5,839 Commits over 3,837 Days - 0.06cph!
Procedural Map Underwater scene
Reworked lighting in all train tunnel entrance bunker modules to fix wall bleed and other issues
Underwater lab lighting/post working files
Master effects prefab for DuoSub
Functional sonar blip effect for angle/distance params
Further improvements for the hurt filter
Larger, milder noise for the radiation effect until we get the proper noise effect in.
Various tweaks to arid & temp biome grading for blue cast mitigation in the shade.
Small sky dome tweaks for the above.
Hurt overlay vignette fix
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Possible fix for the hurt overlay being excessively blinding at certain facing and lighting conditions
Fixed crazy massive bug with the wire tool texture
Basic neutral post profile for use in underground areas with the new stack
Slightly milder color temp gradiation across biomes
Unique flare mat for the lasers too.
Wall laser uses its own mats exclusively, instead of sharing some with the weapon addons.
Various texture optimizations.
Laser destination point lights hover slightly above the surface for better shading.
Tweaked laser colors for better consistency with other props.
Less hazyness in clear weather.
8 different gradient patterns for discofloor
Texture optimizations
Bunch of tiny tweaks on floor, ball and laser
Ball tweaks.
Floor lighting setup remade. Cheaper, less leaky.
Parameters for refactored soundlight
CraggyIsland back to
60777
Updated disco & soundlight prefabs
New discoball cubemap with better dynamic range for the dots
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Fixed the borked post exposure on biome profiles.
Few other related tweaks.
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NVG iteration, for a more Lo-Fi effect
CCTV effect for new post stack
Cleanup & organization.
Nixed soft camera frustum blend on that smoke mat.
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