
Both flamethrowers with viewmodelrenderers and effect parents setup
2 Years Ago
Script setup on tools
2 Years Ago
Remaining throwables w/ script setup
2 Years Ago
Fixed one of the cake candles getting blown out out when you run far
2 Years Ago
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2 Years Ago
Improved military flamethrower jet line coherence, and collision/bounce behaviour
2 Years Ago
Iterated on visual flame + smoke collision and behaviour
2 Years Ago
Lowered delay on yellow fireball flames.
2 Years Ago
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2 Years Ago
Fixed ground fire error.
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Disabled shadow casting and lowered light range a little bit on Fireball, to stop it tanking FPS. Stopgap fix until whole effect is replaced.
2 Years Ago
Fixed minigun muzzle flash not emitting light
2 Years Ago
Early pilot flames prefab
2 Years Ago
12 range FX.
2 Years Ago
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2 Years Ago
Attack FX iteration
3 Years Ago
Detach time
3 Years Ago
Attack recycle time
3 Years Ago
More randomized muzzle flash
3 Years Ago
Brightened door glass up just a tad. Killed the duplicate screenmaterial that was no longer used.
3 Years Ago
Fixed parts of the screen sorting poorly/disappearing when crouching Fixed clipping on one part of the glitch animation.
3 Years Ago
LocalPosAnim for screen signal distort.
3 Years Ago
Shifted login screen to the monitor with the sticky note, because funnier. Other fixes.
3 Years Ago
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3 Years Ago
Various screen related.
3 Years Ago
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3 Years Ago
Various lighting, material, occlusion, screen improvements. (WIP)
3 Years Ago
Materials
3 Years Ago
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3 Years Ago
Flamejet concept
3 Years Ago
LOD & fixes
3 Years Ago
Optimized attack prefab.
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed muzzle orientation again
3 Years Ago
Fixed attack prefab.
3 Years Ago
Attack tweaks. Viewmodel muzzle point pushed back a bit.
3 Years Ago
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