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5,839 Commits over 3,837 Days - 0.06cph!

3 Years Ago
Toned down the overwhelming barrage of water droplets hitting the submarine windshields
3 Years Ago
Fixed surface explosion pinkishness from material not being assigned.
3 Years Ago
Naming consistency fix.
3 Years Ago
Missing file.
3 Years Ago
Fixed pink surface splash
3 Years Ago
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3 Years Ago
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3 Years Ago
Blood water fx tweaks. Only renders underwater.
3 Years Ago
Submarine headlight flare & volumetric improvements
3 Years Ago
Submarine headlight parameter tweaks
3 Years Ago
Nixed some unused params from profile
3 Years Ago
Post profile to use within submarines
3 Years Ago
Torpedo trail tweaks
3 Years Ago
Temporarily disabled window film effect because submarine rotation breaks the subemitter chain for some unknown reason
3 Years Ago
That one laptop monitor no longer 9999 NITS HDR
3 Years Ago
More surface splash & related files
3 Years Ago
Water surface effect for underwater explosions WIP
3 Years Ago
Fixed mask test on bubbles so they get properly hidden above water
3 Years Ago
Very slightly increased water surface transparency
3 Years Ago
Fixed ocean surface being so awfully transparent
3 Years Ago
Depth curve adjustment to darken shallows a bit.
3 Years Ago
Greenscreen fishy fish setup for Lewis
3 Years Ago
Torpedo thrust fx
3 Years Ago
Torpedo texturte/mat optimization
3 Years Ago
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3 Years Ago
Nixed particle plane collision not needed with the underwater masking. Forgot to add the headlight to SoloSub
3 Years Ago
Fixed window drop spray on the Duo sub
3 Years Ago
Solosub fx conversion Bubbles2 don't render above water
3 Years Ago
Temp file cleanup
3 Years Ago
Final underwater explosion & related
3 Years Ago
Underwater explosion WIP
3 Years Ago
Torpedo FX & related files. Added some more primitive meshes for general FX purposes.
3 Years Ago
Ambient underwater herring (needs underwater masking in the shader)
3 Years Ago
Fixed light offset fuckery in 2 and 3-way moonpools
3 Years Ago
Cleaned out the old fog fakery
3 Years Ago
Fixed unwanted haze inside underwater bases
3 Years Ago
Underwater lab glass with fake fog parameters. Slightly less base water wobble again.
3 Years Ago
Toned down base water wiggle a bit.
3 Years Ago
Disabled projectors on the moonpools for testing.
3 Years Ago
Underwater ambiance FX improvements. Diving googles use the TOD lit shader.
3 Years Ago
Brighter, slightly more turqoise underwater. Greater viewing distance underwater.
3 Years Ago
Layer shuffling to stop caustics leaking everywhere
3 Years Ago
Various water tweaks
3 Years Ago
The underwater surface plane responds to depth. The sky is no longer crystal clear at extreme depth.
3 Years Ago
Applied some WIP things to the moonpools. Window test 1 (sucks atm) Various mat changes
3 Years Ago
Buncha changes to facilitate the new underwater lighting plan (light extinction agnostic)
3 Years Ago
Temp working prefabs & ocean tweaks
3 Years Ago
Underwater plant texture spec changes for a more underwatery look Preliminary ocean depth darkening parameters & related materials Water goggles post fx (not implemented yet)
3 Years Ago
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3 Years Ago
Procmap underwater fix