6,305 Commits over 4,049 Days - 0.06cph!
LOD cull override test on key cliffs. Might cost some perf in this crude state, but also might not. To be improved.
Mergable (with unpolished autospawns in the desert)
Remaining forest fixes 1/3
Fixed forest masks on about half the map
Adjusting for proper spawns WIP
Fixed broken WorldSetup assignments.
Topo masking & random scene stuff
Ready for first pass of topo masks.
Desert sculpt finalization progress
Reapplied Unity's terrain tools & mapping specific quality settings.
Finalized miltun area geometry
Miltun surroundings sculpts
Desertified miltun finalization WIP
Miltun surroundings desert conversion
Fixed geometry around remaining cliffs
Backup time / area around waste management progress
Reworked the megacliff walkway ramps because the old style was impossible to splat with the new cliff pieces without it looking like complete crap
More west coast finalization - only remaining part of the old world.
More megacliff area / backup
Backup/west megacliff area progress
More west coast finalization