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6,304 Commits over 4,049 Days - 0.06cph!

3 Years Ago
Some last minute polish: A few splat nudges to fix occasional troublesome autospawn here and there Fixed a sewer entrance where you'd annoyingly get your movement halted by the concrete curb underneath.
3 Years Ago
Hapis: Fixed that stubborn Site A sewer terrain violation issue once and for all.
3 Years Ago
Small Hapis bug fixes: Lake boundary clipping slightly into Oxum subterrain. Clutter spawns on a few terrain holes. One missing ladder volume.
3 Years Ago
Expanded one terrain alpha hole to maybe fix a semi-potato quality issue.
3 Years Ago
Fixed HapisRoadsSplit not having read/write
3 Years Ago
Refactored the Hapis road network mesh: Fixes collisions once and for all. No sinking through anywhere. Smoother driving. 100x better terrain adherence.
3 Years Ago
One more spawn fix.
3 Years Ago
Fixed a floating box spawner Jakob found.
3 Years Ago
Made rock_formation_small read/writable, since a lower LOD mesh inside of it is sometimes used as a colmesh where the dedicated _COL was too inaccurate.
3 Years Ago
Reinforced fix for gliff gap #16
3 Years Ago
Hotfixed newly discovered cliff gap #25.
3 Years Ago
Iterating blunt & slash variants.
3 Years Ago
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3 Years Ago
New fully playable ParticleTestMap with a physics material farm. Impact prefab grouping.
3 Years Ago
New caboose dressing prefab file, with furniture & lighting and fx. Cleaned up temp files and junk.
3 Years Ago
Caboose exterior backup + new stringlight mesh files
3 Years Ago
Exterior lighting files Light animation WIP
3 Years Ago
Tweak blackjack emissive to minimize light bleed at a distance.
3 Years Ago
Interior progress
3 Years Ago
Updated and simplified the candle VFX to look better with our current post. (Global)
3 Years Ago
Red rug variant for Caboose. Created tweaked wood material variants specific to the Caboose interior. Prefab backup.
3 Years Ago
Prefab backup Material parameter optimization
3 Years Ago
Caboose dressing/polish temp file backup. Removed curtain backface culling to make them visible from the outside. Added a red albedo variant of the curtain textures.
3 Years Ago
3 Years Ago
More buglist fixes
3 Years Ago
Nerfed The Cove being an OP buildable cave. It is now a rich source of ore. You can still build on the island around it. Various other buglist fixes.
3 Years Ago
Fixed all remaining Hapis cliff hole issues on the big list.
3 Years Ago
Backup. (Fixed almost all remaining reported exploitable cliff/terrain holes.)
3 Years Ago
A batch of cliff gap fixes.
3 Years Ago
Polish & fixes
3 Years Ago
Last few effects & related files
3 Years Ago
Wood impacts
3 Years Ago
New gib files Scene backup
3 Years Ago
Cleanup
3 Years Ago
Blood, concrete, metal
3 Years Ago
mat backup
3 Years Ago
Progress
3 Years Ago
Physics material farm & related materials
3 Years Ago
Crapload of temp files + scene backup
3 Years Ago
3 Years Ago
Fixed molotov_w 3rd person model always burning up close up when held. Pushed LODs on it slightly outward.
3 Years Ago
Molotov impact burst FX WIP prefab backup
3 Years Ago
Added a light source to an airbourne molotov.
3 Years Ago
Molotov fire trail properly detaches and burns out on impact instead of insta-vanishing. Iterated on the trail.
3 Years Ago
Molotov.deployed fire trail while in the air (a bit ghetto atm) HDR tweak on Molo flames.
3 Years Ago
Molotov ground flame iteration
3 Years Ago
Final'ish ground flame prefab
3 Years Ago
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3 Years Ago
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3 Years Ago
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