5,839 Commits over 3,837 Days - 0.06cph!
Night vision goggle post effects
Small exposure speed tweaks on main_base
New grading profiles for each biome.
Remaining full screen effects sans NVG pending blend features
Partial night vision effect, pending additional features
New cold, hot, hurt, and radiation screen effects
Hurt blood texture is properly red instead of pinkish red(?)
Daytime brightness tweaks
Baseline env changes with the new post stack
Sub exterior effects & organized the hierarchies
Nixed legacy self illumination on some splash/mist mats
pfx scene backup
More sub effects & related files
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effects scene backup & related new files
fixed gauge needle AO shadow being baked onto the dial face
added instrument panel emissive texture
other minor sub texture tweaks
Dashboard functions and interior WIP
FX scene backup & related files.
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Desert region around new Dome
Remaining coastline blocks
Added sphere tank monument
Crane LOD distance tweaks.
Fixed on/off states for new lightgroups
Magnetcrane flare changes
Fixed it better with particle play/stop instead of gameobject sillyness
Fixed the magnetcrane exhaust bind
Magnetcrane: Disabled the always-on reversing light for now
Applied light prefabs to Crane, and broke its exhaust effect binding
Fixed refract mat having a yellow tint
Testing 3001 render queue on magnet crane greenhouse glass, might(!) work better
PFX scene file
PFX scene.
Crane Lightgroups & FX prefabs.