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6,304 Commits over 4,049 Days - 0.06cph!

3 Years Ago
Lighting checkpoint
3 Years Ago
South tunnel dressing
3 Years Ago
No terrain blend variant of the snow pile material.
3 Years Ago
Backup in case this is dumb
3 Years Ago
Scene backup/south tunnel
3 Years Ago
Finalized north tunnel
3 Years Ago
Tunnel progress & related files.
3 Years Ago
Road tunnel lighting prefab.
3 Years Ago
Road tunnels dressing + lighting progress
3 Years Ago
Road tunnels progress
3 Years Ago
Road tunnel dressing WIP
3 Years Ago
Baked the spline extruded road tunnels down into standard unity meshes.
3 Years Ago
Testing spline extrusion methods on the mountain tunnels, so that they don't have to curve so much and become worth traversing.
3 Years Ago
Moved small oil a little bit to allow the Chinook to properly land.
3 Years Ago
Bugfixes & map color improvements for inland water. 1/2 (Not a mergable changeset)
3 Years Ago
Further ore spawn rate tweaks.
3 Years Ago
Trickled in the previously applied small fixes. Brought the fishing villages up to procmap spec.
3 Years Ago
Added the 3 new monuments & surrounding spawns back in again.
3 Years Ago
Hapis scene file from 71607
3 Years Ago
3 Years Ago
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3 Years Ago
Launch fix maybe.
3 Years Ago
3 Years Ago
Expanded roadside spawn areas. Mergable RC.
3 Years Ago
Fixed berries & potatos not sprouting. Fixed some terrain height and splat issues around the new monuments.
3 Years Ago
Arctic base topo & splat finalization.
3 Years Ago
Finalized sculpts/spawns around arctic base
3 Years Ago
Sculpts for arctic base
3 Years Ago
Arctic base WIP
3 Years Ago
Arctic base preliminary
3 Years Ago
3 Years Ago
Supermarket in desert finalization
3 Years Ago
Fixed topological issues that were unintentionally cutting off some player spawn areas
3 Years Ago
Gas station in desert finalization Fixed rock_pile.mat not being biome tinted. Presumably an oversight since it looked completely whack in the gas station cave.
3 Years Ago
Batch of buglist fixes.
3 Years Ago
Adding supermarket & gas station to the desert WIP
3 Years Ago
mf hapis_mt_ai_test
3 Years Ago
3 Years Ago
Remaining locomotive damage states. Prefab application coming after slight mesh tweaks. TrainDecals are cutout instead of fade because they're on a single mesh all around the large train and it causes lighting issues in some circumstances
3 Years Ago
FX/Lighting/Damage iteration for locos & carriages.
3 Years Ago
Main prefab backup & related files
3 Years Ago
Lighting iteration. Decal emissiveness WIP. Exhaust, dmg, impact & coupling WIP.
3 Years Ago
More
3 Years Ago
Prefab backup & related files Cleanup
3 Years Ago
Progress backup
3 Years Ago
Loco fx/light prefab backup
3 Years Ago
Loco lighting prefab WIP
3 Years Ago
Fixed mountain goat ores once and for all by now running Hapis-specific spawn tables for them, like we did in the old days. Fixed up close cliffs potentially double rendering. Tiny extra FPS maybe.
3 Years Ago
Reverting chinook oil fix until the wipe patch.