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6,337 Commits over 4,475 Days - 0.06cph!

4 Years Ago
In flight emission-over-time damage stuff WIP
4 Years Ago
Damage states
4 Years Ago
Final turbine fx
4 Years Ago
Iteration on engine & lighting.
4 Years Ago
Scene backup. FX meshes & related files.
4 Years Ago
Scene backup
4 Years Ago
More turbine & damage stuff. Related materials.
4 Years Ago
Scene backup. Mat tweaks for turbine FX.
4 Years Ago
Cleaner cockpit scheme
4 Years Ago
Progress backup
4 Years Ago
Scene backup. Various material & texture params and tweaks.
4 Years Ago
Emissive texture. Scene backup.
4 Years Ago
Bespoke tuning for Procmap's shore gradient.
4 Years Ago
Deep ocean tweaks.
4 Years Ago
Texture levels & mat tweaks.
4 Years Ago
Testlevel properly coast splatted Foam composite
4 Years Ago
Pre-levels checkpoint for foam
4 Years Ago
Foam composite03
4 Years Ago
Foam composite backup.
4 Years Ago
Scene setup for water FX.
4 Years Ago
Stab hits
4 Years Ago
Blunt variants. Naming consistencies. Improved mag drop concept file for later.
4 Years Ago
Replaced placeholder FX on Crafter
4 Years Ago
Conveyor interface lighting Changed some industrial textures to faciliate new lights. Fixed Conveyor model not using the metallic texture.
4 Years Ago
Reworked lights on the industrial crafter Event light test group for the Storage Adapter Bunch of various texture optimization & related mats.
4 Years Ago
Final'ish bullet parameters for all physicsmats. Additive explosive WIP. Related mat tweaks.
4 Years Ago
Iterated on stone&glass impacts for the new meshes. Scene backup
4 Years Ago
Glass shard gib subemitter replacement and sinking logic
4 Years Ago
Revised wood impacts using the new meshes.
4 Years Ago
Metal ore impacts also following the new metal impact sparking behaviour Added Matt's shrapnel meshes to the effect.
4 Years Ago
Scene backup Organized some files in the messy effects folder
4 Years Ago
Revised metal impacts. Sparking occasionally instead of always.
4 Years Ago
Setup Matt's improved gib models.
4 Years Ago
New gib meshes. Scene backup.
4 Years Ago
Physicsmat impacts iteration & related files.
4 Years Ago
Merge from main
4 Years Ago
Fixed two bad parameters on the rock_pile_cream material to get rid of the black tar.
4 Years Ago
Disabled LightEx from the bounce because potential timing desync
4 Years Ago
Made the alarm & bounce pulse.
4 Years Ago
Clipped the PFX prefab onto the ice throne.
4 Years Ago
Changed one word from outside to inside
4 Years Ago
ExitEntranceCombo refactor to stop the newly added light bleed between inside/outside realms. (needs script tweaks) Fixed Gumdrop Yellow sometimes running 2 materials.
4 Years Ago
Alarm tweak WIP
4 Years Ago
fixed cream pile blend material metallic and specular levels to match the floor
4 Years Ago
Ice fumes final'ish
4 Years Ago
Ice fumes WIP
4 Years Ago
Fixed Ice Throne not using the roughness texture on the foliage shader. Minor param tweaks.
4 Years Ago
Merge from xmastunnel_relight: (tunnel lighting/post revamp + cream piles + lootbox visuals)
4 Years Ago
Merge from xmas_2022
4 Years Ago
Test scene backup