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6,250 Commits over 4,414 Days - 0.06cph!

4 Years Ago
Disabled LightEx from the bounce because potential timing desync
4 Years Ago
Made the alarm & bounce pulse.
4 Years Ago
Clipped the PFX prefab onto the ice throne.
4 Years Ago
Changed one word from outside to inside
4 Years Ago
ExitEntranceCombo refactor to stop the newly added light bleed between inside/outside realms. (needs script tweaks) Fixed Gumdrop Yellow sometimes running 2 materials.
4 Years Ago
Alarm tweak WIP
4 Years Ago
fixed cream pile blend material metallic and specular levels to match the floor
4 Years Ago
Ice fumes final'ish
4 Years Ago
Ice fumes WIP
4 Years Ago
Fixed Ice Throne not using the roughness texture on the foliage shader. Minor param tweaks.
4 Years Ago
Merge from xmastunnel_relight: (tunnel lighting/post revamp + cream piles + lootbox visuals)
4 Years Ago
Merge from xmas_2022
4 Years Ago
Test scene backup
4 Years Ago
Enhanced the FX/lighting around the Xmas tunnel loot box
4 Years Ago
Tweaked some bounce to behave with the spawned entrance door.
4 Years Ago
Applied new lighting and post to candy tunnels
4 Years Ago
Added post process override triggerse to tunnel pieces
4 Years Ago
Atmosphere volume into the entrance prefab
4 Years Ago
merge from xmas_2022
4 Years Ago
Added ground cream piles to some pieces
4 Years Ago
Final piece & iteration
4 Years Ago
Corner piece & more iterations
4 Years Ago
Collapse piece + iterations
4 Years Ago
More pieces & prefab tweaks.
4 Years Ago
More tunnel pieces & iteration
4 Years Ago
Wide tunnel tests
4 Years Ago
Moved the bounce light away from the gumdrop prefab, because it is not always used.
4 Years Ago
First plugin lighting prefab Scene backup
4 Years Ago
Scene backup and gumdrop changes
4 Years Ago
SSS intensity tweak
4 Years Ago
Files needed for SSS chocolate if we go that route
4 Years Ago
Scene backup. Added batching on some mats. New cream pile static based on existing rubble piles
4 Years Ago
Scene & material backup
4 Years Ago
Scene backup
4 Years Ago
Xmas tunnel portion added to the test map
4 Years Ago
Fixed small typo in the newly organized hierarchy.
4 Years Ago
Finished the complete polish pass on Bandit Xmas, and the related nightmare manual merge S2P & scene.
4 Years Ago
Bandit town lighting pass WIP
4 Years Ago
Light fixes
4 Years Ago
Scene progress
4 Years Ago
Scene backup
4 Years Ago
Lighting pass on Bandit WIP
4 Years Ago
S2P'd fishing ABC
4 Years Ago
Further optimized A. Renamed some xmas monu prefabs for naming consistency.
4 Years Ago
Reverted this variant of the xmas light strip to fix missing embedded lights, and reapplied the batching script
4 Years Ago
Further optimization on C
4 Years Ago
Village B bounce light pass and light optimization. Static advent star LOD distance tweaks
4 Years Ago
Added bounce lighting to Village C Tweaked some light strip base brightness values
4 Years Ago
Cherrypicked Compound Lighting prefab and Caboose Dressing Static prefab with the candle move and stray bounce light fixes.
4 Years Ago
Merge from main